I requested something similar almost two years ago over here viewtopic.php?t=122510
It seems that I am not the only one wanting something like this.
Search found 6 matches
- Sun Jun 21, 2026 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Train station name via circuit network
- Replies: 10
- Views: 974
- Sun Jun 21, 2026 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Dynamically change trainstop names richtext icons with circuit signals
- Replies: 19
- Views: 7422
Re: Dynamically change trainstop names richtext icons with circuit signals
With the recent work on 2.1 and the enhancements of the circuit network and quality trains I would like to bump this suggestion. I hope the devs will see it.
This is the last piece that is missing to enable truly universal train scheduling by making the stations themselves adapt to the needs of the ...
This is the last piece that is missing to enable truly universal train scheduling by making the stations themselves adapt to the needs of the ...
- Fri Nov 22, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Dynamically change trainstop names richtext icons with circuit signals
- Replies: 19
- Views: 7422
Dynamically change trainstop names richtext icons with circuit signals
TL;DR
Enable changing a train stop name dynamically from a circuit signal, overriding one (or more) placeholder richtext icons with a circuit signal.
What?
The idea is to use a setup similar to the train schedule interrupts with circuit signal.
The train station name would be set to something ...
Enable changing a train stop name dynamically from a circuit signal, overriding one (or more) placeholder richtext icons with a circuit signal.
What?
The idea is to use a setup similar to the train schedule interrupts with circuit signal.
The train station name would be set to something ...
- Tue Sep 03, 2024 4:39 pm
- Forum: Ideas and Suggestions
- Topic: assembler circuit control - recipe product amount signal
- Replies: 0
- Views: 1150
assembler circuit control - recipe product amount signal
TL;DR
Add a signal output to circuit controlled assembling machines that gives the amount of items the current recipe will create.
What ?
Add another option to the circuit control settings in assembling machines, similar to the "Read recipe finished" showcased in FFF 394.
It should be an ...
Add a signal output to circuit controlled assembling machines that gives the amount of items the current recipe will create.
What ?
Add another option to the circuit control settings in assembling machines, similar to the "Read recipe finished" showcased in FFF 394.
It should be an ...
- Thu Jul 09, 2020 8:40 pm
- Forum: Minor issues
- Topic: [0.18.35] Inconsistent splitter behavior when removing belts at output.
- Replies: 2
- Views: 2159
Re: [0.18.35] Inconsistent splitter behavior when removing belts at output.
[...] As long it only happens when building or destroying transport belts near that spliitter (in range of ~3 tiles) it is only a minor issue.
Yep, only the first 4 tiles after the splitter cause this behavior. Just thought I let you know about it as it seemed a bit weird. I mean, even the ...
- Wed Jul 08, 2020 7:15 pm
- Forum: Minor issues
- Topic: [0.18.35] Inconsistent splitter behavior when removing belts at output.
- Replies: 2
- Views: 2159
[0.18.35] Inconsistent splitter behavior when removing belts at output.
Setup: new Sandbox game in 0.18.35 (build 52959, win64, steam). Attached blueprint in world, chests filled with a few stacks of copper plates.
Changes to the pictures:
- The output filter on the top splitter is not relevant, just a remnant of the previous tests.
- The input priority on the lower ...
Changes to the pictures:
- The output filter on the top splitter is not relevant, just a remnant of the previous tests.
- The input priority on the lower ...