Search found 6 matches
- Wed May 30, 2018 7:41 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344174
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
I'm having issues with the new GUI. It seems to be UI scale related but to get it all to show I have to make the UI far too small. At 100%, it sits off the bottom left, with only the 'Ion Cannon Details' heading showing. Also, toggling the show admin option from that menu with no cannons launched ca...
- Tue Jul 11, 2017 6:17 pm
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 20558
Re: [0.15.9] Confirm Blueprint Book Deletion
I deleted my blueprint book by accident. I loaded from my latest savegame. Except that only works for the ones in the Game Blueprints section, the global shared (right hand side) is save-independent, you delete that they are gone, period. Just lost a good 30 hours of tinkering and designing layouts...
- Mon May 22, 2017 9:26 am
- Forum: Balancing
- Topic: Laser Turret vs. Gun Turret Ballance
- Replies: 17
- Views: 26061
Re: Laser Turret vs. Gun Turret Ballance
But Gun-turrets with Advanced Rounds are far stronger than lasers, and with Uranium Rounds they're... like... way way wayyyyyyy stronger.Like, Gun-Turrets are on the order of 2.5x stronger with Advanced Rounds (vs Behemoths Biters, already factoring in the armor), and something like 6x stronger wit...
- Wed May 10, 2017 10:09 am
- Forum: Balancing
- Topic: 0.15 Expensive Recipie Balance
- Replies: 14
- Views: 7426
Re: 0.15 Expensive Recipie Balance
No offence but you completely missed the point. Before making insanely patronising comments did you not stop to think I had enough experience to calculate those resource demands in terms of item-per-second belt throughputs? Sure, not hard maths but not something novices tend to be doing. My .14 fact...
- Tue May 09, 2017 11:30 am
- Forum: Balancing
- Topic: 0.15 Expensive Recipie Balance
- Replies: 14
- Views: 7426
0.15 Expensive Recipie Balance
I don't have an answer to this but I feel the expensive recipe option is a little too extreme at the moment. I love the idea of slowing things down and having bigger builds, without necessarily just building more per sec/min so I was keen to try it out but some of the ratios get crazy. To feed 1 sci...
- Fri Jun 26, 2015 9:32 am
- Forum: Ideas and Requests For Mods
- Topic: [Req] Designate objects to not give alarm when attacked
- Replies: 0
- Views: 2710
[Req] Designate objects to not give alarm when attacked
HI all, I've been thinking about the excessive alarms and decided that I don't want to eliminate them altogether. For me they are too useful pre-robots and even during building/expanding when I might not have construction bot coverage set up yet. I think an excellent solution would be to disable the...