Search found 9 matches

by Builder_K
Sat Oct 19, 2024 12:38 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 36545

Re: Friday Facts #433 - Liftoff Initiated

For the love of all that is good, please implement motion blur. The graphics are beautiful, but the motion in the trailer hurts my eyes so much.
by Builder_K
Mon Jun 24, 2024 3:34 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 116068

Re: Friday Facts #416 - Fluids 2.0

I've always thought that the issue with fluids is simply one of visualization; as a player it's really hard to tell at a glance what's going on.

If the game had open "troughs" instead of closed pipes, so that the player could see the amount of fluid in each segment, I think the "old" mechanics ...
by Builder_K
Sat Apr 13, 2024 3:22 am
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 3239

Re: High-Throughput Exact-Items Train Loader (w/o Bots)



Bitwise operations are often easier in programming for dealing with power-of-2 numbers. In this case 1<<30 is the same as 2^30, and is exactly 1/4th the range of the 32-bit integer (the full range is exactly 2^32). The particular bits being set here don't actually matter, addition or subtraction ...
by Builder_K
Fri Apr 12, 2024 11:59 pm
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 3239

Re: High-Throughput Exact-Items Train Loader (w/o Bots)


It's not clear for me how you fill and refill the chests. In your video, you just insert a few items manually and completely ignore this aspect. But that's vital for practical and automated use. It seems you intend shuffling items with some splitter contraption, then insert them into the chests by ...
by Builder_K
Tue Apr 09, 2024 12:19 am
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 3239

High-Throughput Exact-Items Train Loader (w/o Bots)

factorio-train-station-2.png

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by Builder_K
Fri Sep 29, 2023 11:51 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 130617

Re: Friday Facts #378 - Trains on another level

This is awesome work, I'm excited to play with it. :D

Just two cents I want to contribute:

1. Elevated rails shouldn't have wooden ties; maybe a few red-metal girders instead. IMO this would look more realistic, and also being able to see through more would help to see what's under the tower.

2 ...
by Builder_K
Sat Sep 09, 2023 3:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 255026

Re: Friday Facts #375 - Quality

Atraps003 wrote: Sat Sep 09, 2023 3:18 pm Do you even play the game? Kovarex enrichment process has zero rng. It's not like quality at all.
From https://wiki.factorio.com/Kovarex_enrichment_process:
"This is currently the only probability-based crafting recipe in the game."
by Builder_K
Sat Sep 09, 2023 2:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 255026

Re: Friday Facts #375 - Quality

Just one more comment opposed to this feature.

What I fear most is managing multiple tiers of everything in every inventory. If different quality tiers don't stack, then inventory bloat will be crazy. But different-quality items do stack, then inventories will be missing information or else be too ...
by Builder_K
Sat Dec 07, 2019 9:26 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 54497

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Firstly, I would like to say, I really really like the water animation. It adds so much liveliness to an otherwise static world, looks fantastic, and fits in really well.

That said, I would like to echo the concerns that have been raised, that the tree animation looks "pixelated" or "wavy".
With ...

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