Search found 7 matches
- Sat May 19, 2018 7:44 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 74145
Re: Friday Facts #243 - New GUI tileset
New gui approved
- Fri Jul 01, 2016 8:46 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 35222
Re: Friday Facts #145 - 0.13 experimental is out
The only problem i found about terrain generation is that in the starting base, some resources are often missing because of water or another resources. So i restart more than once time only to have all kinds of resources at the start.
- Thu Jun 30, 2016 10:09 am
- Forum: Pending
- Topic: [0.13.1] Crash log, probably train related
- Replies: 1
- Views: 1311
[0.13.1] Crash log, probably train related
0.030 2016-06-30 10:47:31; Factorio 0.13.1 (Build 22864, win64, steam)
0.031 Operating system: Windows 8.1
0.031 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.031 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0 ...
0.031 Operating system: Windows 8.1
0.031 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.031 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0 ...
- Wed Jun 29, 2016 5:55 am
- Forum: Duplicates
- Topic: Unable to research "Productivity Module" v0.13
- Replies: 3
- Views: 1795
Re: Unable to research "Productivity Module" v0.13
I noticed that o'm unable to research something when the description of the research goes off the screen
- Sat Feb 13, 2016 10:09 pm
- Forum: Mods
- Topic: [MOD 0.12.X] GDIW - Gah!DarnItWater!
- Replies: 26
- Views: 65547
Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!
Nice mod! 

- Mon Feb 01, 2016 9:36 am
- Forum: Modding help
- Topic: Not-repairable Walls
- Replies: 0
- Views: 3975
Not-repairable Walls
Hi, sorry for my eventually bad English.
I don't want my robots repair my walls, because i prefer replacing them when they are destroyed. I have tried adding the flag "not-repairable" in the stone-wall entities , but me and my robot can still repair the walls. :(
Where is my mistake and how can i ...
I don't want my robots repair my walls, because i prefer replacing them when they are destroyed. I have tried adding the flag "not-repairable" in the stone-wall entities , but me and my robot can still repair the walls. :(
Where is my mistake and how can i ...
- Sat Jun 20, 2015 2:44 pm
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 58224
Re: Friday Facts #91 - Being the evil guy
agreevedrit wrote:I can only speak for myself, but I don't mind waiting if it means more sensor and logistic network stuff. Those are really important to me, and I have been really excited for those.