Search found 4 matches

by bodito
Sat May 20, 2017 4:09 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1364740

Re: Bugs & FAQ

So, what do I do here? All i want is for my drills to get the base (not infinite) ore from the patch. But the drills just get stuck on the infinite ores. You can see that there are 21k ores underneath the drill, but that no saphirite is being mined (from the yellow productivity status). http://imgur...
by bodito
Tue Aug 23, 2016 10:17 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 191188

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Your computer can hardly be the reason why Smart Trains is not working, because it only requires very little CPU. It might have been the update to 13.17 from 13.9. I'm honestly not sure. However, after removing the mod and playing in 13.17, my FPS/UPS increased back to 'normal' (still bad, but norm...
by bodito
Tue Aug 23, 2016 6:40 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 191188

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Is it possible to do this without the use of the mod Smart Trains using only the new train capabilities added in the core game?

I only ask b/c my computer can't handle Smart Trains (I used the 1.0.0 release for what it's worth).

Either way, really awesome work configuring all of this.
by bodito
Mon Jul 06, 2015 4:30 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 104366

Re: [UPDATED] Introducing NARMod 3.4

Thanks for this wonderful mod. Been lurking the mod forums for a long time now and I really wanted a truly realistic mod. I cannot thank you enough for your work on this. I love it (despite taking ~10 hours to get turrets up). [Note: 1st playthrough, so slower and I'm still running 2.x] You mentione...

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