Search found 23 matches

by Enigmatica
Wed Aug 05, 2015 11:16 am
Forum: Balancing
Topic: Rockets need a small buff.
Replies: 19
Views: 24231

Re: Rockets need a small buff.

If you work with the assumption that some nests are just TOO big to face head on, a "sniper" variant of weapon makes a lot of sense. The rocket launcher would be well suited in this capacity, since the projectiles are fairly expensive and not terribly efficient otherwise. I have yet to ru...
by Enigmatica
Mon Jul 27, 2015 11:09 am
Forum: General discussion
Topic: End Belts
Replies: 8
Views: 10909

Re: End Belts

jeroon wrote:What I've been doing is putting a single belt-to-ground at the end, inserters will still take from it and place in it, but turning the belt is much simpler :)
This is what I've done too. It works well when you have very compact solutions and you don't want your belts mixing.
by Enigmatica
Sun Jul 26, 2015 9:22 pm
Forum: Implemented Suggestions
Topic: Infinite producing entities
Replies: 3
Views: 1955

Re: Infinite producing entities

Nice. You should consider adding infinite ore deposits too.
by Enigmatica
Sun Jul 26, 2015 2:36 pm
Forum: Balancing
Topic: Rockets need a small buff.
Replies: 19
Views: 24231

Re: Rockets need a small buff.

The production line is very involved, it takes a hefty chunk of raw materials, the upgrades aren't so great, and the splash damage is kind of meh. Rockets could definitely use a good buff. Or maybe the combat shotfun is too good? I think other weapons should use the combat shotgun as a baseline. Cu...
by Enigmatica
Sat Jul 25, 2015 11:17 pm
Forum: Gameplay Help
Topic: Things you misunderstood when you were noob, and mistakes
Replies: 15
Views: 13995

Re: Things you misunderstood when you were noob, and mistakes

A general mistake is to fail to grasp the scale. As per my earlier post, failing to imagine how many tens of Steam Engines an endgame factory will have. Also in MP in particular, perhaps, failure to communicate to less experienced players about the need for space, so that for instance they might as...
by Enigmatica
Sat Jul 25, 2015 11:02 pm
Forum: Balancing
Topic: Rockets need a small buff.
Replies: 19
Views: 24231

Rockets need a small buff.

They currently aren't that powerful IMO. Rockets should start at 100 damage and Explosive Rockets should start at 80 damage.
by Enigmatica
Sat Jul 25, 2015 5:01 pm
Forum: Balancing
Topic: Cost of electric pole, express undeground belt.
Replies: 8
Views: 21251

Re: Cost of electric pole, express undeground belt.

The reason the express belt splitters and underground belts do not need lubricant is because they use an express belt in their recipe. If you think about it, all you have to do to make an underground belt or belt splitter is add the necessary components for that, which never needs lubricant.
by Enigmatica
Sat Jul 25, 2015 11:30 am
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 37546

Re: Friday Facts #96 - The fixing phase

The problem with autosaves is that it interrupts the UI. Is it possible to use something similar to the 'latency' system from MP in such a way to leave the UI responsive and delay all the changes to the game state? Can we not save the user input and simply delay the action whilst saving? Or what ab...
by Enigmatica
Fri Jul 24, 2015 9:39 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 37546

Re: Friday Facts #96 - The fixing phase

You should look at paradoxes DLC model. It has worked wonders for their games and I keep on buying the dlc. How it works is every so often they release a new set of dlc. That dlc is more like a traditional expansion for games but you can play the game with or without it; they also release minor dlc...
by Enigmatica
Thu Jul 23, 2015 8:31 pm
Forum: Implemented Suggestions
Topic: Ctrl-Click on machine with modules replaces current modules
Replies: 3
Views: 1870

Re: Ctrl-Click on machine with modules replaces current modules

The title is confusing, I know, so I will provide an example. You have an Electric Furnace and it has two Efficiency I modules. You now have a factory producing Efficiency II modules, and you want to upgrade the modules in your Electric Furnaces. Currently, you have to open the machines GUI, take o...
by Enigmatica
Thu Jul 23, 2015 7:41 pm
Forum: Implemented Suggestions
Topic: Ctrl-Click on machine with modules replaces current modules
Replies: 3
Views: 1870

Ctrl-Click on machine with modules replaces current modules

The title is confusing, I know, so I will provide an example. You have an Electric Furnace and it has two Efficiency I modules. You now have a factory producing Efficiency II modules, and you want to upgrade the modules in your Electric Furnaces. Currently, you have to open the machines GUI, take ou...
by Enigmatica
Thu Jul 23, 2015 2:49 am
Forum: Ideas and Suggestions
Topic: Repair Tower
Replies: 15
Views: 5699

Re: Repair Tower

Interesting idea. Would work well for early game defenses until you get repair bots.
by Enigmatica
Thu Jul 23, 2015 2:43 am
Forum: Ideas and Suggestions
Topic: Steel Mining Drill
Replies: 9
Views: 3912

Re: Steel Mining Drill

Why would you need the filter? Only reason I could see is if you have 2 conjoining ore veins and you only want one of the ore, but that is rare from what I see. Unless you need this for mods which add more ores (in which case, this being added as a mod would make more sense). Also, the progression (...
by Enigmatica
Wed Jul 22, 2015 3:49 am
Forum: Ideas and Suggestions
Topic: Feature similar to Ctrl+Right-Click to split items evenly.
Replies: 14
Views: 8716

Re: Feature similar to Ctrl+Right-Click to split items evenly.

The most crucial thing is early game when you don't have much and want to spread the fuel/ammo evenly across a large amount of consumers of them. once you are established it's less vital though being able to say only insert up to this much is still handy for those using efficiency modules who want ...
by Enigmatica
Tue Jul 21, 2015 10:54 am
Forum: Ideas and Suggestions
Topic: Feature similar to Ctrl+Right-Click to split items evenly.
Replies: 14
Views: 8716

Re: Feature similar to Ctrl+Right-Click to split items evenly.

Hold Ctrl + Right-Click down and hover your cursor over any number of machines or inventories and the items will be split evenly between them! I think this would come in handy. You can only hover over one machine at a time, so basicaly this will not be functional. But if you mean, that you walk alo...
by Enigmatica
Tue Jul 21, 2015 2:59 am
Forum: Implemented Suggestions
Topic: Barrels for other liquids?
Replies: 3
Views: 8635

Re: Barrels for other liquids?

oLaudix wrote:There is mod for this.
https://forums.factorio.com/forum/vie ... =93&t=7887
Sweet, thanks! Would be nice if it was in the vanilla game, though. I'll definitely be using this mod until then.
by Enigmatica
Mon Jul 20, 2015 11:50 pm
Forum: Ideas and Suggestions
Topic: Feature similar to Ctrl+Right-Click to split items evenly.
Replies: 14
Views: 8716

Feature similar to Ctrl+Right-Click to split items evenly.

Hold Ctrl + Right-Click down and hover your cursor over any number of machines or inventories and the items will be split evenly between them! I think this would come in handy.
by Enigmatica
Mon Jul 20, 2015 11:09 pm
Forum: Implemented Suggestions
Topic: Barrels for other liquids?
Replies: 3
Views: 8635

Barrels for other liquids?

I was originally going to suggest that tanks keep their liquid when picked up, but I think it would fit more with the game if you could fill barrels with any liquid. Not really much else to this suggestion.

I searched before posting and didn't find anything so I hope I'm not reposting.
by Enigmatica
Sun Jul 19, 2015 6:40 pm
Forum: Resolved Problems and Bugs
Topic: Save won't go to multiplayer
Replies: 1
Views: 1304

Re: Save won't go to multiplayer

I'm having the same issue.

Here is my save file:
https://dl.dropboxusercontent.com/u/106 ... World2.zip

For some reason, my game is not generating a log file at all, so I don't have one to give.
by Enigmatica
Sat Jul 18, 2015 1:44 pm
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92594

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

Can you maybe add something like the disc drive from applied energistics (Minecraft Mod)? To what end goal? The disk drive from the AE mod just stored contents on disks you could move around. Are you looking for a chest that you can move around contents and all? Because I have that :P just haven't ...

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