Search found 8 matches

by Lofty
Fri Nov 15, 2024 7:24 am
Forum: Ideas and Suggestions
Topic: Landmine/Frisbee Slinger Turret
Replies: 0
Views: 154

Landmine/Frisbee Slinger Turret

TL;DR
Mechanical arm that slings landmines like a clay pigeon thrower as an alternative to (or sidegrade from) rocket turrets.

What?
Example of a clay pigeon thrower.
Example of how this might be used in Factorio
(Context for the link above)

Possible uses:

Replacing landmines in an ...
by Lofty
Fri Nov 15, 2024 4:16 am
Forum: Videos
Topic: Escape Successful
Replies: 1
Views: 529

Escape Successful

Recorded my first trip to the edge of the solar system.
The game struggled to top 20 FPS for the trip, but my ship made it there and back on its first try.

If that was 100000 km I'm not sure how someone would make it 4000000, but I'm happy with the results I got.
292 hours, vanilla. Enjoy the ...
by Lofty
Wed Nov 06, 2024 9:54 pm
Forum: Duplicates
Topic: [2.0.14] Unfinished terrain generation visible if cargo pods are dropped to a planet's surface before any players
Replies: 1
Views: 227

[2.0.14] Unfinished terrain generation visible if cargo pods are dropped to a planet's surface before any players

Didn't see this particular topic when looking through search results for 'cargo pod'.

Observed behavior:
Dropping a cargo pod to a planet's surface reveals the terrain, but the terrain does not finish generating.

Expected behavior:
Revealed terrain should be finalized.

Frequency:
Always ...
by Lofty
Wed Nov 06, 2024 3:07 am
Forum: Ideas and Suggestions
Topic: Quick changing of quality when mousing over filters and requests
Replies: 3
Views: 477

Re: Quick changing of quality when mousing over filters and requests


And while I have you here and thinking about this, this would be a nice addition as well:

Clicking here should check "Use filters" and open the item selection window:

10-29-2024, 18-13-36.png

This would save a lot of time for those of us who don't like using blueprints and set up tons of ...
by Lofty
Wed Nov 06, 2024 2:26 am
Forum: Ideas and Suggestions
Topic: Wired artillery send signals to indicate targets are in range
Replies: 0
Views: 149

Wired artillery send signals to indicate targets are in range

TL;DR
Artillery should tell the circuit network what they are currently targeting.

What?
Wired artillery do not currently have any way to tell the circuit network that there are targets in range.

Why?
Importing tungsten across multiple planets means the available artillery shell supply is ...
by Lofty
Sun Nov 03, 2024 10:14 pm
Forum: Duplicates
Topic: [2.0.14] Space Station Starter Packs with rarity > normal unusable
Replies: 1
Views: 233

[2.0.14] Space Station Starter Packs with rarity > normal unusable

Searches for 'space station starter pack' yield no results in advanced search.

Observed behavior:
I am unable to create a space station using a Space Station Starter Pack with a rarity greater than normal.

Expected behavior:
I expected the Space Station Starter Pack to create a new space ...
by Lofty
Thu Sep 10, 2020 10:59 pm
Forum: Minor issues
Topic: [1.0.0] Fish collect at the edges of active chunks over time
Replies: 1
Views: 1083

[1.0.0] Fish collect at the edges of active chunks over time

Hey friends,
We noticed on our multiplayer vanilla server that fish are starting to pile up along chunk boundaries near our railways.
Our current hypothesis is that we have angered them in some way.

1. What did you do?
We have high traffic railways around a low traffic lake.

2. What happened?
Fish ...
by Lofty
Fri Nov 15, 2019 8:23 am
Forum: Not a bug
Topic: Damaged items block inserters from inserting undamaged items into Assemblers
Replies: 6
Views: 2990

Damaged items block inserters from inserting undamaged items into Assemblers

[0.17.74] (build 47523, win64, steam)

Expected behavior:
Damaged items cannot be used as crafting components in Assemblers.

Observed behavior:
Damaged items block insertion of undamaged items into Assemblers.

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