Search found 187 matches

by muzzy
Sun Mar 15, 2020 10:09 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51834

Re: Friday Facts #338 - The (real) Character GUI

Please nuke those gradients, especially the inner shadow gradients on the item grid, or at least ease their falloff curves into something that doesn't strain the eyes so much. I actually preferred the old flat UI look, it was sharp and had high usability value.
by muzzy
Sat Oct 13, 2018 6:45 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44034

Re: Friday Facts #264 - Texture streaming

Try to minimize the discarding by applying a simplified mesh around the sprites so that most of the empty areas don't get rasterized at all. After all, the discarded pixels still get shaded...
by muzzy
Sat May 19, 2018 5:28 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58852

Re: Friday Facts #243 - New GUI tileset

edit gui.png I'll definitely do that if the damn thing is still there in 1.0, I don't really want to tinker with the base files unless absolutely necessary. I just totally foresee murphy's law in action, and I bet right after I finished modding the graphics the game would start checksumming them to...
by muzzy
Sat May 19, 2018 3:33 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58852

Re: Friday Facts #243 - New GUI tileset

THANKS FOR YOUR OPINION!!!!! Sorry for yelling. It's been forever since I was last able to play this game. It seems nobody else is affected by the issue, but certain kind of gradients (linear shadow gradients and certain kind of radial ones) wreck with my head and cause slight dizziness, headache, ...
by muzzy
Sat May 19, 2018 11:49 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58852

Re: Friday Facts #243 - New GUI tileset

JESUS CHRIST CANT YOU FIX THOSE BEVEL/SHADOW/GLOW/ETC GRADIENT RAMPS INTO SOMETHING MORE REASONABLE FFS?! YOU'RE MAKING THE UI EVEN WORSE THAN IT WAS!!! Seriously. Like super seriously. SUPER SUPER SERIOUSLY. You're making everything look blurred and out of focus. The panel borders are a DISGRACE. T...
by muzzy
Sun Apr 22, 2018 12:45 pm
Forum: Ideas and Suggestions
Topic: Tasteless lab names
Replies: 19
Views: 7838

Re: Tasteless lab names

eradicator wrote:Well, the pages says you get "name in the game", so i'd say it stands to reason that something like "Go Play Ultimate Frisbee" is actually a name.
Mr. and Mrs. Frisbee must've really hated their child.
by muzzy
Sat Apr 21, 2018 6:20 am
Forum: Ideas and Suggestions
Topic: Tasteless lab names
Replies: 19
Views: 7838

Re: Tasteless lab names

Ahh... the name in the game. Plenty of fun stuff in data/core/backers.json "Butters Furry Party" "GAY FACTORIO NERDS" "Gjertsens kebab, taksidermi og landhandel" "Go Play Ultimate Frisbee" "i like trains" "is full of bees" "is on fire&...
by muzzy
Fri Apr 13, 2018 11:58 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55150

Re: Friday Facts #238 - The GUI update (Part II)

Just one thing: that black blur near the borders inside of widgets (item slots, research buttons), KILL IT. If you really NEED to have it, please render the effect to make it look physically reasonable instead of just slapping a cheap blurred bevel/inset effect. That goddamn blur of black is making ...
by muzzy
Fri Aug 11, 2017 8:40 pm
Forum: General discussion
Topic: New UI graphics (0.15) are making game unplayable
Replies: 8
Views: 4388

Re: New UI graphics (0.15) are making game unplayable

You misunderstand, the same effect happens to me with every 0.15 inventory screenshot I can find online. The problem is the gradient in the slot background. It used to be flat gray, now it has a soft radial gradient. THAT's the blur. It's like there's a layer underneath that's out of focus, and that...
by muzzy
Thu Aug 10, 2017 7:33 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 44833

Re: i find this game become boring after 100 hour.

Haven't played in 3 months but I suppose the big problems haven't changed recently. Endgame is a real problem, and the lack of replay value is also a real problem. After you've gotten used to the game, every replay feels like the same, even the randomly generated world feels like the same every time...
by muzzy
Sat Aug 05, 2017 8:20 pm
Forum: General discussion
Topic: New UI graphics (0.15) are making game unplayable
Replies: 8
Views: 4388

Re: New UI graphics (0.15) are making game unplayable

Omg, I swear I read the roadmap! How did I miss that? :O

I feel much relieved, thanks for pointing that out :)
by muzzy
Sat Aug 05, 2017 6:49 pm
Forum: General discussion
Topic: New UI graphics (0.15) are making game unplayable
Replies: 8
Views: 4388

New UI graphics (0.15) are making game unplayable

You know, the gui.png looks like it was slapped together real quick and I was hoping it was just a temporary placeholder and the artists would fix it before 0.15 went stable, but since it's still there I suppose I need to rant a little. The slots in inventory look like there's a massive blur there, ...
by muzzy
Thu Jul 24, 2014 3:41 am
Forum: Spread the Word
Topic: Totalbiscuit was talking about Factorio
Replies: 4
Views: 10462

Re: Totalbiscuit was talking about Factorio

TB is totally pissed about early access games and the impossibility of reviewing them. Do you review the buggy alpha stuff that's unfinished and criticize it accordingly, or do you review the potential the game has? And what if that potential never materializes and the game ends up abandoned? Or wha...
by muzzy
Wed Jul 23, 2014 1:13 am
Forum: 1 / 0 magic
Topic: [0.10.3] OSX missing graphics
Replies: 6
Views: 6893

Re: [0.10.3] OSX missing graphics

Window resize has been causing issues to me all the time as well, some random images fail to work if I resize during loading. It has been like this since the first version I played, and resizing right after starting a new game (i.e. after main menu) has sometimes even crashed the game. Waitamoment ....
by muzzy
Fri Jun 20, 2014 5:58 pm
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 60339

Re: Supression of the size shift of electric furnaces

Personally, I think the larger size isn't big enough a handicap for zero-coal ore processing. It's such a huge upgrade that it's not an upgrade anymore, it's a completely different way to process the ores. Maybe electric furnaces should require a pipe input for some sort of solvent (created in a che...
by muzzy
Mon Jun 16, 2014 12:23 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301221

Re: You know you play Factorio too much when...

I tried to think of something clever, and now I REALLY want a logistics network support in my fridge and some bots to fetch me drink... But this isn't really a case of too much factorio, this is just inadequacy of the real life. Right?
by muzzy
Sat Jun 14, 2014 5:22 am
Forum: Technical Help
Topic: [0.10.0] OSX Crash on Startup
Replies: 5
Views: 5352

Re: [0.10.0] OSX Crash on Startup

Try restarting and launch the game before starting any other apps? 256M VRAM is very tight for the current version of Factorio, so many things can go wrong and even having youtube open in a browser might be the reason it's not lauching...
by muzzy
Sat Jun 14, 2014 4:13 am
Forum: Technical Help
Topic: [0.10.0] OSX Crash on Startup
Replies: 5
Views: 5352

Re: [0.10.0] OSX Crash on Startup

Graphics: AMD Radeon HD 6630M, AMD Radeon HD 6630M, PCIe, 256 MB

... that's a little low. anyway, to have any chance of running the game, you need to enable low graphics mode manually by editing the config.ini
by muzzy
Fri Jun 13, 2014 4:19 pm
Forum: Minor issues
Topic: [0.9.8] Save folder cannot be behind a junction point
Replies: 11
Views: 17417

Re: [0.9.8] Save folder cannot be behind a junction point

kovarex wrote:You can configure the write-folder in the ini
You mean the "write-data"? The name is confusing so I have no idea what it does exactly, but I read it also affects mods, scenarios and some other things. Not an ideal solution for changing just the savegame folder.
by muzzy
Fri Jun 13, 2014 4:14 pm
Forum: Not a bug
Topic: [0.10.0] OSX - There is no package core in -
Replies: 6
Views: 4486

Re: [0.10.0] OSX - There is no package core in -

Does your username have special characters in it? If so, try to drag the factorio.app to Applications and launch it from there.

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