Search found 7 matches

by elifyinght
Wed Dec 18, 2019 12:27 pm
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Re: Cliff deconstruction is broken


The caveat there is that even if a roboport has its power cut, it retains residual power that needs to be depleted before it becomes inactive. I have tried this method too, but found it just as frustrating to manage, so travelling to the site is what I have chosen to resort to.

Do have a look at ...
by elifyinght
Wed Dec 18, 2019 9:49 am
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Re: Cliff deconstruction is broken

Honktown wrote: Tue Dec 17, 2019 1:46 am Found the bug. Decon planner can deconstruct cliffs now, blueprints and copy-paste work as expected.

https://mods.factorio.com/mod/NoCliffDeconstruction
Great idea - and very quick.

I will give it a go.
by elifyinght
Wed Dec 18, 2019 9:45 am
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Re: Cliff deconstruction is broken


While playing IR the only solution i found works well is to stragegically not carry any cliff explosives around in my inventory. For base construction you could try to put them into a logistic chest that is only in range of a single roboport - and disable that roboport via a power switch when you ...
by elifyinght
Wed Dec 18, 2019 9:32 am
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Re: Cliff deconstruction is broken


While this doesn't directly address the OP's request, there is a workaround that I use extensively.


When placing a blueprint in an area that you may wish to preserve some of the landscape, switch off your personal roboport, or, if the area is covered by a static roboport, temporarily disable ...
by elifyinght
Wed Dec 18, 2019 9:13 am
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Re: Cliff deconstruction is broken


Yes. Or press shift while deconstruction. And besides that: cliffs are only strategic in the first third of a game, after that they become most times more annoying than helpful.


Constructing via blueprint is the issue - not using the deconstruction tools.

The strategic value of cliffs is their ...
by elifyinght
Wed Dec 18, 2019 8:56 am
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Re: Cliff deconstruction is broken



I don't really care how you fix it.


Put a deconstruction planner in your inventory then right click on it.


To clarify my concern I would like to not deconstruct cliffs when constructing other blueprints. The most common scenario for me is when using a blueprint to place walls - or some ...
by elifyinght
Mon Dec 16, 2019 11:48 am
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 8608

Cliff deconstruction is broken

TL;DR
Stop pesky robots removing my cliffs without permission.

I feel this is almost a bug.

What ?
I don't really care how you fix it.

Perhaps allowing the default deconstruction planner to be customized and using that whenever placing a blueprint or ghost would provide enough flexibility ...

Go to advanced search