Search found 132 matches

by Ambaire
Tue Nov 24, 2020 2:14 am
Forum: Releases
Topic: Version 1.1.0
Replies: 112
Views: 11758

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? I don't understand why it was seemingly randomly removed. I preferred the quickbar the way it was. Switching items in my hand now requires and extra keystroke to clear it. Or make it an option, please. I...
by Ambaire
Thu Nov 19, 2020 1:46 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 169
Views: 18631

Re: Friday Facts #363 - 1.1 is getting close

The inserter slot keeps me tinkering about what usecases it solves. We're about to lose a neat little interface to a lot of blur : We're not there yet, as a filter inserter will need some third panel to select the filters. Agreed its a cleaner way to manually clear a inserter (instead of rotating/r...
by Ambaire
Mon Nov 16, 2020 4:42 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 3728

Re: Fluid Optimization not fixed for release?

I'm not happy about it either but to say Factorio was rushed is pretty funny. It was rushed. The Factorio devs wanted to release it before Cyberpunk 2077 was. Then 2077 got delayed repeatedly. Wonder if the Factorio devs ever kick themselves about it. Source: https://factorio.com/blog/post/fff-349 ...
by Ambaire
Mon Nov 16, 2020 12:04 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 39
Views: 5582

Allow connecting splitters to circuit and logistics networks

TL;DR Let splitters be connected to circuit and logistics networks for automated control. What ? Imagine being able to set a splitter to change input or output priority or filtered item based on set circuit signals or logistics network conditions. I see this working by allowing for 3 signals to be ...
by Ambaire
Mon Nov 16, 2020 11:41 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 169
Views: 18631

Re: Friday Facts #363 - 1.1 is getting close

(Why would inventory be needed to look at inserters and combinators on the ground anyway? There is no function there at all). Inserters have items in hand. With this new GUI you can take items out of the hand of an inserter that got stuck and cannot drop its item. Combinators don't have an inventor...
by Ambaire
Fri Oct 09, 2020 3:18 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 22466

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Just more proof that the Factorio devs are the greatest devs ever. Love you all!
by Ambaire
Sun Aug 16, 2020 6:46 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size
Replies: 10
Views: 878

Re: [0.18.38] Modded Power Armor grid tiny with 1366x768 and 100% UI size

The GUI is designed for 1920×1080 px screens or larger. If your screen is smaller, you're supposed to use a lower UI scale. That said, there is a bit of space at the bottom, so I'll see if I can move the description to the bottom to show a little bit more of the grid. But no matter what, at that sc...
by Ambaire
Sun Jun 14, 2020 7:18 pm
Forum: Ideas and Suggestions
Topic: Custom constant value output for combinators
Replies: 9
Views: 1078

Re: Custom constant value output for combinators

Basically, Factorio needs a Computercraft (minecraft mod) equivalent. Maybe like creating a custom script and injecting it into a combinator.
by Ambaire
Sun Jun 14, 2020 7:14 pm
Forum: Ideas and Suggestions
Topic: Add text description to rocket parts indicating requirement of 100 parts for 1 rocket
Replies: 1
Views: 128

Re: Add text description to rocket parts indicating requirement of 100 parts for 1 rocket

+1. There is indeed no ingame indication of how much progress one rocket part gets; only trial and result.
by Ambaire
Sun Jun 14, 2020 7:05 pm
Forum: Ideas and Suggestions
Topic: Deconstruction Book
Replies: 25
Views: 2667

Re: Deconstruction Book

+1
by Ambaire
Sun Jun 14, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Make logistic requests draggable to a new position
Replies: 4
Views: 204

Re: Make logistic requests draggable to a new position

Yes, please. I found myself trying to do this earlier...
by Ambaire
Sun Jun 14, 2020 9:45 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 436
Views: 152302

Re: Just bought the game; What were Your first impressions?

even though I can see that it's a bit troublesome to figure out a way to allow programming such a highly configurable item as a splitter. Seems simple with a bit of thought. A splitter could accept 5 inputs, 1, 2, A, B, (item type). 1/2 would be left/right input priority, A/B would be left/right ou...
by Ambaire
Sun Jun 14, 2020 9:37 am
Forum: Implemented Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 52
Views: 57673

Re: Add functionality to limit the number of incoming trains per station.

TL;DR: I changed my mind. There is this parallel thread in https://forums.factorio.com/viewtopic.php?f=5&t=80501 And Ambaire posted something which makes suddenly a lot of sense to me: I don't really see the problem here. Suppose a train stop is set to allow 1 2-4 train to path there, with enabled ...
by Ambaire
Sat Jun 13, 2020 9:00 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 14876

Re: Request: Max number of trains for stations

I don't really see the problem here. Suppose a train stop is set to allow 1 2-4 train to path there, with enabled condition of ore > 8000. There are 4 trains waiting in a stacker near the ore unload. The train stop opens up, and one train paths there. The other three wait, since the limit of 1. The ...
by Ambaire
Fri Jun 12, 2020 5:22 pm
Forum: Not a bug
Topic: [0.18.31] Searching production for Uranium shows things unrelated to Uranium
Replies: 11
Views: 546

Re: [0.18.31] Searching production for Uranium shows things unrelated to Uranium

Bilka wrote:
Fri Jun 12, 2020 4:56 pm
This is a result of having fuzzy search turned on, you can turn it off in the settings.
Image
Thanks, but how the hell does fuzzy search get copper wire from searching uranium ?!?
by Ambaire
Fri Jun 12, 2020 4:47 pm
Forum: Not a bug
Topic: [0.18.31] Searching production for Uranium shows things unrelated to Uranium
Replies: 11
Views: 546

[0.18.31] Searching production for Uranium shows things unrelated to Uranium

What did you do? I searched the Production log for Uranium What happened? In addition to Uranium ore, U-235 and U-238, copper wire, rails and repair packs also were listed. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expected only Uranium ore, U-235 and U-2...
by Ambaire
Mon Jun 01, 2020 4:44 pm
Forum: Ideas and Suggestions
Topic: [0.18.29] Please change the "Join game" sound effect
Replies: 0
Views: 107

[0.18.29] Please change the "Join game" sound effect

The high pitched jiggle effect is unpleasant, to say the least, and hurts my ears a bit...
by Ambaire
Sun May 31, 2020 5:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14860

Re: Friday Facts #348 - The final GUI update

The item icons looking minimalistic is fine by me given they're kinda, well, minimal by nature. I mean, you don't want a lot of details on things that appear en masse on belts and in cramped inventory grids. In fact, one of the worst offenders on this front had been the old battery redesign, which ...

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