Therefore I would like to have special modes: https://forums.factorio.com/forum/viewtopic.php?f=67&t=4682
Maybe a little bit outdated meanwhile, but I think it is still relevant.
Cause - as you said - there is a difference between what you want as blueprint and what you want to build yourself. If ...
Search found 6 matches
- Sat Jul 18, 2015 10:39 am
- Forum: Ideas and Suggestions
- Topic: ghost image change time/persistent
- Replies: 6
- Views: 3312
- Fri Jul 17, 2015 5:27 pm
- Forum: Ideas and Suggestions
- Topic: ghost image change time/persistent
- Replies: 6
- Views: 3312
Re: ghost image change time/persistent
This time-limit was one of the initial reasons, which leads to the discussions here: https://forums.factorio.com/forum/viewtopic.php?f=5&t=13200
Or in other words: Don't increase time limit, reduce time for transport. :)
I understand your point but it presumes the area is covered by constr ...
Or in other words: Don't increase time limit, reduce time for transport. :)
I understand your point but it presumes the area is covered by constr ...
- Thu Jul 16, 2015 9:36 pm
- Forum: Ideas and Suggestions
- Topic: ghost image change time/persistent
- Replies: 6
- Views: 3312
Re: ghost image change time/persistent
Thank you but in the final game I would rather have an option in the game instead of having to look up these console commands, plus console commands smell a bit like cheating:)
thank you for your help though.
thank you for your help though.
- Thu Jul 16, 2015 9:42 am
- Forum: Ideas and Suggestions
- Topic: ghost image change time/persistent
- Replies: 6
- Views: 3312
ghost image change time/persistent
As it says here: https://forums.factorio.com/wiki/index.php?title=Blueprint =>
Ghostbuildings stay for 5 minutes, after that they get removed. So be sure to have all items needed to build in this time frame.
Would it be possible to have an options menu "option" to change the time of the image ...
Ghostbuildings stay for 5 minutes, after that they get removed. So be sure to have all items needed to build in this time frame.
Would it be possible to have an options menu "option" to change the time of the image ...
- Sat Jun 20, 2015 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Endgame/Artificial Intelligence
- Replies: 2
- Views: 2076
Re: Endgame/Artificial Intelligence
How is an AI going to know what you want to build or what resources you need or where you need extra defense?
The closest thing to a useful AI are drones.
I think an IA could easily calculate attack vectors from the aliens and see if current defenses are adequate.
I don't think of it as really ...
The closest thing to a useful AI are drones.
I think an IA could easily calculate attack vectors from the aliens and see if current defenses are adequate.
I don't think of it as really ...
- Sat Jun 20, 2015 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Endgame/Artificial Intelligence
- Replies: 2
- Views: 2076
Endgame/Artificial Intelligence
So I've been thinking about the endgame.
As the game develops from the indvidual crafting/working to machines to robot assistence, wouldn't the next logical step be an artificial intelligence that could take over completely and be in charge of the factory.
What if this is a prerequisite for the ...
As the game develops from the indvidual crafting/working to machines to robot assistence, wouldn't the next logical step be an artificial intelligence that could take over completely and be in charge of the factory.
What if this is a prerequisite for the ...