Search found 157 matches
- Mon Nov 30, 2020 6:53 pm
- Forum: Gameplay Help
- Topic: 1.1.2 How to disable border stripes?
- Replies: 12
- Views: 4981
Re: 1.1.2 How to disable border stripes?
there are really better sollution than stripes.
Care to show some examples? The noise effect before was much worse.
Also as before the effect can be changed with a simple one-line mod:
data.raw['utility-constants'].zoom_to_world_effect_strength = 0.1
Anything, that does not rely on ...
- Mon Nov 30, 2020 5:05 pm
- Forum: Gameplay Help
- Topic: 1.1.2 How to disable border stripes?
- Replies: 12
- Views: 4981
Re: 1.1.2 How to disable border stripes?
I really hope they remove these stripes, there are really better sollution than stripes. If there really has to be some kind of fade out, use a mask, but not stripes please.
- Mon Nov 30, 2020 4:49 pm
- Forum: Gameplay Help
- Topic: 1.1.2 How to disable border stripes?
- Replies: 12
- Views: 4981
1.1.2 How to disable border stripes?
Actually, there are stripes at the sceen border, that prevents player from reading the chat, is it possible to disable them?
- Fri Sep 04, 2020 8:52 am
- Forum: Gameplay Help
- Topic: Use blueprint from book without deleting the blueprint
- Replies: 6
- Views: 3154
Re: Use blueprint from book without deleting the blueprint
It's the old behavior of the last couple of years. I think there should be an option in the game setting, that switchs the behavior. It's way to too easy to "delete" blueprints by dropping them into inventory now.
- Fri Sep 04, 2020 2:53 am
- Forum: Gameplay Help
- Topic: Use blueprint from book without deleting the blueprint
- Replies: 6
- Views: 3154
Use blueprint from book without deleting the blueprint
How do i use a blueprint from the book (B-Key) and put it into my inventory without deleting the blueprint from the book? So i can use the blueprint in the next game again.
- Thu Sep 03, 2020 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Display the Server Name in Game (Multiplayer Feature Request)
- Replies: 2
- Views: 2403
Re: Display the Server Name in Game (Multiplayer Feature Request)
Is there a command to show servername now?
- Tue Aug 11, 2020 8:12 am
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 10
- Views: 2502
Re: Changing behavior of logistic network with items lower than 100% condition
The code stacking of different kind of items is presence already. You can stack different size of ammo clips, you can stack different size of science post, you can even stack different condition of item, for example 99% wall and 50% wall. So if you add a condition in the code, that 100% wall can be ...
- Mon Aug 10, 2020 9:48 am
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 10
- Views: 2502
Re: Changing behavior of logistic network with items lower than 100% condition
Actually, a 50% wall and a 100% wall are 2 different kind of items, for this reason, item filters should respec this, adding a checkbox with a single choice:
( ) Damaged
(x) Undamaged
( ) All
Inserter for example handle 50% wall and 100% as one type of item while processing machines say, that are ...
( ) Damaged
(x) Undamaged
( ) All
Inserter for example handle 50% wall and 100% as one type of item while processing machines say, that are ...
- Mon Aug 10, 2020 5:18 am
- Forum: Not a bug
- Topic: Damaged items block inserters from inserting undamaged items into Assemblers
- Replies: 6
- Views: 3121
Re: Damaged items block inserters from inserting undamaged items into Assemblers
But you can refrain from adding damaged items places where they can be used as crafting supplies.
But you have absolutly no control about these. If you use itemfilters, it ignores the condition, that is set to 100% as default (no health bar), but may deliver items below these 100% condition. I ...
- Sun Aug 09, 2020 7:57 pm
- Forum: Gameplay Help
- Topic: [0.18.45] Logistic Bots deliver wrong items to requester chest
- Replies: 4
- Views: 1819
Re: [0.18.45] Logistic Bots deliver wrong items to requester chest
How to keep them out of logistics, if there is no control to keep them out of logistics?Loewchen wrote: Sun Aug 09, 2020 12:20 pm There is no such thing as defining the items condition, keep damaged items out of logistics.
- Sun Aug 09, 2020 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 10
- Views: 2502
Changing behavior of logistic network with items lower than 100% condition
Actually, there is a big issue in the game, that is not clarified as bug, but cause weird behavior in your factory. For example, if you have an ammo clip, one with 5/10 and one with 6/10 ammo, you can mix without any problems. Also you can mix science flasks, that have different conditions. But if ...
- Sun Aug 09, 2020 7:18 am
- Forum: Gameplay Help
- Topic: [0.18.45] Logistic Bots deliver wrong items to requester chest
- Replies: 4
- Views: 1819
[0.18.45] Logistic Bots deliver wrong items to requester chest
https://youtu.be/fi5_kx2C9-4
In this case i have a logistic network running and have requested items with 100% condition, the issue is, they deliver wrong items, that does not match with its condition, cause the whole logistic network to fail.
In this case i have a logistic network running and have requested items with 100% condition, the issue is, they deliver wrong items, that does not match with its condition, cause the whole logistic network to fail.
- Sat Aug 08, 2020 10:10 pm
- Forum: Not a bug
- Topic: Damaged items block inserters from inserting undamaged items into Assemblers
- Replies: 6
- Views: 3121
Re: Damaged items block inserters from inserting undamaged items into Assemblers
how? You can't filter items by condition.Loewchen wrote: Fri Nov 15, 2019 11:42 am This is not a bug, to prevent it, do not use damaged items in your input.
- Sat Aug 08, 2020 11:48 am
- Forum: Duplicates
- Topic: [0.18.45] Damaged items on bus
- Replies: 3
- Views: 1599
Re: [0.18.45] Damaged items on bus
If i mix a 10% cond item and a 90% cond item, this stack will contain 2 items with 50% cond.
If i mix a 10% cond item and a 100% cond item, the stack could have 55% cond, if these stacks are inside a processing machine, not in player inventory.
There is a issue, that you dont see the condition of ...
If i mix a 10% cond item and a 100% cond item, the stack could have 55% cond, if these stacks are inside a processing machine, not in player inventory.
There is a issue, that you dont see the condition of ...
- Sat Aug 08, 2020 9:46 am
- Forum: Duplicates
- Topic: [0.18.45] Damaged items on bus
- Replies: 3
- Views: 1599
- Sat Aug 08, 2020 3:25 am
- Forum: Duplicates
- Topic: [0.18.45] Damaged items on bus
- Replies: 3
- Views: 1599
[0.18.45] Damaged items on bus
In the savegame, im sitting next the assembler that stops working while enough material is available. But there is a common issue, that belts and damage belts are different entities, that are not allowed to be mixed in an assembler like "damaged" science flasks and labs.
The issue is, there is no ...
The issue is, there is no ...
- Sat Jun 16, 2018 7:27 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 74618
Re: Friday Facts #247 - Pricing and its exploits
When is the release for the new game? Where i can preorder it?
- Thu May 03, 2018 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)
- Replies: 25
- Views: 13937
Re: [0.16.41] Melting CPU while in Mainmenu (constant 55%)
same problem, even when the game is paused and minimized (or on another virtual desktop in Win10)
Does it really need the spin locks?
Can't you guys just throw in a sleep(10ms) call in the main loop when the game is paused and out of focus?
No, it updates at 60 FPS in the main menu and while ...
Does it really need the spin locks?
Can't you guys just throw in a sleep(10ms) call in the main loop when the game is paused and out of focus?
No, it updates at 60 FPS in the main menu and while ...
- Thu May 03, 2018 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)
- Replies: 25
- Views: 13937
Re: [0.16.41] Melting CPU while in Mainmenu (constant 55%)
is it possible that the menu has no 60fps limit while ingame is a 60fps limit while vsynch is off?
- Thu May 03, 2018 5:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [0.16.41] Melting CPU while in Mainmenu (constant 55%)
- Replies: 25
- Views: 13937
Re: [0.16.41] Melting CPU while in Mainmenu (constant 55%)
you are right, was there a change lately that turned off VSync?
For example in 15.x Version everything is fine, i for myself havent played in the options lately. Is there a hotkey that switch VSync in the game that i may have smashed?
For example in 15.x Version everything is fine, i for myself havent played in the options lately. Is there a hotkey that switch VSync in the game that i may have smashed?