Search found 175 matches
- Fri Jun 12, 2020 4:47 pm
- Forum: Not a bug
- Topic: [0.18.31] Searching production for Uranium shows things unrelated to Uranium
- Replies: 11
- Views: 2993
[0.18.31] Searching production for Uranium shows things unrelated to Uranium
What did you do? I searched the Production log for Uranium What happened? In addition to Uranium ore, U-235 and U-238, copper wire, rails and repair packs also were listed. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expected only Uranium ore, U-235 and U-2...
- Mon Jun 01, 2020 4:44 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.29] Please change the "Join game" sound effect
- Replies: 0
- Views: 477
[0.18.29] Please change the "Join game" sound effect
The high pitched jiggle effect is unpleasant, to say the least, and hurts my ears a bit...
- Sun May 31, 2020 5:45 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 59098
Re: Friday Facts #348 - The final GUI update
The item icons looking minimalistic is fine by me given they're kinda, well, minimal by nature. I mean, you don't want a lot of details on things that appear en masse on belts and in cramped inventory grids. In fact, one of the worst offenders on this front had been the old battery redesign, which ...
- Sun May 24, 2020 1:31 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 59098
Re: Friday Facts #348 - The final GUI update
I can't exactly say why, but the new landfill sound is vaguely disturbing on a deeply psychological level...
gives me the heebie jeebies, to be honest
gives me the heebie jeebies, to be honest
- Fri May 22, 2020 5:23 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 26989
Re: Version 0.18.26
Changes Crafting machines will now refund item ingredients when crafting is cancelled before finishing. At last! Thank you! I remember some crazy arguments about this over the years ... It should work the other way. It shouldn't return the items ever. To punish every single player that plays the ga...
- Sat May 16, 2020 5:52 am
- Forum: Ideas and Suggestions
- Topic: Change how underground pipes work
- Replies: 3
- Views: 1310
Change how underground pipes work
Current behavior: an underground pipe set is crafted from 5 iron plates and 10 iron pipes and can span a gap between exits from 0 to 9 tiles. Suggestion: What if the iron pipes were not needed in the craft, and you just crafted 2 underground pipe exits from 5 iron plates, and when you placed the exi...
- Mon May 11, 2020 8:54 pm
- Forum: General discussion
- Topic: When did landfill get changed to ugly brown?
- Replies: 4
- Views: 2040
When did landfill get changed to ugly brown?
The last time I played Factorio, I remember creating large swatches of beautiful green grass with my landfill. Load up the latest .18 to start again and it's this ugly brown dirt packed stuff. How do I get the grass back?
- Sat May 02, 2020 6:44 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526440
Re: Development and Discussion
But what I did is took my coal line and converted it to carbon. I am converting 6 coal/s to 18 carbon/s. More than a yellow belt. Looks efficient. Plus, carbon has one extra MJ. The thing you need to keep in mind is that this conversion process may consume more energy than it adds to the fuel. You ...
- Sat May 02, 2020 6:40 am
- Forum: Angels Mods
- Topic: 1-to-N sorting of ores: Is there any hope?
- Replies: 12
- Views: 5249
Re: 1-to-N sorting of ores: Is there any hope?
1-to-N sorting seems to be intended to acquire enough resources to research the necessary technologies for catalyzed direct production of needed ores.
Basically, seemingly intended inefficiencies at the start, with the reward of efficient production later on.
Basically, seemingly intended inefficiencies at the start, with the reward of efficient production later on.
- Fri May 01, 2020 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 75
- Views: 33082
Re: Do not pause game when looking at research in single player
+1. An option for this would be greatly appreciated.
- Sun Feb 16, 2020 1:03 am
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 35646
Re: Make save game overwrites less dangerous
What about "if the selected save has a different map seed / exchange string than what you are about to save" ?
- Thu Feb 13, 2020 9:50 am
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 35646
- Mon Nov 25, 2019 9:01 am
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 31664
Re: Friday Facts #322 - New Particle system
Very nice. Should help reduce the lag when nuking large numbers of biters.
- Fri Nov 08, 2019 5:24 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 82386
Re: Friday Facts #320 - Color correction
Not a fan. The new green circuits almost look yellow, rather than green.
Yet another unnecessary change in a sea of them. Any way to give an option to use the original style, rather than the ~new and improved~ (lol)? Not everything needs to be changed, perhaps in fear of getting left behind.
Yet another unnecessary change in a sea of them. Any way to give an option to use the original style, rather than the ~new and improved~ (lol)? Not everything needs to be changed, perhaps in fear of getting left behind.
- Sun Jul 28, 2019 1:16 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 318816
Re: Friday Facts #305 - The Oil Changes
V453000, why do you keep doubling down on these stupid, unnecessary changes? Throw out all the oil and tech tree changes you've proposed so far and instead take a look at more uses for heavy and light oil. Like the others said, oil boilers, oil fed trains, diesel powered generators, etc etc. Increme...
- Sat Jul 27, 2019 5:12 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 318816
Re: Friday Facts #305 - The Oil Changes
At this point, I'm honestly wondering if the devs have been mind controlled by an evil genius. I can only hope the devs will break free of this mind malady and realize what's best for the game. (hint hint: tutorials, polish and release, not sweeping last minute changes)
- Sat Jul 27, 2019 12:00 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 318816
Re: Friday Facts #305 - The Oil Changes
Also, Wube is attacking the symptoms and not the actual problem. I took a read through the 304 thread and found this post by Yandersen which nicely encapsulates the real problem. Argh, no, I can't just quit slamming the door with angry face seeing devs stuffing customers' opinions down their asses w...
- Sat Jul 27, 2019 1:40 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 318816
Re: Friday Facts #305 - The Oil Changes
1. propose a controversial half baked change 2. get furious feedback 3. propose a controversial half baked change with an cherry on top And the cherry is unripe too. I agree with the whole sentiment. Wube, this change is a bad idea inherently. Doubling down on it (making players need to belt sulfur...
- Sat Jul 27, 2019 1:04 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 318816
- Fri Jul 26, 2019 11:03 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 318816
Re: Friday Facts #305 - The Oil Changes
You're foolishly trying to change the game to satisfy people who don't want to play this kind of game but as long as you don't retroactively break Factorio 0.16 I'm happy. Hit the nail on the head there. That's pretty much exactly what these recent change posts are. Edit: Wube. I have a question fo...