Search found 7 matches
- Tue Feb 18, 2020 2:06 pm
- Forum: Implemented Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 58
- Views: 22272
Re: Option for disabling artillery auto target
I created that mod. Let me know if you encounter any issues. At some point they added a flag for artillery that sets if it auto fires or not. It must not have been that long ago because I was surprised when I couldn't find an existing mod for it. It works great for relatively expensive artillery lik...
- Fri Jan 10, 2020 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
- Replies: 13
- Views: 4490
Re: Train schedule: Need way to fast replace stop and/or copy+paste criteria
The biggest problem I have with my 500 train and 1000 stop base is that 99% of my trains have the exact same criteria, except for the stop name. I have the exact same use case, so I've been working on a mod to make this easier. I just posted it at https://mods.factorio.com/mod/Blueprint-Editor I al...
- Sun Jan 05, 2020 11:38 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408435
Re: [MOD 0.17] Industrial Revolution
To follow up on https://forums.factorio.com/viewtopic.php?f=25&t=79666#p472380: The more I thought about my suggestion for IR the more I felt that I need to experiment more with the scattergun as it is now. In one of my earlier IR games I would stop using the scattergun mid-to-late game since it...
- Sat Jan 04, 2020 10:45 pm
- Forum: Modding help
- Topic: Shifting hue of graphic from another mod
- Replies: 5
- Views: 2396
Re: Shifting hue of graphic from another mod
Thanks for linking that "hue" request thread. That's good to know. I have admired the graphics in IR the entire time I've played it. The aesthetic and attention to detail is incredible. I didn't mean to suggest that the copper/iron/steel variants are simply recolored. While I'm a competent...
- Sat Jan 04, 2020 10:21 pm
- Forum: Modding help
- Topic: Shifting hue of graphic from another mod
- Replies: 5
- Views: 2396
Re: Shifting hue of graphic from another mod
Thanks Deadlock! It's funny you are the one who responded because I was trying to create a steel tier of the scattergun turret with more health.
I'll post a feature request to have a "saturation" blend mode. For now I'll just make the mod for myself and not distribute it.
I'll post a feature request to have a "saturation" blend mode. For now I'll just make the mod for myself and not distribute it.
- Sat Jan 04, 2020 9:58 pm
- Forum: Modding help
- Topic: Shifting hue of graphic from another mod
- Replies: 5
- Views: 2396
Shifting hue of graphic from another mod
Is it possible to use blending modes to shift the hue of a sprite? I'm trying to change a entity graphic from a different mod from a copper color to a very light blue grey. All attempts I've made so far to use additional layers with tint and the blending modes haven't worked. I either blow out the c...
- Thu Dec 12, 2019 10:31 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408435
Re: [MOD 0.17] Industrial Revolution
I'm having a problem setting up acid washing. The "diluted sulphuric acid" recipe increases the fluid by 20% (500 water + 100 sulphuric acid = 600) but the water filtration plant only decreases the "dirty water" by 5%. (that's as best as I can figure out how to word that sentence...