Search found 7 matches
- Wed Dec 18, 2019 12:27 pm
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Re: Cliff deconstruction is broken
The caveat there is that even if a roboport has its power cut, it retains residual power that needs to be depleted before it becomes inactive. I have tried this method too, but found it just as frustrating to manage, so travelling to the site is what I have chosen to resort to.
Do have a look at ...
- Wed Dec 18, 2019 9:49 am
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Re: Cliff deconstruction is broken
Great idea - and very quick.Honktown wrote: Tue Dec 17, 2019 1:46 am Found the bug. Decon planner can deconstruct cliffs now, blueprints and copy-paste work as expected.
https://mods.factorio.com/mod/NoCliffDeconstruction
I will give it a go.
- Wed Dec 18, 2019 9:45 am
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Re: Cliff deconstruction is broken
While playing IR the only solution i found works well is to stragegically not carry any cliff explosives around in my inventory. For base construction you could try to put them into a logistic chest that is only in range of a single roboport - and disable that roboport via a power switch when you ...
- Wed Dec 18, 2019 9:32 am
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Re: Cliff deconstruction is broken
While this doesn't directly address the OP's request, there is a workaround that I use extensively.
When placing a blueprint in an area that you may wish to preserve some of the landscape, switch off your personal roboport, or, if the area is covered by a static roboport, temporarily disable ...
- Wed Dec 18, 2019 9:13 am
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Re: Cliff deconstruction is broken
Yes. Or press shift while deconstruction. And besides that: cliffs are only strategic in the first third of a game, after that they become most times more annoying than helpful.
Constructing via blueprint is the issue - not using the deconstruction tools.
The strategic value of cliffs is their ...
- Wed Dec 18, 2019 8:56 am
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Re: Cliff deconstruction is broken
I don't really care how you fix it.
Put a deconstruction planner in your inventory then right click on it.
To clarify my concern I would like to not deconstruct cliffs when constructing other blueprints. The most common scenario for me is when using a blueprint to place walls - or some ...
- Mon Dec 16, 2019 11:48 am
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 8608
Cliff deconstruction is broken
TL;DR
Stop pesky robots removing my cliffs without permission.
I feel this is almost a bug.
What ?
I don't really care how you fix it.
Perhaps allowing the default deconstruction planner to be customized and using that whenever placing a blueprint or ghost would provide enough flexibility ...
Stop pesky robots removing my cliffs without permission.
I feel this is almost a bug.
What ?
I don't really care how you fix it.
Perhaps allowing the default deconstruction planner to be customized and using that whenever placing a blueprint or ghost would provide enough flexibility ...