Search found 91 matches

by wwdragon
Sat Jan 13, 2018 4:51 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 154794

Re: Friday Facts #225 - Bots versus belts (part 2)

I read todays FF and I think... you Factorio devs are completely clueless on this subject!
There's nothing wrong with bots being far more poweful then belts; they are a direct step up!

Stop trying to break what's not broken!
by wwdragon
Thu Jan 11, 2018 12:44 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 136725

Re: Friday Facts #224 - Bots versus belts

Belts are only fun when trying out the first few of them. As the base scales up, the annoyance of them goes up in proportion. Getting to bots is GREAT because it allows redesigning the base to actually work efficiently with space and to expand much faster. The way bots start off sucking now is reall...
by wwdragon
Sat May 27, 2017 5:01 am
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 18818

Re: Friday Facts #192 - One million

Something is wrong with the d/l. 15.15 experimental size 13.5 megabytes. 15.10 experimental size 608 megabytes. Someone else reported the same thing here . It sounds like if you try again it might work for you. I've downloaded it twice now and it's the right size. Seems like there might be a bad co...
by wwdragon
Sat May 27, 2017 4:59 am
Forum: Releases
Topic: Version 0.15.15
Replies: 20
Views: 12838

Re: Version 0.15.15

FallenPaladin wrote:Having problems downloading the MS Windows (64 zip package) version of the game. It only downloads about 13mb, and haha I know it's bigger than that.

NVM, it's fixed... ignore me...
same one did the same thing for me.
Tried again and now the proper 600+ megabytes.
by wwdragon
Sat May 27, 2017 4:29 am
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 18818

Re: Friday Facts #192 - One million

Something is wrong with the d/l.

15.15 experimental size 13.5 megabytes.
15.10 experimental size 608 megabytes.
by wwdragon
Fri May 19, 2017 9:42 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 71359

Re: Friday Facts #191 - Gui improvements

My only complaint about losing the quickslots as inventory is the loss of space.
So if if you are increasing base inventory space by 20, then I'm fine with it.

Just make sure you add a mini tutorial for it so new players understand!
by wwdragon
Thu May 11, 2017 11:00 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38373

Re: Friday Facts #189 - Specifying the 1.0

I just discovered that in .15.9, construction drones are unable to pick up corner tracks.

They were all inside the green construction area, but only the straight and connecting bits on the curves were picked up.
by wwdragon
Thu May 11, 2017 10:40 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38373

Re: Friday Facts #189 - Specifying the 1.0

I notice in .15.9 that the enemy creeps are building bases RIGHT next to my walls. Isn't there supposed to be a minimum build distance of 3 world-tiles away for them? No longer Well that sucks! :-( Only thing I don't like is the so called nightvision; I can't tell weather it's day or night when wea...
by wwdragon
Wed May 10, 2017 7:16 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38373

Re: Friday Facts #189 - Specifying the 1.0

I notice in .15.9 that the enemy creeps are building bases RIGHT next to my walls.
Isn't there supposed to be a minimum build distance of 3 world-tiles away for them?
by wwdragon
Wed May 10, 2017 5:25 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38373

Re: Friday Facts #189 - Specifying the 1.0

After finally getting to try them, I gotta say these new personal laser defences are perfect! :-D

The map is really nice too.

Only thing I don't like is the so called nightvision; I can't tell weather it's day or night when wearing them because of that no-green tint thing.
by wwdragon
Sun May 07, 2017 4:10 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38373

Re: Friday Facts #189 - Specifying the 1.0

Car, Tank and Train not listing their resistances anymore.

So how do we see what those resistances are?
by wwdragon
Sun May 07, 2017 3:22 pm
Forum: General discussion
Topic: Tank flamethrower - why doesn't it set things on fire?
Replies: 18
Views: 6125

Re: Tank flamethrower - why doesn't it set things on fire?

It was last minute addition. Intention was to give tank some short range AoE to roast group chasing you or clear your way in a forrest. We reused flamethrower effect and ammo and called it flamethrower, even though mechanics of it are different. We will change that in future. I am thinking somethin...
by wwdragon
Sun May 07, 2017 9:09 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38373

Re: Friday Facts #189 - Specifying the 1.0

New map is awsome. On the downside, the tank based flamethrower kinda sucks. It currently has only 9 range, while the handheld flamer has 15. Given that it is vehicle mounted, it should have equal or even greater range, then the handheld version... just like the smg does. It should also function the...
by wwdragon
Thu May 04, 2017 2:24 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 12803

Re: Friday Facts #188 - Bug, Bug, Desync

low usage on the cpu now. Go play on a OARC server that has ran for more than 30 hours. Have fun trying to catch up even with a 4,17ghz 8-core processor. Factorio is not a multicore application, so naturally CPU usage looks "low". But in big/long games, the usage is very high. For games that have r...
by wwdragon
Wed May 03, 2017 9:45 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 12803

Re: Friday Facts #188 - Bug, Bug, Desync

I got around to trying out .15.6 and I'm happy to see the copy/paste settings thing. VERY nice quality of life addition. Another nice thing is the game is using moderate ram and miniscule amount of cpu. Very nice. On the bad side, I notice many things still require multiple circuits to build; This i...
by wwdragon
Fri Dec 16, 2016 6:18 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 32199

Re: Friday Facts #169 - Combat revisit 2

Nothing wrong with turret creep.

Let players do what we want and just keep providing alternative options!
by wwdragon
Fri Dec 09, 2016 9:11 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 35163

Re: Friday Facts #168 - Nightvision Nightmare

I like the one where you just darken the red and blue channels.

That last one, with the additional brightening hurts my eyes to look at.
by wwdragon
Mon Sep 05, 2016 1:48 am
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 17473

Re: Friday facts #154 - Challenge us

I've gotten the one released today and the basic track laying is working again, but the shift click laying still doesn't work anymore. If it really is a problem why not fill a proper bug report ? That I bother to login and comment at all is miraculous. If someone else wants to file a 'proper' bug r...
by wwdragon
Fri Sep 02, 2016 9:14 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 17473

Re: Friday facts #154 - Challenge us

I've gotten the one released today and the basic track laying is working again, but the shift click laying still doesn't work anymore. The basic laying also has EXTREMELY limited range, so there's no way to lay huge tracts of track, which is supposed to be possible according to the gif that original...
by wwdragon
Mon Aug 29, 2016 7:54 am
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 24672

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

AGH!

I just noticed that drag-assemble tracks are gone from .14.

WTF?!?

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