Search found 6 matches

by M1k3y
Sun Jun 21, 2026 4:48 pm
Forum: Ideas and Suggestions
Topic: Train station name via circuit network
Replies: 10
Views: 974

Re: Train station name via circuit network

I requested something similar almost two years ago over here viewtopic.php?t=122510

It seems that I am not the only one wanting something like this.
by M1k3y
Sun Jun 21, 2026 4:09 pm
Forum: Ideas and Suggestions
Topic: Dynamically change trainstop names richtext icons with circuit signals
Replies: 19
Views: 7422

Re: Dynamically change trainstop names richtext icons with circuit signals

With the recent work on 2.1 and the enhancements of the circuit network and quality trains I would like to bump this suggestion. I hope the devs will see it.

This is the last piece that is missing to enable truly universal train scheduling by making the stations themselves adapt to the needs of the ...
by M1k3y
Fri Nov 22, 2024 2:38 pm
Forum: Ideas and Suggestions
Topic: Dynamically change trainstop names richtext icons with circuit signals
Replies: 19
Views: 7422

Dynamically change trainstop names richtext icons with circuit signals

TL;DR
Enable changing a train stop name dynamically from a circuit signal, overriding one (or more) placeholder richtext icons with a circuit signal.


What?
The idea is to use a setup similar to the train schedule interrupts with circuit signal.
The train station name would be set to something ...
by M1k3y
Tue Sep 03, 2024 4:39 pm
Forum: Ideas and Suggestions
Topic: assembler circuit control - recipe product amount signal
Replies: 0
Views: 1150

assembler circuit control - recipe product amount signal

TL;DR
Add a signal output to circuit controlled assembling machines that gives the amount of items the current recipe will create.


What ?
Add another option to the circuit control settings in assembling machines, similar to the "Read recipe finished" showcased in FFF 394.
It should be an ...
by M1k3y
Thu Jul 09, 2020 8:40 pm
Forum: Minor issues
Topic: [0.18.35] Inconsistent splitter behavior when removing belts at output.
Replies: 2
Views: 2159

Re: [0.18.35] Inconsistent splitter behavior when removing belts at output.


[...] As long it only happens when building or destroying transport belts near that spliitter (in range of ~3 tiles) it is only a minor issue.


Yep, only the first 4 tiles after the splitter cause this behavior. Just thought I let you know about it as it seemed a bit weird. I mean, even the ...
by M1k3y
Wed Jul 08, 2020 7:15 pm
Forum: Minor issues
Topic: [0.18.35] Inconsistent splitter behavior when removing belts at output.
Replies: 2
Views: 2159

[0.18.35] Inconsistent splitter behavior when removing belts at output.

Setup: new Sandbox game in 0.18.35 (build 52959, win64, steam). Attached blueprint in world, chests filled with a few stacks of copper plates.

Changes to the pictures:
- The output filter on the top splitter is not relevant, just a remnant of the previous tests.
- The input priority on the lower ...

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