Search found 6 matches

by bodhisnarkva
Fri Jun 27, 2025 7:04 pm
Forum: Ideas and Suggestions
Topic: Artillery Turret Range tuning
Replies: 0
Views: 259

Artillery Turret Range tuning

Sometimes I want to dial down the range on a specific turret to only defend a smaller chunk of land. This lets me carve out more specific spaces to defend, use lakes to my advantage, etc.

I could also use this to set all the ranges on my turrets, upgrade the turret range science, then one-by-one ...
by bodhisnarkva
Wed Jan 29, 2020 4:23 pm
Forum: Not a bug
Topic: [0.17.79] [not a bug] No Space science when (loading junk into payload)
Replies: 8
Views: 1925

Re: [0.17.79] [not a bug] No Space science when (loading junk into payload)

DaveMcW for the win! Switched to all filter inserters into the Rocket Silo and it ran over night with no problems.
by bodhisnarkva
Tue Jan 28, 2020 8:54 pm
Forum: Not a bug
Topic: [0.17.79] [not a bug] No Space science when (loading junk into payload)
Replies: 8
Views: 1925

Re: [0.17.79] No Space science when using many productivity modules

DaveMcW's observation is interesting! I can't see what gets loaded because "auto launch with cargo" is on. I assumed it was working normally because the satellite does get consumed and there's only one cargo slot on the rocket. I do have a line with other stuff on it and a fast inserter pointing at ...
by bodhisnarkva
Tue Jan 28, 2020 4:51 pm
Forum: Not a bug
Topic: [0.17.79] [not a bug] No Space science when (loading junk into payload)
Replies: 8
Views: 1925

Re: No Space Science if too much Productivity Module

update: I deconstructed and reconstructed the rocket silo (to reset the productivity bar) and filled it with efficiency modules. I think it skipped one (what? did I imagine that) but then has had 10 in a row with proper science returns. Derp. Heisenbug gets weirder, but maybe the original theory is ...
by bodhisnarkva
Mon Jan 27, 2020 5:38 pm
Forum: Not a bug
Topic: [0.17.79] [not a bug] No Space science when (loading junk into payload)
Replies: 8
Views: 1925

Re: No Space Science if too much Productivity Module

OR, is this just something that happens late in the game? I switched to 4 [Efficiency Module 1] and it still skipped. Looks like it's skipping every other launch?
by bodhisnarkva
Mon Jan 27, 2020 2:07 pm
Forum: Not a bug
Topic: [0.17.79] [not a bug] No Space science when (loading junk into payload)
Replies: 8
Views: 1925

[0.17.79] [not a bug] No Space science when (loading junk into payload)

I have my rocket silo loaded up with 4x [Productivity Module 3], I'm launching more than every hour, great. _But_ (seen this twice now) if the last rocket part happens because of a productivity bonus (the yellow bar gets to the end before the green bar) then the rocket launches with the green bar ...

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