Search found 32 matches
- Fri Aug 14, 2020 4:29 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 108035
Re: Version 1.0.0
Congratulations! Thanks to all the devs for all your hard work. You've made something truly amazing. You've captured weeks of my life and given us all something to love and enjoy.
- Tue Aug 11, 2020 4:53 pm
- Forum: Releases
- Topic: Version 0.18.47
- Replies: 19
- Views: 16606
Re: Version 0.18.47
Hey look, my bug got fixed! Gotta love personalized software releases!
Thanks for the awesome support and work guys!
Thanks for the awesome support and work guys!
- Mon Aug 10, 2020 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.46] Cannot edit Upgrade Planners in library
- Replies: 1
- Views: 2059
[kovarex][0.18.46] Cannot edit Upgrade Planners in library
Steps to reproduce:
- Create upgrade planner (with or without items assigned)
- Place in blueprint library
- Attempt to edit
- Edits cannot be saved (Pressing escape, copying the result, editing the title to accept, all fail)
- Create upgrade planner (with or without items assigned)
- Place in blueprint library
- Attempt to edit
- Edits cannot be saved (Pressing escape, copying the result, editing the title to accept, all fail)
- Fri Mar 20, 2020 6:50 pm
- Forum: Duplicates
- Topic: [0.18.15] Infinite Research Shows Progress Wrongly
- Replies: 1
- Views: 925
[0.18.15] Infinite Research Shows Progress Wrongly
See attached image. Progress for a given research is synced across both the current and next level of research, even though the next level hasn't started. Purely graphical issue, not actual research being done on higher levels.
- Fri Mar 20, 2020 3:56 pm
- Forum: Releases
- Topic: Version 0.18.15
- Replies: 17
- Views: 14766
Re: Version 0.18.15
Huzza for fast turn around QOL!ENTER key can now be used to confirm the small "Set request" pop-up windows.
- Wed Feb 12, 2020 12:14 am
- Forum: Releases
- Topic: Version 0.18.6
- Replies: 4
- Views: 10836
Re: Version 0.18.6
Always love the quick turnarounds even during the experimental phases.
- Fri Jun 28, 2019 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.52] Temporary train stop doesn't respect indexing
- Replies: 1
- Views: 3379
[kovarex] [0.17.52] Temporary train stop doesn't respect indexing
Bug: It seems the indexing of temporary train stops is not maintained when they are reordered. In some conditions, changing the wait conditions to one temp stop can cause others to pick up the changes. Steps: Give train simple order list (in my example, go to a single station and wait 30 seconds of ...
- Sun Jun 09, 2019 9:04 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 21142
Re: Version 0.17.47
I think there are some threading optimizations in place, but the new fluid system had something very very wrong with it and as far as I can tell, it's never been in the 0.17 releases.
- Fri Jun 07, 2019 4:03 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 21142
Re: Version 0.17.47
Love to see how fast the team turns around these emergency fixes when something sneaks through. Thanks!
- Fri Jun 07, 2019 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.46] Game freezes and crashes after entering a train
- Replies: 6
- Views: 2902
Re: [kovarex] [0.17.46] Game freezes and crashes after entering a train
Welp, that matches our crash!
- Fri Mar 15, 2019 11:50 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17.13 Temporary Train Station only working after 2nd temp station created!
- Replies: 7
- Views: 4176
Re: 0.17.13 Temporary Train Station only working after 2nd temp station created!
Same issue here on 0.17.14. Workarounds above seem to all correct the issue.
- Tue Mar 12, 2019 3:57 am
- Forum: Ideas and Suggestions
- Topic: Change Factorio's numeric versionning system
- Replies: 38
- Views: 10243
Re: Version 0.17.11
I know this seems like a silly little thing, but when you guys release version, you should start with version .01 or .001. If you start with 0.17.1 and move to 0.17.9. your next release of 0.17.10 will suddenly jump up and throw all the previous releases out of order. I noticed this because it is h...
- Wed Mar 06, 2019 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17] update from 0.17 to 0.17.1 gives error
- Replies: 9
- Views: 4714
Re: [0.17.0] Automatic updater crashes
While it might not be the most ideal place to get that information, the patch notes have mentioned it for each release that I've seen (viewtopic.php?f=3&t=66854).
The joys of playing on experimental releases! Weee!
The joys of playing on experimental releases! Weee!
- Wed Mar 06, 2019 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] Undo does not restore circuit connections
- Replies: 3
- Views: 2788
Re: [kovarex] [0.17.4] Undo does not restore circuit connections
Thanks for the fix! Ctrl+Z is a game changing feature for my clumsy game play, and this was the only part of it that I've found that didn't seem to work right.
You guys are awesome!
You guys are awesome!
- Sat Mar 02, 2019 11:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.4] Can open console in tech screen
- Replies: 1
- Views: 2296
[Oxyd] [0.17.4] Can open console in tech screen
While the tech screen is open, you can press ` (Or w/e shortcut key you use) and open the LUA console. From there, you cannot type or close it until you leave the tech screen.
Minor issue, but seems odd to behave that way.
Minor issue, but seems odd to behave that way.
- Sat Mar 02, 2019 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] Undo does not restore circuit connections
- Replies: 3
- Views: 2788
[kovarex] [0.17.4] Undo does not restore circuit connections
Problem: Pressing ctrl+z (Undo) after removing an entity with a circuit connection restores the item, but not the circuit connections it had (even though the other entities are still correctly placed). Expected behavior: Undo should restore affected entities to their previous states. Tested on: 0.17...
- Fri Mar 01, 2019 9:09 pm
- Forum: Logistic Train Network
- Topic: Locked Slots confusion
- Replies: 5
- Views: 2327
Re: Locked Slots confusion
Ah, so this needs to be used in conjunction with limiting inserters to have meaningful effect?
- Fri Mar 01, 2019 8:44 pm
- Forum: Logistic Train Network
- Topic: Locked Slots confusion
- Replies: 5
- Views: 2327
Locked Slots confusion
Not sure if this is a bug with the 0.17.x updates, or if I just don't know how to use LTN yet. As a full disclosure, this is my first time playing with the mod so this very well could be a misunderstanding on my part. As far as I can tell, "Locked Slots" doesn't work. My test setup is as f...
- Thu Feb 28, 2019 7:52 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 31861
Re: Version 0.17.3
Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before. Could anyone offer an EILI5 on this? If you build a rail circle with one station but no signals, the train will now allo...
- Thu Feb 28, 2019 7:37 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 31861
Re: Version 0.17.3
Could anyone offer an EILI5 on this?Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before.