Search found 10 matches

by Rocksen
Sat Nov 25, 2017 9:35 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 40637

Re: Friday Facts #218 - Import bpy, Export player

40 hours to render just the player's animations? are you not using your GPU? why have 21 scenes that's pointless. nice scripts but i feel most of that is unneeded.
by Rocksen
Fri Oct 13, 2017 10:14 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 78417

Re: Friday Facts #212 - The GUI update (Part 1)

wow that's a huge step in the right direction for me. i really want to know if that path also accounts for invalid paths, where it will try to path from A-B but instead of showing NO path,if it's invalid, it will show where the possible paths of the trains ended. this will make it easier for new ...
by Rocksen
Fri Jul 28, 2017 9:44 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 65285

Re: Friday Facts #201 - 0.15 Stable, but not really

84 million calls? seems like someone is going to have to rewrite the whole save system at some point xD. maybe combine "objects" so that the function does not need to write then stop write then stop, instead if you combine some objects it could write write write stop, which for a HHD makes a huge ...
by Rocksen
Sat Jul 15, 2017 12:12 am
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 33317

Re: Friday Facts #199 - The story of tile transitions

someone suggested 2x2 grid, but instead of ALL tiles, you only do water generation on a 2x2. i would have to assume water generation takes place last right? if not you could do a pass over for just water. doing a 2x2 grid over the top of the 1x1 grid wouldn't be that bad, and it would solve you ...
by Rocksen
Fri May 19, 2017 9:00 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 187658

Re: Friday Facts #191 - Gui improvements

wow i have to say, the amount of thought that went into this is huge. good job for taking care when changing something as important as the GUI. i love the changes, they make sense from a dev standpoint and they make sense from a player standpoint. to be honest though i have only been disappointed ...
by Rocksen
Fri Jun 10, 2016 9:07 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 72680

Re: Friday Facts #142 - Playtesting

In that case, you could have inventory in each of your armor sets so that you always have the items and tools that you need when you put that set of armor on... :?: That would mean that the inventory would not spill out onto the ground, but be carried around in the armor, which could be useful ...
by Rocksen
Mon Dec 14, 2015 9:31 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 48925

Re: Friday Facts #116 - Strategy Guide

I don't think there should be a guide. i mean they SHOULD just but it IN the game that would be the MOST useful thing to players of Factorio. although i understand that the game is changing alot and they have other things they want to put into the game.

I wouldn't really call the game complex ...
by Rocksen
Sun Aug 23, 2015 3:34 am
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 54090

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

SigmatroN

im playing on a modpack (shadows maga modepack the latest one as of this post as far as i know(which i checked and it has the latest cyberchest 0.9.1)) which might have something to do with it. but even so its the only that that really killed my fps so far as far as i the save goes i ...
by Rocksen
Fri Aug 21, 2015 9:09 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 54090

Re: [Mod 0.12] CyberChest 0.9.1 (ported by jorgenRe)

Hello i don't know if theirs a a subfourm for this. Right now i have....only 12 cyberchests (6 doing red packs the other 6 doing green)..and when they run my fps drops ALOT i see that as you update it gets better but with only 12 out that are running and factorio goes from 5% (of 15) to 12-13 just ...
by Rocksen
Tue Jun 23, 2015 5:42 pm
Forum: Mods
Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
Replies: 35
Views: 47196

Re: [MOD 0.11.20] Upgrade with construction robots - v1.0.3

ok so just got a save breaking bug, was going to upgrade my belts( not that it would really matter at this point lol i already removed them all and did something else)

http://i.imgur.com/U8lj20m.jpg?1
(would of just posted the image but it gets cliped so =S)

was upgrading belts from yellows to ...

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