Search found 141 matches
- Fri Nov 08, 2024 6:50 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2898
Re: Train interrupt "Destination full or no path" question
Definitely agree that this feels like a bug. It seems to me like the following is happening: 1. The train finishes its wait condition at the loading station 2. The train evaluates the next station on its schedule, and determines that station is full. 3. The train considers the unloading station to ...
- Wed Nov 06, 2024 12:12 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
Yeah=) I was a bit unsure which to add aswell. Do you think I should add all variants to the set up? Or just link the book? I can test all and add them What I would do is separately list the basic setups of using four Multicross pieces, or four Multicross Expanded pieces, without mixing them, so th...
- Tue Nov 05, 2024 8:41 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
I forgot to include direct blueprint links for you to test/post. And here's one for the Expanded variant as well, since it scores so differently. 20241105123915_1.jpg 0eNqtnU1vXceVRf8KwbEo3Pqu8jRAI4POJJ1Zd9CgJMYmIFMCSRlxB/7v/SjpPTLS2eRe1x4FkfWW6tau79rn1L/O37z/dPXx9vrm/vyHf52/u7p7e3v98f76w835D+d/+nBz...
- Mon Nov 04, 2024 2:49 am
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2898
Re: Train interrupt "Destination full or no path" question
Here's what worked for me. I had to create an interrupt for each resource (I already had all loading stations and unloading stations for each resource using the same names, i.e. "Copper Pickup" for outposts and several "Copper Unload" stops at the base). The interrupt specificall...
- Sat Nov 02, 2024 7:58 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 40815
Re: Testbench for 3/4way intersections
Ahh, it wasn't the coterminating curves, it was the fact that they were still legacy... So adding a new straight rail at the end fixed it, but not for the reason I thought! Thanks!
- Sat Nov 02, 2024 4:30 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
MultiCross 2.0! Standard 6-car LHT and RHT versions tested with defaults get 100TPM in set 1 and 85 overall. Expanded 6-car versions bump that up to 107 and 98. This is all just two-lane blueprints for now, since those have always seemed to be the most practical of an already very large style of in...
- Fri Nov 01, 2024 5:04 am
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 40815
Re: Testbench for 3/4way intersections
Trying to use the new mod and scenario based testbench for the first time, and I'm very confused. Upon starting the scenario I get a gigantic "Migrated Content" window with every Space Age recipe being removed. Closing that, I have the testbench controls, and closing that, I have a complet...
- Fri Nov 01, 2024 4:33 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
You can still copy and paste "old rail" if you really have to tweak an existing setup. Horizontal and vertical rails still match up, but diagonal old rail absolutely will not connect to new rail without first pasting an old curve to make it straight and then transitioning from that to new ...
- Thu Oct 31, 2024 10:20 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
2.0 intersections! Welp. Can't afford games right now, and was planning not to spend time on Factorio until I could get SA, but... Can't do it. Here I am redesigning my rail line blueprints for the new 2.0 rails and longer big pole wire length, and then I thought, "hey, what's going on in this...
- Wed Oct 30, 2024 11:52 am
- Forum: Bug Reports
- Topic: [2.0.11] Rebind use to left click breaks spidertron remote
- Replies: 5
- Views: 270
Re: [2.0.11] Rebind use to left click breaks spidertron remote
The reason "use-item" was re-bound to right click by default is so you don't left-click to open an entity GUI and throw grenades at it instead. Except that way back when (some years ago, way before 1.0), opening entity GUIs had been right-click, not left, using items in hand was right-cli...
- Sat Oct 26, 2024 10:46 pm
- Forum: Bug Reports
- Topic: [2.0.11] Rebind use to left click breaks spidertron remote
- Replies: 5
- Views: 270
Re: [2.0.11] Rebind use to left click breaks spidertron remote
I came looking for this issue, but for me it was caused by the blueprint selection controls which drag boxes, such as "Select for blueprint" and "Select for deconstruction cancellation". If any of these controls which drag a box are bound to Right-click or Shift + Right-click, th...
- Fri Jul 12, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21908
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Thank you SO MUCH for finally buffing inserters like this! It has driven me crazy every time I ran into that issue.
Oh and the display panels look pretty spiffy too.
Oh and the display panels look pretty spiffy too.
- Sat Oct 07, 2023 9:58 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 36850
Re: Friday Facts #379 - Abstract rewiring
Along the lines of train improvements and UI interaction improvements, I hope that assigning filters to train cargo wagons will become easier. Being able to drag across multiple slots instead of having to click them individually, like you can do when copying and pasting recipes between machines, wou...
- Sun Oct 01, 2023 3:13 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
Oh yes. Too bad it's only straight horizontal and vertical for the ramps, but still! It's a "mod" as much as the rest of the expansion content will be a mod but that's just so you can enable and disable it really. The bits that require the expansion like ramps will need to be clearly marke...
- Sat Sep 30, 2023 8:58 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105713
Re: Friday Facts #378 - Trains on another level
Additionally, as this is a radical game-alteration, not having it be vanilla feels like they are essentially forcing you to buy the DLC to make the planetside game easier on yourself, enabling you to avoid at least some types of junctions and all the signaling and other things involved, as mentione...
- Fri Sep 29, 2023 6:48 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105713
Re: Friday Facts #378 - Trains on another level
Holy cow! Are we done with the railway surprises now, or do you have more coming?! :o :lol: :D It would be neat if big electric poles also received similar treatment to the rail supports by being one of the only entities that can be placed on water, though that's more of an aesthetic desire than any...
- Sat Sep 23, 2023 1:02 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
So. Today's FFF (#377) on rail changes. (Insert George Takei "Oh my!" here. I can neither confirm nor deny the reports of uncontrolled giggling.)
Seriously though, holy crap that's going to make things interesting for intersection design.
Seriously though, holy crap that's going to make things interesting for intersection design.
- Sun Sep 10, 2023 5:32 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196368
Re: Friday Facts #375 - Quality
This sounds amazing. Can't wait to try out that legendary power armor and spidertrons!
- Sun Jul 31, 2022 9:11 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
Alright. That looks good, thanks!
- Sat Jul 30, 2022 11:31 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215708
Re: 3 and 4 way intersections
Glad to hear it, I got my start on these in basically the same way! :D Your logic is quite reasonable, and I was mostly joking anyway. I wonder if you could put in a header at the 92 position for "MultiCross Expanded: 92" with a "See below" link to the spot the existing entry is ...