Search found 156 matches

by Ambaire
Fri Jul 02, 2021 8:00 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 30
Views: 3663

Re: We need more control over bots

This is not a feature suggestion. I was putting down some roboports in an outpost. The outpost didn't have power. After having put some construction bots in one of the ports, they rushed out to get some trash from me and stuck around as there was no storage. Then they bounced from port to port as t...
by Ambaire
Mon Jun 21, 2021 3:12 am
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 33
Views: 4265

Re: Armour & Gun quickbar location question

So it doesn't actually solve the issue it was supposed to. The info can still overflow the screen, even with the weapons moved to the left. Why not actually solve the issue by making the info panel on the right scrollable if it gets too big and suddenly screen size is not an issue any more and the ...
by Ambaire
Fri Jun 04, 2021 6:42 pm
Forum: General discussion
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 11
Views: 2656

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

Only reason why they were not possible to be extracted was that when a player joins with an empty blueprint library, there is a blueprint library synchronization happening which removes all the blueprints that player does not have. But why remove them? Because player does not have them in local sto...
by Ambaire
Fri Jun 04, 2021 3:57 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 21
Views: 2562

Re: please do not use floating point value in Factorio

Would it be possible to override that for modded games? Specifically, Pyanodons, and the seablock mod for it? Early game, I'm slowly producing liquid glass from quartz at a rate of 10 fluid units per 10 seconds or so, and with the underground pipe length I was using, I was experiencing 75% fluid lo...
by Ambaire
Fri Jun 04, 2021 3:36 pm
Forum: General discussion
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 11
Views: 2656

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

boskid wrote:
Fri Jan 15, 2021 11:00 am
Only reason why they were not possible to be extracted was that when a player joins with an empty blueprint library, there is a blueprint library synchronization happening which removes all the blueprints that player does not have.
But why remove them?
by Ambaire
Fri Jun 04, 2021 3:28 pm
Forum: Gameplay Help
Topic: please do not use floating point value in Factorio
Replies: 21
Views: 2562

Re: please do not use floating point value in Factorio

As far as I know the reason why pipes flush when below 0.05 fluid is to prevent an incredibly tiny amount just sitting there clogging up the pipe(s). Since all fluids in the game are infinite it's a non-issue; more will come in and the cycle continues. Would it be possible to override that for modd...
by Ambaire
Fri Jun 04, 2021 3:15 pm
Forum: General discussion
Topic: Upgrading the old game assets in 0.6.4
Replies: 13
Views: 1416

Re: Upgrading the old game assets in 0.6.4

posila wrote:
Sun May 23, 2021 8:12 pm
but-why.gif
Science isn't about Why. It's about Why Not!!!
by Ambaire
Fri Jun 04, 2021 3:01 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 12606

Re: Custom Map Generator Presets

This thread should probably be merged into this other thread, since they both suggest the same thing.
by Ambaire
Fri Jun 04, 2021 2:58 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 12606

Re: Custom Map Generator Presets

Came here to suggest this. You noticed, that you can do that already by using the map exchange string? I doubt this will be used by many players. But I may be wrong. Until then I think this should have low priority. I would definitely use it. Map exchange strings cannot be saved within the game. Edi...
by Ambaire
Sun Apr 18, 2021 9:35 am
Forum: Duplicates
Topic: [1.1.32] Manual belt rotation allows compression of items
Replies: 1
Views: 427

[1.1.32] Manual belt rotation allows compression of items

If a belt is rotated to end in a curve, 5 items can exist on the outside lane. If the belt is then rotated back, the 5 items remain. Please see the images below. Before rotation: https://i.imgur.com/7zlp4QM.png After rotating each segment left then right then straight, right to left: https://i.imgur...
by Ambaire
Wed Jan 27, 2021 8:14 am
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 19
Views: 1338

[1.1] Please allow disabling the black lines in map view

They're awful.

Signed,

A player with eye strain and a headache. :cry:

P.S. Why was this considered a wanted feature? :? I thought one of the goals of Factorio was player friendliness, and giving us eyestrain and headaches is not friendly.
by Ambaire
Tue Dec 29, 2020 1:22 am
Forum: General discussion
Topic: Mods...
Replies: 11
Views: 1526

Re: Mods...

I wonder if it will ever be possible to create a mod updater AI that reads the patch notes or something and makes changes to the mods accordingly.
by Ambaire
Wed Dec 23, 2020 7:36 pm
Forum: Ideas and Suggestions
Topic: Epilepsy inducing screen effects
Replies: 10
Views: 860

Re: Epilepsy inducing screen effects

+1. This is especially problematic on the Mountain Fortress map, as being near the void area when taking damage will flash the void red rapidly.
by Ambaire
Wed Dec 23, 2020 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] config-path.cfg typos
Replies: 1
Views: 305

[Rseding91] [1.0.0] config-path.cfg typos

Source file comment text below with perceived typos striked and the corrected word after in bold: #This value specifies the way the aplication application generates default values for path.read-data and path.write-data #When set to true, it will use system directories (Users/Name/AppData/Roaming/Fac...
by Ambaire
Tue Nov 24, 2020 10:46 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 62
Views: 6743

Re: your thoughts on menu simulation

my thoughts: 1. too bombastic its a glorified wallpaper, and should be quiet and not be distracting. what's on screen should be slow. i like scene with assembly line, belts, bots, trains arriving and leaving base, but not combats (a little is ok) and spidertron moving around. showing nests and bite...
by Ambaire
Tue Nov 24, 2020 10:24 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 59659

Re: Version 1.1.0

In general: Since it is impossible to make something perfect you can only try to get as close to perfect as you can (and Factorio is very close imo). But there is always room for improvement. And for things to get better you always need change. That’s the way of life. You have to change something i...
by Ambaire
Tue Nov 24, 2020 9:43 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 59659

Re: Version 1.1.0

About the movment of the armor/ammo window to the left. The reasons are simple: 1) We needed more space for it now, as it can show both the player and the vehicle and there are shortcuts + alert on the right side already 2) It adds more space for the right panel tooltip info The change is slightly ...
by Ambaire
Tue Nov 24, 2020 8:15 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 59659

Re: Version 1.1.0

I personally don't like screen space permanently repurposed as my reward for launching the rocket. I do like being able to know how many I've launched, but it's not info so important to me 100% of the time that it needs its own dedicated screen area. How big is your screen? This is what I see with ...
by Ambaire
Tue Nov 24, 2020 8:11 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 59659

Re: Version 1.1.0

Rocket silo stats GUI should be a toggle. Both sets of players are therefore happy. I'm concerned about this alarming trend of the developers releasing seemingly random changes that noone asked for, with no options for reversion for those who preferred the old way. Rocket silo stats GUI removal. Cha...

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