Can anyone with extensive game experience make such a list?
We are talking about high-quality ready-made or supported (not abandoned unfinished) global modpacks.
P.S. Are there global modpacks that simplify vanilla? Are there global modpacks harder than Py?
Search found 92 matches
- Sat Aug 14, 2021 8:30 am
- Forum: PyMods
- Topic: Other global modpacks in ascending order of difficulty from vanilla to Py
- Replies: 6
- Views: 8905
- Wed Aug 04, 2021 10:45 am
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 13886
Re: Thanks, Py, and a couple of ideas.
I'll leave it here. Dear Pyanodon, do you think in the future to try your unique creative powers in creating a military mod? To revive this side of the game on your own. PS: It is a pity that I was late for the survey. I would speak about a chemical plant - I believe that the corresponding vanilla f...
- Wed Aug 04, 2021 10:43 am
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 13886
Re: Thanks, Py, and a couple of ideas.
I'm all with you for adding an early burner stage to the game, but not being able to handcraft most components is a hard *nope* for me. God knows if engines aren't annoying enough already ! (You can always *choose* to play 'lazy bastard'-style if you *want* to...) Generally, I think it's a bad idea...
- Tue Aug 03, 2021 6:47 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 92833
Re: pY Alternative Energy - Discussion
In the announcement of this mod, as I understand it, it is indicated that this mod is not compatible ("too much work") with some of your other works, such as high-tech and alien life. AFAIK, this mod will be compatible with the full pyanodon mod set. Just not with other major mods, e.g. A...
- Tue Aug 03, 2021 5:04 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 92833
Re: pY Alternative Energy - Discussion
Hello, dear Pyanodon, thank you for continuing your work. I am watching you, and the time will come, I will bring you special thanks. But I saw that your add-on, in the subject of which I am posting this post, is much more than just adding new items to the gameplay. And I have a worrying doubt. In t...
- Wed Dec 02, 2020 6:17 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 13886
Re: Thanks, Py, and a couple of ideas.
Space science and +3 science pack: 1. Space - the era of new materials and computational systems. We disassemble atoms, direct particles, launch satellites, complicate computers and components. You can even come up with a more complex base management system. Make it controllable "on buttons&quo...
- Wed Dec 02, 2020 6:09 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 13886
Re: Thanks, Py, and a couple of ideas.
So, I first wanted to answer in the Py Industry topic (started writing reply to post Wed Dec 02, 2020 2:40 am), but something carried me and decided to write in my topic so as not to confuse people with my ideas. And yet space science is practically the end of the game. The endless technologies that...
- Tue Dec 01, 2020 1:52 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 111579
Re: pY Industry - Discussion
Perhaps, in the future, it would be possible to use the launched satellite, together with its control station on the ground, to receive any cosmic energies. But these are already fantasies about the future. If necessary, I can dream up.
- Tue Dec 01, 2020 1:48 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 111579
Re: pY Industry - Discussion
The satellite is more expensive than in vanilla, but yeah for 1000 science packs, it's still super cheap. Maybe the satellite could return 100 science instead of 1000. It'd still be 10-20 times cheaper than the quantum computer that way, but at least the difference wouldn't be as extreme as it is n...
- Mon Nov 30, 2020 1:36 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 111579
Re: pY Industry - Discussion
1. Cool move, use a rocket to get "Cosmic space Dingrit", that is, as an intermediate chain to get perfect samples. Thus, the vanilla end goal has become just one of the intermediate stages - it's super. Only it seems to me that the very process of building and maintaining a rocket is comp...
- Mon Nov 30, 2020 11:10 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 326166
Re: pY Alien Life - Discussion
When you right-click on "Ocula", a fatal error occurs (version of Alien Life 1.9.12). Unfortunately, I didn't figure out how to attach a screenshot.
- Thu Nov 26, 2020 4:59 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 483428
Re: pY Raw Ores Discussion
I fully support the observation expressed in the previous message. In particular, this is why I asked in one of my messages to add the ability to disable the start zone with the whole bunch of resources. I understand that for this stage of development (at least for this one), this is useful for an a...
- Wed Nov 18, 2020 6:58 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 111579
Re: pY Industry - Discussion
Pffffff... I would like to make a remark too: please continue to make changes to this awesome modsuite that you think are for the better. Even if it breaks some pipe set ups, or whatever else. Before PyAl it was already really good, but with PyAl it is even more amazing! :D Really love how it turne...
- Mon Nov 16, 2020 7:43 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 18281
Re: pY Pollution & Energy (Unofficial)
Hi, Some feedback: - Steam (60Β°) in tailing ponds generates insane amount of pollution, which doesn't make sense to me. Cannot vent it, either. Anything which can be done about this ? Generally speaking, tailing ponds pollution looks a bit insane whatever, regarding the rest. - It would be interest...
- Mon Nov 16, 2020 1:48 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 326166
Re: pY Alien Life - Discussion
Hello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires ...
- Sat Oct 17, 2020 5:34 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 326166
Re: pY Alien Life - Discussion
King Arthur, as an option, you can prohibit placing any items that are not intended for this purpose with the words "please put the replicator here (the recipe of which was launched)" into the cell of the "shipped cargo" by the smart farm (but then you will have to think about ho...
- Sat Oct 17, 2020 5:02 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 326166
Re: pY Alien Life - Discussion
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things,...
- Sat Oct 17, 2020 3:48 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 326166
Re: pY Alien Life - Discussion
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, ...
- Sat Oct 17, 2020 1:37 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 483428
Re: pY Raw Ores Discussion
Hello. Please add in the mod settings the ability to disable the initial area of a large amount of resources and the starter kit in the backpack. All this, of course, is undoubtedly useful, but personally, to all other difficulties, I have always liked the unpredictability of the start, followed by ...
- Mon Jun 15, 2020 5:38 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 13886
Re: Thanks, Py, and a couple of ideas.
Hello respected Pyanodon and everyone else. I apologize in advance for using the translator in the process of writing this post. In this topic, I made two suggestions for future game upgrades. One of them I called Py Transcendence - by my own easy inspiration I described a little the corresponding a...