Search found 32 matches

by jmurrayufo
Fri Aug 14, 2020 4:29 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 79675

Re: Version 1.0.0

Congratulations! Thanks to all the devs for all your hard work. You've made something truly amazing. You've captured weeks of my life and given us all something to love and enjoy.
by jmurrayufo
Tue Aug 11, 2020 4:53 pm
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 12225

Re: Version 0.18.47

Hey look, my bug got fixed! Gotta love personalized software releases!

Thanks for the awesome support and work guys!
by jmurrayufo
Mon Aug 10, 2020 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.46] Cannot edit Upgrade Planners in library
Replies: 1
Views: 1217

[kovarex][0.18.46] Cannot edit Upgrade Planners in library

Steps to reproduce:

- Create upgrade planner (with or without items assigned)
- Place in blueprint library
- Attempt to edit
- Edits cannot be saved (Pressing escape, copying the result, editing the title to accept, all fail)
by jmurrayufo
Fri Mar 20, 2020 6:50 pm
Forum: Duplicates
Topic: [0.18.15] Infinite Research Shows Progress Wrongly
Replies: 1
Views: 438

[0.18.15] Infinite Research Shows Progress Wrongly

See attached image. Progress for a given research is synced across both the current and next level of research, even though the next level hasn't started. Purely graphical issue, not actual research being done on higher levels.
by jmurrayufo
Fri Mar 20, 2020 3:56 pm
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 11210

Re: Version 0.18.15

ENTER key can now be used to confirm the small "Set request" pop-up windows.
Huzza for fast turn around QOL!
by jmurrayufo
Wed Feb 12, 2020 12:14 am
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 9168

Re: Version 0.18.6

Always love the quick turnarounds even during the experimental phases.
by jmurrayufo
Fri Jun 28, 2019 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.52] Temporary train stop doesn't respect indexing
Replies: 1
Views: 2529

[kovarex] [0.17.52] Temporary train stop doesn't respect indexing

Bug: It seems the indexing of temporary train stops is not maintained when they are reordered. In some conditions, changing the wait conditions to one temp stop can cause others to pick up the changes. Steps: Give train simple order list (in my example, go to a single station and wait 30 seconds of ...
by jmurrayufo
Sun Jun 09, 2019 9:04 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 15540

Re: Version 0.17.47

steinio wrote: ↑
Sun Jun 09, 2019 3:13 pm
Hey i lost track about the new fluid dynamics.
Is it implemented now or is there a plan for doing it?
I think there are some threading optimizations in place, but the new fluid system had something very very wrong with it and as far as I can tell, it's never been in the 0.17 releases.
by jmurrayufo
Fri Jun 07, 2019 4:03 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 15540

Re: Version 0.17.47

Love to see how fast the team turns around these emergency fixes when something sneaks through. Thanks!
by jmurrayufo
Fri Mar 15, 2019 11:50 pm
Forum: Resolved Problems and Bugs
Topic: 0.17.13 Temporary Train Station only working after 2nd temp station created!
Replies: 7
Views: 2546

Re: 0.17.13 Temporary Train Station only working after 2nd temp station created!

Same issue here on 0.17.14. Workarounds above seem to all correct the issue.
by jmurrayufo
Tue Mar 12, 2019 3:57 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 4485

Re: Version 0.17.11

I know this seems like a silly little thing, but when you guys release version, you should start with version .01 or .001. If you start with 0.17.1 and move to 0.17.9. your next release of 0.17.10 will suddenly jump up and throw all the previous releases out of order. I noticed this because it is h...
by jmurrayufo
Wed Mar 06, 2019 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17] update from 0.17 to 0.17.1 gives error
Replies: 9
Views: 2756

Re: [0.17.0] Automatic updater crashes

While it might not be the most ideal place to get that information, the patch notes have mentioned it for each release that I've seen (viewtopic.php?f=3&t=66854).

The joys of playing on experimental releases! Weee!
by jmurrayufo
Wed Mar 06, 2019 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Undo does not restore circuit connections
Replies: 3
Views: 1712

Re: [kovarex] [0.17.4] Undo does not restore circuit connections

Thanks for the fix! Ctrl+Z is a game changing feature for my clumsy game play, and this was the only part of it that I've found that didn't seem to work right.

You guys are awesome!
by jmurrayufo
Sat Mar 02, 2019 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.4] Can open console in tech screen
Replies: 1
Views: 1432

[Oxyd] [0.17.4] Can open console in tech screen

While the tech screen is open, you can press ` (Or w/e shortcut key you use) and open the LUA console. From there, you cannot type or close it until you leave the tech screen.

Minor issue, but seems odd to behave that way.
by jmurrayufo
Sat Mar 02, 2019 7:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Undo does not restore circuit connections
Replies: 3
Views: 1712

[kovarex] [0.17.4] Undo does not restore circuit connections

Problem: Pressing ctrl+z (Undo) after removing an entity with a circuit connection restores the item, but not the circuit connections it had (even though the other entities are still correctly placed). Expected behavior: Undo should restore affected entities to their previous states. Tested on: 0.17...
by jmurrayufo
Fri Mar 01, 2019 9:09 pm
Forum: Logistic Train Network
Topic: Locked Slots confusion
Replies: 5
Views: 1035

Re: Locked Slots confusion

Ah, so this needs to be used in conjunction with limiting inserters to have meaningful effect?
by jmurrayufo
Fri Mar 01, 2019 8:44 pm
Forum: Logistic Train Network
Topic: Locked Slots confusion
Replies: 5
Views: 1035

Locked Slots confusion

Not sure if this is a bug with the 0.17.x updates, or if I just don't know how to use LTN yet. As a full disclosure, this is my first time playing with the mod so this very well could be a misunderstanding on my part. As far as I can tell, "Locked Slots" doesn't work. My test setup is as f...
by jmurrayufo
Thu Feb 28, 2019 7:52 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 23683

Re: Version 0.17.3

Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before. Could anyone offer an EILI5 on this? If you build a rail circle with one station but no signals, the train will now allo...
by jmurrayufo
Thu Feb 28, 2019 7:37 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 23683

Re: Version 0.17.3

Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before.
Could anyone offer an EILI5 on this?

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