Search found 14 matches
- Wed Jun 28, 2017 1:32 am
- Forum: Gameplay Help
- Topic: Help solving bottleneck
- Replies: 15
- Views: 5302
Re: Help solving bottleneck
I'd recommend moving away from the roundabouts as well, they're going to be a bottleneck almost no matter what you do. Take a look here for some alternatives, there are many that are better with regards to throughput and/or deadlocks (seeing the problems you're having in the other thread). Yes than...
- Tue Jun 27, 2017 4:15 pm
- Forum: Gameplay Help
- Topic: Help solving bottleneck
- Replies: 15
- Views: 5302
Re: Help solving bottleneck
I did some testing, leaving the game running and trying to judge the throughput. I split the exits in two, 8 stations going north and 7 stations going south. As I suspected this shifted the stress onto the two roundabouts north and south from the stations. This finally confirms my original thoughts ...
- Tue Jun 27, 2017 4:14 pm
- Forum: Gameplay Help
- Topic: Need help with trains deadlocking
- Replies: 23
- Views: 7044
Re: Need help with trains deadlocking
Sorry mate, was looking at the wrong topic. Have another topic running on a similar issue but it's about throughput.mrvn wrote:One33Seven wrote:You need a way to turn the 270Β° turn into a direct 90Β° turn.
- Tue Jun 27, 2017 12:12 pm
- Forum: Gameplay Help
- Topic: Need help with trains deadlocking
- Replies: 23
- Views: 7044
Re: Need help with trains deadlocking
/edit:
Sorry, have another topic running on a similar but very different issue and got confused, wrong topic...
Sorry, have another topic running on a similar but very different issue and got confused, wrong topic...
- Mon Jun 26, 2017 10:01 pm
- Forum: Gameplay Help
- Topic: Help solving bottleneck
- Replies: 15
- Views: 5302
Re: Help solving bottleneck
So what I did first is split the north and south exits into two seperate tracks and put in regular signals instead of chained signals. Took me a while to figure out a working design but this is the end result. bottleneck1.png What happens now is that the trains going north and south are blocking eac...
- Mon Jun 26, 2017 6:32 pm
- Forum: Gameplay Help
- Topic: Help solving bottleneck
- Replies: 15
- Views: 5302
Re: Help solving bottleneck
Ah yes, I've thought about replacing the chain signals with regular signals but didn;t have an idea what the effect of this would be (fearing deadlocks). What you are saying is that it WON'T cause deadlocks? Also your merge only goes into 1 direction, my merge can go into 2 directions. I will exper...
- Mon Jun 26, 2017 3:41 pm
- Forum: Gameplay Help
- Topic: Help solving bottleneck
- Replies: 15
- Views: 5302
Re: Help solving bottleneck
Ah yes, I've thought about replacing the chain signals with regular signals but didn;t have an idea what the effect of this would be (fearing deadlocks). What you are saying is that it WON'T cause deadlocks? Also your merge only goes into 1 direction, my merge can go into 2 directions. I will experi...
- Mon Jun 26, 2017 3:26 pm
- Forum: Gameplay Help
- Topic: Help solving bottleneck
- Replies: 15
- Views: 5302
Help solving bottleneck
So I've got myself rather efficient processing and transport systems. There is just one bottleneck in the whole system and that is the exit of my unload train station. bottleneck.png So trains will come in from the right, there's a huge buffer area in front of the station. The will go into the stati...
- Mon Jun 26, 2017 2:28 pm
- Forum: Duplicates
- Topic: [0.15.23] Train deadlocking with itself on a roundabout
- Replies: 2
- Views: 1271
[0.15.23] Train deadlocking with itself on a roundabout
Every once in a while I will get a train which is deadlocked with itself on a roundabout. The train will try to make a 450 degree turn and thus run into it's own tail. I'm not entirely sure what is happening but this is my best guess. I have deciders which disables a station when there's a train at ...
- Mon Jun 26, 2017 2:13 pm
- Forum: Gameplay Help
- Topic: Need help with trains deadlocking
- Replies: 23
- Views: 7044
Re: Need help with trains deadlocking
Personally I'm leaning towards unwanted behavior, a use-case which hasn't been caught and handled. When rerouting the pathfinder should check whether the train is colliding with itself. I'm gonna file a bugeport, see what the devs have to say.
- Mon Jun 26, 2017 12:22 pm
- Forum: Gameplay Help
- Topic: Need help with trains deadlocking
- Replies: 23
- Views: 7044
Need help with trains deadlocking
So I have this problem that every one in a while a train will deadlock with itself on a roundabout. The train will try to go around all the way making a 450 degree turn and deadlocking with it's own tail. I'm not sure if this is a bug or whether I'm doing something wrong, but this is the theory I ha...
- Mon Apr 11, 2016 12:06 pm
- Forum: Gameplay Help
- Topic: Several trainstations & empty barrels
- Replies: 6
- Views: 3727
Re: Several trainstations & empty barrels
Why don't you use smart inserters/intelligent chests to unload the empty barrels from the train and use a circuit network condition on the inserters so they will only work if there are less than, say, 1000 empty barrels in the chests? Hi, Thank you for the suggestion. I have thought about that befo...
- Mon Apr 11, 2016 11:18 am
- Forum: Gameplay Help
- Topic: Several trainstations & empty barrels
- Replies: 6
- Views: 3727
Several trainstations & empty barrels
Hi, In my factory I have one huge oil processing plant with 20 refineries and lots of chemical plants, responsible for all my plastic and sulfur production. This plant is of course very oil hungry and so I also have several oil outposts which pump up crude oil and put them into barrels ready to be s...
- Sat Jun 27, 2015 9:32 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 462
- Views: 304928
Re: Just bought the game; What were Your first impressions?
I got this game as a gift and my first impression is WOW! It's the type of game you think, you'll play for 5 minutes and suddenly it's 4 in the morning. I'm happy this game once again proves what I've been saying all along about classic vs. modern games. Modern games try to have fancy HD graphics or...