Search found 4 matches

by okurt
Wed Dec 11, 2019 11:05 pm
Forum: Implemented Suggestions
Topic: Removing Ghost Entities with the Deconstruction Planner
Replies: 3
Views: 32051

Re: Removing Ghost Entities with the Deconstruction Planner

mrvn wrote: Thu Jun 07, 2018 12:54 pm The deconstruction planner has filters and I think there is one for ghost entities.
I greatly appreciate your answer, thank you very much! This saved me from a headache :D
by okurt
Wed Dec 11, 2019 10:32 pm
Forum: Modding help
Topic: [Simple Silicon:] Can't change crafting time for quartz
Replies: 5
Views: 2036

Re: [Simple Silicon:] Can't change crafting time for quartz


I did mention in my edit, the energy_required does seem to need to be part of the difficulty, if the difficulty exists. I don't know the interaction between having one at the item level and having one at the item.difficulty level. The recipe you originally posted has the energy required outside ...
by okurt
Mon Dec 09, 2019 7:32 pm
Forum: Modding help
Topic: [Simple Silicon:] Can't change crafting time for quartz
Replies: 5
Views: 2036

Re: [Simple Silicon:] Can't change crafting time for quartz


You could add the energy change in data-final-fixes, at the end of the file. ...
data.raw.recipe["SiSi-quartz"].normal.energy_required = .5


Hallelujah, Brothers and Sisters, this circumvents the problem! I added the line at the bottom of recipe.lua (with energy_required=1, not .5, that's the ...
by okurt
Sun Dec 08, 2019 11:42 pm
Forum: Modding help
Topic: [Simple Silicon:] Can't change crafting time for quartz
Replies: 5
Views: 2036

[Simple Silicon:] Can't change crafting time for quartz

Dear Community,

I am using the Simple Silicon mod v1.2.1 and would like to change the recipe for quartz. Currently it looks like this:

type = "recipe",
name = "SiSi-quartz",
category = "crafting-with-fluid",
energy_required = 0.5,
normal =
{
enabled = false,
ingredients =
{
{type="item ...

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