Search found 9 matches
- Mon Jun 28, 2021 2:55 pm
- Forum: Gameplay Help
- Topic: Pick-A-Signal combinator?
- Replies: 39
- Views: 23734
Re: Pick-A-Signal combinator?
to come back to the original problem, i created this "pick a signal" monstrosity: 0eNrdWtGOqzYQ/Rc/trCKDYQQtZW26uvty31rdRURMmStgolss7rpKh/QD+mP9UtqwyZxiEkMSTdXXWlXAuzDjM94zozZN7QsathwyiSavyGaVUyg+e9vSNA1Swt9T243gOaISiiRh1ha6quUU/lSgqSZn1XlkrJUVhztPETZCr6iOd55VzFWkNEVcDsA2X3xEDBJJYXWouZiu2B...
Re: Tholins
that sounds like we would get back rocket parts. i thought well maybe it is just not shown in the capsules description and tried it out. but no, you do not get any back. rip :) so while that may be realistic, it kills the usage of tholins in my opinion. for 100 rocket parts (lets say built with prod...
Tholins
how are tholins supposed to work now? I understand that you get them from the payload the rocket returns. and you can reuse the tholin vessels, which i like.
but you still need to "pay" 100 rocket parts for 50k tholins, or am i missing something? that doesn't seem to be worth it at all.
but you still need to "pay" 100 rocket parts for 50k tholins, or am i missing something? that doesn't seem to be worth it at all.
- Sun May 24, 2020 2:43 pm
- Forum: PyMods
- Topic: Quartz => Glass (missing Syngas for Quartz Mining)
- Replies: 2
- Views: 1442
Re: Quartz => Glass (missing Syngas for Quartz Mining)
you shouldn't need syngas to mine quartz. the crystal mine only needs syngas for mining borax.
- Sat Feb 15, 2020 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: Burner Generator Entity Prototype has no Burner Prototype
- Replies: 2
- Views: 1975
Burner Generator Entity Prototype has no Burner Prototype
hi!
shouldn't the entity-prototype of the burner-generator have the burner_prototype field set?
/c game.print(game.entity_prototypes["burner-generator"].burner_prototype)
returns nil.
i don't know if thats a bug or feature
shouldn't the entity-prototype of the burner-generator have the burner_prototype field set?
/c game.print(game.entity_prototypes["burner-generator"].burner_prototype)
returns nil.
i don't know if thats a bug or feature
- Sat Feb 15, 2020 7:57 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 289413
Re: pY Alien Life - Discussion
why are there two separate buildings cadavericarum-mk02 and cadaveric-arum-mk02? one is in hightech and the other in alienlife. they seem to be very similar, but there are differences, e.g. in energy usage and module count.
i don't find a recipe to create the "cadaveric-arum-mk02".
i don't find a recipe to create the "cadaveric-arum-mk02".
- Sun Dec 01, 2019 6:38 am
- Forum: Technical Help
- Topic: performance stuttering question
- Replies: 3
- Views: 1516
Re: performance stuttering question
several people have apparently downloaded just one part of the multi part zip archive of my save... that is not supposed to work ;) just to be clear about it: - download both files - into the same directory - rename save2.zip to save.z01 (i was not able to upload the file with this name) - unzip sav...
- Wed Nov 27, 2019 5:53 am
- Forum: Technical Help
- Topic: performance stuttering question
- Replies: 3
- Views: 1516
Re: performance stuttering question
many thanks for looking into this. without mods the problem stays but gets reduced to stuttering of 200ms. the save was too big to upload in one file. to unpack download both files in one directory, then rename save2.zip to save.z01 and then unzip save.zip normally. used mods are (up to date version...
- Tue Nov 26, 2019 7:38 pm
- Forum: Technical Help
- Topic: performance stuttering question
- Replies: 3
- Views: 1516
performance stuttering question
hi, my current game has performance issues. i don't have experience with ups problems. my understanding was, that it shows as a somewhat stable lower framerate. but in my case it is different. most of the frames are fast (50-60ups), then some take ~700ms. i don't understand what the problem is. i do...