Search found 4 matches

by catsup8
Tue Dec 29, 2020 12:06 am
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 50204

Re: [MOD 0.16 - 1.0] Realistic Electric Trains

There are some typos in his path code, not sure how it worked enough for him to release unless it only works if the original old mod is also installed? Changes I made to fix it: - In data.lua, change line 3 to mod = "Realistic_Electric_Trains_fix" - In prototypes/data.lua, change the path...
by catsup8
Mon Dec 28, 2020 1:27 pm
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 50204

Re: [MOD 0.16 - 1.0] Realistic Electric Trains

After updates for 1.1 made by @GeneralTank, I got this error

Image

I used Vehicle Grid mod alongside RET. I restarted the game and during loading it crashes. Is it possible that there's some naming conflict?
by catsup8
Sat Dec 26, 2020 11:49 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68608

Re: [MOD 1.0] Inventory Sensor

I found a bug after the latest update. I have a train with opposing locomotives, and when I tried to decouple it, the game threw an error Error while running event Inventory Sensor::script_raised_built (ID 77) __Inventory Sensor__/control.lua:105: attempt to index field 'created_entity' (a nil value...
by catsup8
Mon Nov 18, 2019 10:53 am
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 50204

Re: [MOD 0.16, 0.17] Realistic Electric Trains

This is cool.

I have a suggestion. Could you add some regenerative braking capabilities as an internal feature of the train (say for the Mk.2 locos) or as an external module?

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