Search found 9 matches
- Sat Dec 28, 2019 6:24 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 59148
Re: Friday Facts #327 - 2020 Vision
That said, I would have liked more explanation on the new tutorials and what exactly made them so problematic relative to the old ones; the FFF is rather vague and rather brief, only a single sentence mentioning "breaking progression". There were more problems, but these are those that ca...
- Tue Mar 05, 2019 11:03 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1824
- Views: 591218
Re: Simple Questions and Short Answers
Can anybody tell me, if the tooltip in the miners and the minimap, which shows the expected amount of ore, is calculated with or without the mining productivity bonus ?
- Mon Mar 04, 2019 10:58 pm
- Forum: Duplicates
- Topic: No red / green wires needed when placing a blueprint
- Replies: 1
- Views: 668
No red / green wires needed when placing a blueprint
maybe this is already known, but if you place a blueprint containing red / greed wires, you actually dont need to have them in your inventory to do so
- Mon Mar 04, 2019 10:50 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 43794
Re: Version 0.17.5
Was wondering: is the expected ressources tooltip taking the bonus into account or not? also the minimap tooltip, is it with mining prod bonus or without
- Thu Mar 29, 2018 7:52 am
- Forum: Ideas and Suggestions
- Topic: Where is my "Portable Nuclear Reactor" for my power armor?
- Replies: 8
- Views: 5963
Re: Where is my "Portable Nuclear Reactor" for my power armor?
Same idea here, i would suggest to make the personal power generation more "lore-friendly". The fusion reactor doesnt fit in the game because there is no such tech for the use in ure base. i would like to have a low tier generator for the personal armour, like personal steam generator, whi...
- Sat Aug 06, 2016 3:32 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Gandalf 1.0.0
- Replies: 12
- Views: 9489
Re: [MOD 0.12.x] Gandalf 1.0.0
is there any mod to do this trick? or maybe an update?
- Thu Mar 24, 2016 3:52 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 240104
Re: Uranium Power
Currently, I am planning each reactor to output up to 3000 MW-heat. Each steam-generator should be able to support up to 4 turbine-generators. 3000 MW-heat -> steam-generator (90%) -> 2700 MW-heat-steam -> turbine-generator (40%) -> 1080 MW-electric => Overall efficiency = 36%. Thus each turbine-ge...
- Thu Mar 24, 2016 7:08 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 240104
Re: Uranium Power
ah ok, i was thinking 72 mw with slight decay should be able to power more then one generator. in fact it works quite good in this 3 to 4 ratio but i havent peaked it out for very long time, so it might collaps at some time (as it did with a 1/2 or 2/3 ratio before :lol: ) so i will use them 1/1 in ...
- Thu Mar 24, 2016 12:17 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 240104
Re: Uranium Power
Thank you very much for this awesome mod. i always hated the need to build thousands of solar panels or pollute the world with steam boilers, so this is exactly what i needed! Works also very fine with the Air Filtering mod, because the Air Filter machines use crazy amounts of power... http://images...