Thanks Klonan, i found out how, heh, cheers
i went with
/c local surface = game.player.surface
local force = game.player.force
for chunk in surface.get_chunks() do
force.unchart_chunk({x = chunk.x, y = chunk.y}, surface)
end
yours sounds much cleaner
hope i used the right one
Search found 3 matches
- Tue Dec 24, 2019 12:45 pm
- Forum: Maps and Scenarios
- Topic: how do i put the fog of war back on a custom map?
- Replies: 2
- Views: 3736
- Tue Dec 24, 2019 12:43 pm
- Forum: Maps and Scenarios
- Topic: Ship, Wrecked.. my Factorio map
- Replies: 0
- Views: 3800
Ship, Wrecked.. my Factorio map
It's an ugly planet, a Bug planet! A planet hostile to life as we know- Starship Troopers You're surounded, crash landed on a hostile planet deep in biter territory, fight off swarms of biters as you try to take a foot hold in this dangerous world, can you escape? can you survive..? ... I consider m...
- Tue Dec 24, 2019 12:02 pm
- Forum: Maps and Scenarios
- Topic: how do i put the fog of war back on a custom map?
- Replies: 2
- Views: 3736
how do i put the fog of war back on a custom map?
I've created a custom map, all done and ready to share, but when i go to play it it always starts fully revealed, how do i put the fog of war back in?
Thanks
Thanks