Search found 11 matches

by factoriogame1121
Wed Dec 18, 2019 11:36 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

Your first 2 posts don't have any paragraphs. (And the third one might be lacking them.) Maybe it's just me, but while I can read pages and pages of text with paragraphs, a text presented like this just makes me want to skip it. Which I usually do. I get it. Inconvenient to read. Slightly paragraph...
by factoriogame1121
Tue Dec 17, 2019 10:12 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

BlueTemplar wrote:
Tue Dec 17, 2019 12:18 pm
(More) Paragraphs, please ?
I'm sorry, what?
by factoriogame1121
Mon Dec 16, 2019 5:22 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

OK I understood. Good luck, Py. I’m going to do my own business for now, sometimes I’ll look here, look at the process and if you suddenly start collecting ideas, if you suddenly need some fantastic nonsense (:D) - let me know - I will participate as far as possible.
by factoriogame1121
Sun Dec 08, 2019 9:48 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

Regarding hardcore .. Maybe I myself will start to slowly think it over, in my free time, since no one wants to) And in order not to start from scratch, I would, with your permission and blessing (:D), Py, borrowed most of your research on the schemes of certain things. It seems that my calling in l...
by factoriogame1121
Sat Dec 07, 2019 10:49 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

I can basically try to make preliminary sketches if you want. Make up all sorts of nonsense, and you, then, if your hands reach and if you want, use it, edit it, more competently connect it with your own specifics, with your own concept of complexity .. Or just take a couple of ideas - it doesn’t ma...
by factoriogame1121
Sat Dec 07, 2019 7:02 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 203
Views: 27348

Re: pY Industry - Discussion

Well I do not know. For example, I’m interested in this game problem. I set the minimum starting zone and aliens appear near by. Apart from other problems, I also like to control the level of pollution. I just don’t know how correctly that mod corrects them (Pyanodon Pollution Fix).. It does not. I...
by factoriogame1121
Fri Dec 06, 2019 8:44 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

we already have blackholes that converts anything in matter. Yes, I have seen. But I have not yet tested how this circuit works. I meant to complicate, expand this part. The stage of obtaining a black hole and its use. Although, of course, your existing building looks wonderful, and I think the pro...
by factoriogame1121
Fri Dec 06, 2019 7:45 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 203
Views: 27348

Re: pY Industry - Discussion

as far as i remember polution was not that focused on , second pollution only matters when you have biters and few have them to begin with Well I do not know. For example, I’m interested in this game problem. I set the minimum starting zone and aliens appear near by. Apart from other problems, I al...
by factoriogame1121
Fri Dec 06, 2019 5:39 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 203
Views: 27348

Re: pY Industry - Discussion

I don’t know where it’s much more appropriate to write it (not to create a new topic): I found a mod that supposedly straightens the values of pollution production by your buildings, Py, supposedly they were broken by some factorio update. And I’m thinking, why don’t you fix it yourself if it’s a br...
by factoriogame1121
Thu Dec 05, 2019 6:32 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Re: Thanks, Py, and a couple of ideas.

These are some common sketches for post-space game chains. You can, for example, begin this stage with a collider type structure. I have not studied these questions, so this is all just for a line of thought, roughly. A structure is created and it requires not only various elements by itself to gene...
by factoriogame1121
Mon Dec 02, 2019 9:28 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 14
Views: 808

Thanks, Py, and a couple of ideas.

Hello. I apologize in advance for the English used through the translator. I am extremely glad that I found your mods for myself. And today I was even more happy when I discovered that you are still continuing to develop new mod extensions for your unique mod pack. I play only your mods at the marat...

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