Search found 13 matches
- Sat Oct 26, 2024 6:33 am
- Forum: Gameplay Help
- Topic: How can I reposition GUI elements around?
- Replies: 1
- Views: 189
How can I reposition GUI elements around?
I'm new back to Factorio after several years with the Space expansion. I'm finding the game unplayable in Fullscreen on new wider monitors. I posted this Improvement Suggestion, https://forums.factorio.com/viewtopic.php?p=625204#p625204 , but the more I think about how popular Factorio is and how la...
- Fri Oct 25, 2024 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Better Wide monitor experience via separate resolution for floated UI layer
- Replies: 0
- Views: 140
Better Wide monitor experience via separate resolution for floated UI layer
TL;DR Improve the configuration experience for (ultra) wide monitors by having by separating the 'fixed' position UI elements into a layer with its own configurable resolution dimensions separate form the full-screen world/canvas resolution underneath. (Typically same vertical resolution but narrow...
- Fri Dec 27, 2019 9:29 pm
- Forum: Off topic
- Topic: Watching Star Trek Voyager is making me twitchy!
- Replies: 1
- Views: 2697
Watching Star Trek Voyager is making me twitchy!
I'm watching Star Trek Voyager while playing through some waiting periods in my factorio's progression. But every time someone buzzes a door on Voyager the sound effect makes me think I'm under attack by critters!
- Fri Dec 20, 2019 5:38 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Re: Better logic design for 'elastic' hysteresis?
I'm having loads of fun thanks. You've been very helpful. Not sure I would have engaged with catering for a varying turning point if it hadn't been for your discussion. I've also learnt some more or had my knowledge refreshed looking up some of the terms you've covered. I've had fun!
- Fri Dec 20, 2019 5:27 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Re: Better logic design for 'elastic' hysteresis?
... looking at a circuit where the measurement (such as daylight) went from 0->100%->0% guaranteed every cycle (as long as it can cycle, har har). If it did, we can use a condition of "rising" and "falling" because those can be determined once and the state kept until we reach t...
- Thu Dec 19, 2019 6:41 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Re: Better logic design for 'elastic' hysteresis?
I know this reply is a bit late but the points above are of interest and while I can't answer them perhaps I can provide relevant comment. ... I'd question how applicable it is to come up with a digital elastic hysteresis device for one reason: a rubber band has an analog output state, length. If we...
- Sat Dec 14, 2019 10:58 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Re: Better logic design for 'elastic' hysteresis?
Hi Honktown, thanks for the feedback. I've been checking out your blueprints, and one of the things I noticed, was I think these are specific kinds of elastic hysteresis behaviors (or not exactly the same), but what was designed wasn't exactly "configurable". Not sure if that matters. ... ...
- Sat Dec 14, 2019 8:01 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Re: Better logic design for 'elastic' hysteresis?
Even more awesome thanks!
That's just got to be the perfect solution. Easily maintainable too. (Still trying to understand it but I'm getting there )
That's got to be the optimal solution though!
- Sat Dec 14, 2019 6:21 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Re: Better logic design for 'elastic' hysteresis?
... Here is my blueprint. It follows same logic as yours, but saves 2 combinators. ... Awesome! Thanks DaveMcW. I suppose at some level the logic equates to the same the function demonstrates the same, but the maths is beyond me. To me it appears as only just some of the principles are the same. Th...
- Sat Dec 14, 2019 5:32 pm
- Forum: Technical Help
- Topic: How can I get Windows system scaling to work with Factorio on 0.17?
- Replies: 2
- Views: 1150
Re: How can I get Windows system scaling to work with Factorio on 0.17?
Hi, I wouldn't be surprised if you can't. At least not out of the box as it were. You could try the following config.ini [graphics] setting although I can't tell if this is doing anything: render-in-native-resolution=false See https://forums.factorio.com/viewtopic.php?t=9300#p74253 for leads where/h...
- Sat Dec 14, 2019 3:49 pm
- Forum: Gameplay Help
- Topic: Better logic design for 'elastic' hysteresis?
- Replies: 12
- Views: 4559
Better logic design for 'elastic' hysteresis?
Background I am trying to come up with a light sensor which better suits my needs, it comes on early as light rises, and goes off early as light falls. However, this post is not really interested in that particular end goal. Now at first sight it seemed like I needed some combinator logic which exp...
- Tue Nov 19, 2019 11:04 pm
- Forum: Balancing
- Topic: Cost of signal filtering
- Replies: 9
- Views: 4730
Re: Cost of signal filtering
When you say signal filtering, are you talking about extracting 1 signal from a wire that contains many signals? ... If that's what you meant, it's achieveable in 1 combinator. But I suspect I misunderstood you..? Hi BattleFluffy thanks for the response. I don't think you misunderstood me. Rather I...
- Sat Nov 16, 2019 12:40 pm
- Forum: Balancing
- Topic: Cost of signal filtering
- Replies: 9
- Views: 4730
Cost of signal filtering
This change would be considerable so I doubt that on balance it would be worth while to what is an almost perfect game as vanilla. Furthermore, mods either exist or could be written to achieve this if it bothers me that much. I just have an irrational prejudice that modding is almost like cheating. ...