Search found 143 matches

by Tallinu
Mon Nov 25, 2024 3:21 am
Forum: Assigned
Topic: [Klonan] [2.0.20] Achievement list UI does not update progress bar while open
Replies: 0
Views: 253

[Klonan] [2.0.20] Achievement list UI does not update progress bar while open

This is obviously very minor, but it led to about a minute of confusion before I figured out what was going on.

1. What did you do?
I set up and started production of level 3 Speed, Efficiency, and Productivity modules at the same time, to get another three of the new achievements for non-space-age ...
by Tallinu
Sat Nov 23, 2024 10:18 am
Forum: Not a bug
Topic: [2.0.20] Rail network stuck after "fix"
Replies: 12
Views: 1753

Re: [2.0.20] Rail network stuck after "fix"

You don't have to give all item pickup stations the same name. In fact I think it's better not to.

For example, I have separate train groups for iron, copper, coal, stone, and uranium. Each group's schedule has a pickup station and a dropoff station, such as "Copper Pickup" and "Copper Dropoff ...
by Tallinu
Fri Nov 08, 2024 6:50 pm
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 17
Views: 6497

Re: Train interrupt "Destination full or no path" question


Definitely agree that this feels like a bug. It seems to me like the following is happening:

1. The train finishes its wait condition at the loading station
2. The train evaluates the next station on its schedule, and determines that station is full.
3. The train considers the unloading station ...
by Tallinu
Wed Nov 06, 2024 12:12 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections


Yeah=) I was a bit unsure which to add aswell. Do you think I should add all variants to the set up? Or just link the book? I can test all and add them


What I would do is separately list the basic setups of using four Multicross pieces, or four Multicross Expanded pieces, without mixing them ...
by Tallinu
Tue Nov 05, 2024 8:41 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections

I forgot to include direct blueprint links for you to test/post. And here's one for the Expanded variant as well, since it scores so differently.


20241105123915_1.jpg
0eNqtnU1vXceVRf8KwbEo3Pqu8jRAI4POJJ1Zd9CgJMYmIFMCSRlxB/7v/SjpPTLS2eRe1x4FkfWW6tau79rn1L/O37z/dPXx9vrm/vyHf52/u7p7e3v98f76w835D+d ...
by Tallinu
Mon Nov 04, 2024 2:49 am
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 17
Views: 6497

Re: Train interrupt "Destination full or no path" question

Here's what worked for me. I had to create an interrupt for each resource (I already had all loading stations and unloading stations for each resource using the same names, i.e. "Copper Pickup" for outposts and several "Copper Unload" stops at the base). The interrupt specifically checks if that ...
by Tallinu
Sat Nov 02, 2024 7:58 pm
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 75
Views: 45572

Re: Testbench for 3/4way intersections

Factoriointersection wrote: Fri Nov 01, 2024 1:39 pm Added support for legacy rails=)
Ahh, it wasn't the coterminating curves, it was the fact that they were still legacy... So adding a new straight rail at the end fixed it, but not for the reason I thought! :lol: Thanks!
by Tallinu
Sat Nov 02, 2024 4:30 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections

MultiCross 2.0!

Standard 6-car LHT and RHT versions tested with defaults get 100TPM in set 1 and 85 overall.
Expanded 6-car versions bump that up to 107 and 98.

This is all just two-lane blueprints for now, since those have always seemed to be the most practical of an already very large style of ...
by Tallinu
Fri Nov 01, 2024 5:04 am
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 75
Views: 45572

Re: Testbench for 3/4way intersections

Trying to use the new mod and scenario based testbench for the first time, and I'm very confused. Upon starting the scenario I get a gigantic "Migrated Content" window with every Space Age recipe being removed. Closing that, I have the testbench controls, and closing that, I have a completely blank ...
by Tallinu
Fri Nov 01, 2024 4:33 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections

You can still copy and paste "old rail" if you really have to tweak an existing setup.

Horizontal and vertical rails still match up, but diagonal old rail absolutely will not connect to new rail without first pasting an old curve to make it straight and then transitioning from that to new rail ...
by Tallinu
Thu Oct 31, 2024 10:20 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections


2.0 intersections!


Welp. Can't afford games right now, and was planning not to spend time on Factorio until I could get SA, but... Can't do it. Here I am redesigning my rail line blueprints for the new 2.0 rails and longer big pole wire length, and then I thought, "hey, what's going on in this ...
by Tallinu
Wed Oct 30, 2024 11:52 am
Forum: Bug Reports
Topic: [2.0.11] Rebind use to left click breaks spidertron remote
Replies: 7
Views: 1059

Re: [2.0.11] Rebind use to left click breaks spidertron remote


The reason "use-item" was re-bound to right click by default is so you don't left-click to open an entity GUI and throw grenades at it instead.


Except that way back when (some years ago, way before 1.0), opening entity GUIs had been right-click, not left, using items in hand was right-click ...
by Tallinu
Sat Oct 26, 2024 10:46 pm
Forum: Bug Reports
Topic: [2.0.11] Rebind use to left click breaks spidertron remote
Replies: 7
Views: 1059

Re: [2.0.11] Rebind use to left click breaks spidertron remote

I came looking for this issue, but for me it was caused by the blueprint selection controls which drag boxes, such as "Select for blueprint" and "Select for deconstruction cancellation".

If any of these controls which drag a box are bound to Right-click or Shift + Right-click, this appears to ...
by Tallinu
Fri Jul 12, 2024 11:29 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 30795

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Thank you SO MUCH for finally buffing inserters like this! It has driven me crazy every time I ran into that issue.

Oh and the display panels look pretty spiffy too. :D
by Tallinu
Sat Oct 07, 2023 9:58 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 46075

Re: Friday Facts #379 - Abstract rewiring

Along the lines of train improvements and UI interaction improvements, I hope that assigning filters to train cargo wagons will become easier. Being able to drag across multiple slots instead of having to click them individually, like you can do when copying and pasting recipes between machines ...
by Tallinu
Sun Oct 01, 2023 3:13 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections

Oh yes. Too bad it's only straight horizontal and vertical for the ramps, but still!

It's a "mod" as much as the rest of the expansion content will be a mod but that's just so you can enable and disable it really. The bits that require the expansion like ramps will need to be clearly marked as such ...
by Tallinu
Sat Sep 30, 2023 8:58 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 130927

Re: Friday Facts #378 - Trains on another level




Additionally, as this is a radical game-alteration, not having it be vanilla feels like they are essentially forcing you to buy the DLC to make the planetside game easier on yourself, enabling you to avoid at least some types of junctions and all the signaling and other things involved, as ...
by Tallinu
Fri Sep 29, 2023 6:48 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 130927

Re: Friday Facts #378 - Trains on another level

Holy cow! Are we done with the railway surprises now, or do you have more coming?! :o :lol: :D


It would be neat if big electric poles also received similar treatment to the rail supports by being one of the only entities that can be placed on water, though that's more of an aesthetic desire than ...
by Tallinu
Sat Sep 23, 2023 1:02 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 478
Views: 275499

Re: 3 and 4 way intersections

So. Today's FFF (#377) on rail changes. (Insert George Takei "Oh my!" here. I can neither confirm nor deny the reports of uncontrolled giggling.)

Seriously though, holy crap that's going to make things interesting for intersection design.
by Tallinu
Sun Sep 10, 2023 5:32 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 255798

Re: Friday Facts #375 - Quality

This sounds amazing. Can't wait to try out that legendary power armor and spidertrons!

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