Search found 6 matches

by Utterbob
Wed May 30, 2018 7:41 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320110

Re: [MOD 0.16] Orbital Ion Cannon 1.6.3

I'm having issues with the new GUI. It seems to be UI scale related but to get it all to show I have to make the UI far too small. At 100%, it sits off the bottom left, with only the 'Ion Cannon Details' heading showing. Also, toggling the show admin option from that menu with no cannons launched ca...
by Utterbob
Tue Jul 11, 2017 6:17 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18247

Re: [0.15.9] Confirm Blueprint Book Deletion

I deleted my blueprint book by accident. I loaded from my latest savegame. Except that only works for the ones in the Game Blueprints section, the global shared (right hand side) is save-independent, you delete that they are gone, period. Just lost a good 30 hours of tinkering and designing layouts...
by Utterbob
Mon May 22, 2017 9:26 am
Forum: Balancing
Topic: Laser Turret vs. Gun Turret Ballance
Replies: 17
Views: 23875

Re: Laser Turret vs. Gun Turret Ballance

But Gun-turrets with Advanced Rounds are far stronger than lasers, and with Uranium Rounds they're... like... way way wayyyyyyy stronger.Like, Gun-Turrets are on the order of 2.5x stronger with Advanced Rounds (vs Behemoths Biters, already factoring in the armor), and something like 6x stronger wit...
by Utterbob
Wed May 10, 2017 10:09 am
Forum: Balancing
Topic: 0.15 Expensive Recipie Balance
Replies: 14
Views: 6739

Re: 0.15 Expensive Recipie Balance

No offence but you completely missed the point. Before making insanely patronising comments did you not stop to think I had enough experience to calculate those resource demands in terms of item-per-second belt throughputs? Sure, not hard maths but not something novices tend to be doing. My .14 fact...
by Utterbob
Tue May 09, 2017 11:30 am
Forum: Balancing
Topic: 0.15 Expensive Recipie Balance
Replies: 14
Views: 6739

0.15 Expensive Recipie Balance

I don't have an answer to this but I feel the expensive recipe option is a little too extreme at the moment. I love the idea of slowing things down and having bigger builds, without necessarily just building more per sec/min so I was keen to try it out but some of the ratios get crazy. To feed 1 sci...
by Utterbob
Fri Jun 26, 2015 9:32 am
Forum: Ideas and Requests For Mods
Topic: [Req] Designate objects to not give alarm when attacked
Replies: 0
Views: 2599

[Req] Designate objects to not give alarm when attacked

HI all, I've been thinking about the excessive alarms and decided that I don't want to eliminate them altogether. For me they are too useful pre-robots and even during building/expanding when I might not have construction bot coverage set up yet. I think an excellent solution would be to disable the...

Go to advanced search