Search found 4 matches

by veladon
Mon Jul 15, 2019 9:42 am
Forum: Not a bug
Topic: [0.17.56] Performance issue with large rcon commands
Replies: 5
Views: 1342

[0.17.56] Performance issue with large rcon commands

Hi We have hit a perfomance issue in clusterio with sending large rcon commands - the use case here is to sync user inventories across servers, which include serialised blueprint strings held in player's inventories, which can reach up to 250k characters in length. Sending this 250k character rcon r...
by veladon
Mon Jul 15, 2019 8:58 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.56] Crash sending large rcon commands
Replies: 1
Views: 715

[Oxyd] [0.17.56] Crash sending large rcon commands

Hi The game crashed whilst i was trying to get the bottom of slow large rcon commands (250k characters in size, you can see it in the logs). i was sending multiple large rcon commands that were seeming to time out immediately. I was hosting the multiplayer server locally, with only myself logged in ...
by veladon
Sat Jul 13, 2019 10:55 am
Forum: Resolved Problems and Bugs
Topic: [0.17.56] game.ban_player doesn't work the same as /ban
Replies: 1
Views: 1889

[0.17.56] game.ban_player doesn't work the same as /ban

I am trying to put players on the server banlist using lua that haven't yet joined the server. If I do game.ban_player('someplayer') it fails saying it doesn't recognise the player, yet I can run the console cmd '/ban someplayer' and that works fine.

Thanks
by veladon
Sat Jul 06, 2019 6:41 pm
Forum: Not a bug
Topic: [0.17.54] PermissionGroup train permissions not working properly
Replies: 1
Views: 784

[0.17.54] PermissionGroup train permissions not working properly

The following permissions when configured on a permission group don't seem to work properly: defines.input_action.change_train_stop_station - disabling still allows colour to be changed defines.input_action.change_train_wait_condition defines.input_action.change_train_wait_condition_data - disabling...

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