Search found 125 matches

by Ambaire
Sun Jun 14, 2020 7:18 pm
Forum: Ideas and Suggestions
Topic: Custom constant value output for combinators
Replies: 9
Views: 891

Re: Custom constant value output for combinators

Basically, Factorio needs a Computercraft (minecraft mod) equivalent. Maybe like creating a custom script and injecting it into a combinator.
by Ambaire
Sun Jun 14, 2020 7:14 pm
Forum: Ideas and Suggestions
Topic: Add text description to rocket parts indicating requirement of 100 parts for 1 rocket
Replies: 1
Views: 94

Re: Add text description to rocket parts indicating requirement of 100 parts for 1 rocket

+1. There is indeed no ingame indication of how much progress one rocket part gets; only trial and result.
by Ambaire
Sun Jun 14, 2020 7:05 pm
Forum: Ideas and Suggestions
Topic: Deconstruction Book
Replies: 25
Views: 2281

Re: Deconstruction Book

+1
by Ambaire
Sun Jun 14, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Make logistic requests draggable to a new position
Replies: 4
Views: 140

Re: Make logistic requests draggable to a new position

Yes, please. I found myself trying to do this earlier...
by Ambaire
Sun Jun 14, 2020 9:45 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 435
Views: 144684

Re: Just bought the game; What were Your first impressions?

even though I can see that it's a bit troublesome to figure out a way to allow programming such a highly configurable item as a splitter. Seems simple with a bit of thought. A splitter could accept 5 inputs, 1, 2, A, B, (item type). 1/2 would be left/right input priority, A/B would be left/right ou...
by Ambaire
Sun Jun 14, 2020 9:37 am
Forum: Ideas and Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 44
Views: 52334

Re: Add functionality to limit the number of incoming trains per station.

TL;DR: I changed my mind. There is this parallel thread in https://forums.factorio.com/viewtopic.php?f=5&t=80501 And Ambaire posted something which makes suddenly a lot of sense to me: I don't really see the problem here. Suppose a train stop is set to allow 1 2-4 train to path there, with enabled ...
by Ambaire
Sat Jun 13, 2020 9:00 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 6690

Re: Request: Max number of trains for stations

I don't really see the problem here. Suppose a train stop is set to allow 1 2-4 train to path there, with enabled condition of ore > 8000. There are 4 trains waiting in a stacker near the ore unload. The train stop opens up, and one train paths there. The other three wait, since the limit of 1. The ...
by Ambaire
Fri Jun 12, 2020 5:22 pm
Forum: Not a bug
Topic: [0.18.31] Searching production for Uranium shows things unrelated to Uranium
Replies: 11
Views: 345

Re: [0.18.31] Searching production for Uranium shows things unrelated to Uranium

Bilka wrote:
Fri Jun 12, 2020 4:56 pm
This is a result of having fuzzy search turned on, you can turn it off in the settings.
Image
Thanks, but how the hell does fuzzy search get copper wire from searching uranium ?!?
by Ambaire
Fri Jun 12, 2020 4:47 pm
Forum: Not a bug
Topic: [0.18.31] Searching production for Uranium shows things unrelated to Uranium
Replies: 11
Views: 345

[0.18.31] Searching production for Uranium shows things unrelated to Uranium

What did you do? I searched the Production log for Uranium What happened? In addition to Uranium ore, U-235 and U-238, copper wire, rails and repair packs also were listed. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expected only Uranium ore, U-235 and U-2...
by Ambaire
Mon Jun 01, 2020 4:44 pm
Forum: Ideas and Suggestions
Topic: [0.18.29] Please change the "Join game" sound effect
Replies: 0
Views: 67

[0.18.29] Please change the "Join game" sound effect

The high pitched jiggle effect is unpleasant, to say the least, and hurts my ears a bit...
by Ambaire
Sun May 31, 2020 5:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11284

Re: Friday Facts #348 - The final GUI update

The item icons looking minimalistic is fine by me given they're kinda, well, minimal by nature. I mean, you don't want a lot of details on things that appear en masse on belts and in cramped inventory grids. In fact, one of the worst offenders on this front had been the old battery redesign, which ...
by Ambaire
Sun May 24, 2020 1:31 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11284

Re: Friday Facts #348 - The final GUI update

I can't exactly say why, but the new landfill sound is vaguely disturbing on a deeply psychological level...

gives me the heebie jeebies, to be honest
by Ambaire
Fri May 22, 2020 5:23 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 46
Views: 8219

Re: Version 0.18.26

Changes Crafting machines will now refund item ingredients when crafting is cancelled before finishing. At last! Thank you! I remember some crazy arguments about this over the years ... It should work the other way. It shouldn't return the items ever. To punish every single player that plays the ga...
by Ambaire
Sat May 16, 2020 5:52 am
Forum: Ideas and Suggestions
Topic: Change how underground pipes work
Replies: 3
Views: 148

Change how underground pipes work

Current behavior: an underground pipe set is crafted from 5 iron plates and 10 iron pipes and can span a gap between exits from 0 to 9 tiles. Suggestion: What if the iron pipes were not needed in the craft, and you just crafted 2 underground pipe exits from 5 iron plates, and when you placed the exi...
by Ambaire
Mon May 11, 2020 8:54 pm
Forum: General discussion
Topic: When did landfill get changed to ugly brown?
Replies: 4
Views: 475

When did landfill get changed to ugly brown?

The last time I played Factorio, I remember creating large swatches of beautiful green grass with my landfill. :) Load up the latest .18 to start again and it's this ugly brown dirt packed stuff. :cry: How do I get the grass back?
by Ambaire
Sat May 02, 2020 6:44 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3545
Views: 611860

Re: Development and Discussion

But what I did is took my coal line and converted it to carbon. I am converting 6 coal/s to 18 carbon/s. More than a yellow belt. Looks efficient. Plus, carbon has one extra MJ. The thing you need to keep in mind is that this conversion process may consume more energy than it adds to the fuel. You ...
by Ambaire
Sat May 02, 2020 6:40 am
Forum: Angels Mods
Topic: 1-to-N sorting of ores: Is there any hope?
Replies: 12
Views: 660

Re: 1-to-N sorting of ores: Is there any hope?

1-to-N sorting seems to be intended to acquire enough resources to research the necessary technologies for catalyzed direct production of needed ores.

Basically, seemingly intended inefficiencies at the start, with the reward of efficient production later on.
by Ambaire
Fri May 01, 2020 3:47 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 30
Views: 6430

Re: Do not pause game when looking at research in single player

+1. An option for this would be greatly appreciated.

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