The speed modules (in the beacons) are visible when a rocket is above them. I marked this with a blue area on the screenshots.
Version: 2.0.32 (build 81349 expansion, win64).
Mods: Base mod, Elevated Rails, Quality, Space Age.
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Search found 4 matches
- Thu Jan 23, 2025 6:18 pm
- Forum: Duplicates
- Topic: [2.0.32] Modules in beacons overlaps with rockets
- Replies: 1
- Views: 202
- Mon Dec 23, 2019 10:41 am
- Forum: Not a bug
- Topic: [0.17.79] Trees block biter bases on world generation
- Replies: 7
- Views: 3104
Re: [0.17.79] Trees block biter bases on world generation
Thank you for explanation.
Please pay attention to one point - the difference between map preview and generated map (should be as similar as possible).
In my opinion this biter bases should not be shown on preview.
Please pay attention to one point - the difference between map preview and generated map (should be as similar as possible).
In my opinion this biter bases should not be shown on preview.
- Sun Dec 22, 2019 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 80
- Views: 32703
Save custom map generator settings as a template to reuse
TL;DR
Possibility to save your custom settings from map generator as template to reuse.
What ?
When after many tries you can find interesting settings, you should be able to save this settings (green box) for easy use in future by choose it from list (blue box) and maybe export/import this ...
Possibility to save your custom settings from map generator as template to reuse.
What ?
When after many tries you can find interesting settings, you should be able to save this settings (green box) for easy use in future by choose it from list (blue box) and maybe export/import this ...
- Sun Dec 22, 2019 11:44 am
- Forum: Not a bug
- Topic: [0.17.79] Trees block biter bases on world generation
- Replies: 7
- Views: 3104
[0.17.79] Trees block biter bases on world generation
Hello
Version: 0.17.79 (build 47865, win64)
Issue is related to generate biters bases (are not created) when you set a huge amount of trees (no free space).
In world generator set huge amount of trees. In preview of map you can see biter bases between trees, but after generate a map this bases not ...
Version: 0.17.79 (build 47865, win64)
Issue is related to generate biters bases (are not created) when you set a huge amount of trees (no free space).
In world generator set huge amount of trees. In preview of map you can see biter bases between trees, but after generate a map this bases not ...