Search found 101 matches

by Ambaire
Sun Jul 28, 2019 1:16 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

V453000, why do you keep doubling down on these stupid, unnecessary changes? Throw out all the oil and tech tree changes you've proposed so far and instead take a look at more uses for heavy and light oil. Like the others said, oil boilers, oil fed trains, diesel powered generators, etc etc. Increme...
by Ambaire
Sat Jul 27, 2019 5:12 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

At this point, I'm honestly wondering if the devs have been mind controlled by an evil genius. I can only hope the devs will break free of this mind malady and realize what's best for the game. (hint hint: tutorials, polish and release, not sweeping last minute changes)
by Ambaire
Sat Jul 27, 2019 12:00 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

Also, Wube is attacking the symptoms and not the actual problem. I took a read through the 304 thread and found this post by Yandersen which nicely encapsulates the real problem. Argh, no, I can't just quit slamming the door with angry face seeing devs stuffing customers' opinions down their asses w...
by Ambaire
Sat Jul 27, 2019 1:40 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

1. propose a controversial half baked change 2. get furious feedback 3. propose a controversial half baked change with an cherry on top And the cherry is unripe too. I agree with the whole sentiment. Wube, this change is a bad idea inherently. Doubling down on it (making players need to belt sulfur...
by Ambaire
Sat Jul 27, 2019 1:04 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

mcdjfp wrote:
Sat Jul 27, 2019 12:53 am
1. keep multi-output recipes (and hopefully teach them as early as possible)
This, and add it to the tutorial.
by Ambaire
Fri Jul 26, 2019 11:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

You're foolishly trying to change the game to satisfy people who don't want to play this kind of game but as long as you don't retroactively break Factorio 0.16 I'm happy. Hit the nail on the head there. That's pretty much exactly what these recent change posts are. Edit: Wube. I have a question fo...
by Ambaire
Fri Jul 26, 2019 5:44 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

There is another alternative that I haven't seen discussed yet: putting the oil changes in a difficulty setting. When a world is created, have {simplified} and {normal} difficulties for oil processing. The existing oil mechanics would go in {normal}, and the proposed changes in {simplified}. The oil...
by Ambaire
Fri Jul 26, 2019 4:37 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

My primary concern is that the devs appear to be dumbing down the game to appeal to the lowest common denominator, instead of creating a more intelligent solution (better tutorials, UI hints, etc). Why change basic oil processing? Why not instead add 3 new specific oil processing recipes that produc...
by Ambaire
Fri Jul 26, 2019 4:01 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45879

Re: Friday Facts #305 - The Oil Changes

If the heavy/light oil build-up of the original basic oil processing is such an issue for people then it would have been a lot easier if you just would have added a flare stack and called it a day instead of having to touch everything else that has already been working. But at this point it really ...
by Ambaire
Fri Jul 26, 2019 11:36 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 11863

Re: Version 0.17.59

My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) I don't know what is the current plan for those changes. But as I understand the original prop...
by Ambaire
Thu Jul 25, 2019 8:34 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41098

Re: Friday Facts #304 - Small bugs; Big changes

1) Every game item must have a "pollution cost" - a new special value property that show how much pollution got released ... 2) Since any recipe turns one set of items into another, it can be seen as "input products got destroyed, output product(s) get created". ... 3)... Once even that single outp...
by Ambaire
Thu Jul 25, 2019 8:28 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 11863

Re: Version 0.17.59

My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) And they didn't seem to factor in that heavy oil has a valid and important use (lubricant) esp...
by Ambaire
Thu Jul 25, 2019 8:09 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 11863

Re: Version 0.17.59

Sander_Bouwhuis wrote:
Thu Jul 25, 2019 8:03 pm
So, before I allow Steam to update I would like to have this clear.
The oil change is NOT in this version, right?
I'm hoping it was just a thought experiment to see how players reacted and nothing that was ever seriously being considered.
by Ambaire
Sat Jul 20, 2019 8:09 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41098

Re: Friday Facts #304 - Small bugs; Big changes

We got the awesome (and optional) Rail-Building tutorials-- why not make an equally awesome (and equally optional) Refineries Tutorial instead? Changing the inputs/outputs like this feels really heavy-handed and short-sighted. I do not support these proposed changes! Agreed. Does vanilla really nee...
by Ambaire
Fri Jul 19, 2019 7:04 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41098

Re: Friday Facts #304 - Small bugs; Big changes

I hope that you agree! Interesting idea, but it doesn't seem to solve the real problem. The issue is new players dealing with the fact that buildings stop when any one output is blocked. In my opinion delaying this lesson is a bad idea as the lesson will still have to be taught eventually and the s...
by Ambaire
Fri Jul 19, 2019 6:25 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41098

Re: Friday Facts #304 - Small bugs; Big changes

On the oil change: The refinery now looks weird with new basic processing, it looks impractically big. It would be better to have 2 refineries: a basic one and advanced one. The former should be small and it should have a flare stack, while an advanced one shouldn't have a flare stack, but otherwis...
by Ambaire
Fri Jul 19, 2019 5:55 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41098

Re: Friday Facts #304 - Small bugs; Big changes

I don't like the oil recipe change. It adds a good difficulty and usage of logic. Please, don't do the recipe change! Agreed. I also strongly dislike the flamethrower fuel change. Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a pr...
by Ambaire
Mon Apr 29, 2019 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.34] Server browser scrollbar jumping around when I click the headers to sort.
Replies: 1
Views: 422

[0.17.34] Server browser scrollbar jumping around when I click the headers to sort.

See this first image: https://i.imgur.com/kvULIP4.png If I click any header other than the currently selected, the scrollbar jumps halfway down the page: https://i.imgur.com/6hext3O.png If I click the selected header to sort ascending, it sorts and the scrollbar remains at the top of the page: https...
by Ambaire
Sat Apr 06, 2019 4:59 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15219

Re: Friday Facts #289 - Character GUI

Image

Please, please, please keep this tooltip for the new GUI. It's useful info.

Also, please add an option to swap between the new dark inventory background and the old light inventory background.
by Ambaire
Sat Mar 30, 2019 8:01 am
Forum: Ideas and Suggestions
Topic: Iron ore should smelt to Iron ingots, etc.
Replies: 3
Views: 191

Iron ore should smelt to Iron ingots, etc.

I've always thought it a bit odd that iron ore smelts directly to iron plates, iron plates smelt directly to steel plates, iron plates craft into iron gears, etc. I propose a restructuring to this. Iron Ore should smelt to Iron Ingots. Copper ore should smelt to Copper Ingots, which are then extrude...

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