For this suggestion to be implemented this has to be crystal clear, ready & easy to implement, not like "here's the general idea, devs please think through the rest". So I'm just saying : how would you handle the exceptions?
Personally, as a developer myself, I wouldn't do anything special for ...
Search found 3 matches
- Thu Jul 09, 2020 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 6703
- Tue Dec 10, 2019 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 6703
Re: Add Duplicate Keybind Warning
There are several hotkeys that work perfectly fine when bound to the same action. The controls menu has no way to know what controls are "ok" to be on the same hotkey and which ones aren't.
Yeah I totally get you! And I think sometimes it's really useful to "overload" your hotkeys so that the ...
- Sun Dec 08, 2019 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 6703
Add Duplicate Keybind Warning
TL;DR
As a new player, I don't know what keys are bound to what functions. When I try to change/add a keybind, often it is already bound to something else. An indication of this state would be really helpful!
What ?
Simple Option:
If a keybind is bound to more than one action, turn it red, or ...
As a new player, I don't know what keys are bound to what functions. When I try to change/add a keybind, often it is already bound to something else. An indication of this state would be really helpful!
What ?
Simple Option:
If a keybind is bound to more than one action, turn it red, or ...