Search found 11 matches

by 7spoons
Tue Dec 06, 2022 6:04 am
Forum: Resolved Problems and Bugs
Topic: [1.1.72] MacOS - display freezes after minimize/restore
Replies: 5
Views: 2367

Re: [1.1.72] MacOS - display freezes after minimize/restore

Update - I found a workaround: 1. Launch factorio app in windowed mode 2. When the app is at the game menu, click on minimize button (-) in top left corner, note the app window minimized to the dock. 3. Click on the factorio app icon in the dock to restore. Note that after the window comes back, men...
by 7spoons
Mon Nov 28, 2022 2:46 am
Forum: Resolved Problems and Bugs
Topic: [1.1.72] MacOS - display freezes after minimize/restore
Replies: 5
Views: 2367

Re: [1.1.72] MacOS - display freezes after minimize/restore

Update: If fullscreen + minimize on focus lost is enabled in graphics settings, option-tabbing out and then clicking on dock icon to restore works fine. I can only repro in windowed mode. In windowed mode, however, it happens 100% of the time. Note that when minimized from full-screen, dock shows ge...
by 7spoons
Sat Nov 26, 2022 3:47 am
Forum: Resolved Problems and Bugs
Topic: [1.1.72] MacOS - display freezes after minimize/restore
Replies: 5
Views: 2367

[1.1.72] MacOS - display freezes after minimize/restore

Steps: 1. Launch the app in windowed mode 2. At the main game menu - click on the window minimize button in top left corner (-) note the window minimizes to the dock 3. Click on the icon in dock to restore the window back. Result: game menu no longer responds to mouseover; background animation freez...
by 7spoons
Thu May 28, 2020 7:20 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 143729

Re: [MOD 0.18] KRASTORIO^2

Also in 0.18.28 creep collector no longer works. Used to work in 0.18.27.
by 7spoons
Thu May 28, 2020 6:35 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 143729

Re: [MOD 0.18] KRASTORIO^2

7spoons wrote: ↑
Thu May 28, 2020 6:33 pm
SHIFT-L on a fast inserter used to work fine in 0.18.27. No longer works in 0.18.28 - crashes the game.
Also, fast inserters that were shortened in 0.18.27 are fine in 0.18.28 - they remain short and continue to work. However I can't shorten new ones anymore.
by 7spoons
Thu May 28, 2020 6:33 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 143729

Re: [MOD 0.18] KRASTORIO^2

7spoons wrote: ↑
Thu May 28, 2020 6:12 pm
It looks like SHIFT-L on a long inserter causes a crash, at least in 0.18.28 (haven't tried before).
SHIFT-L on a fast inserter used to work fine in 0.18.27. No longer works in 0.18.28 - crashes the game.
by 7spoons
Thu May 28, 2020 6:12 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 143729

Re: [MOD 0.18] KRASTORIO^2

It looks like SHIFT-L on a long inserter causes a crash, at least in 0.18.28 (haven't tried before).

Is there a better place for bug reports?

Could you fix it?

Thanks!
by 7spoons
Tue May 26, 2020 8:53 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 143729

Re: [MOD 0.18] KRASTORIO^2

Hi guys, First, thanks for the mod! I love the thought that went into pollution management even if I didn't get to the juicy parts yet. However, just planting trees helps tremendously already! Now, I'm curious if anyone noticed how much FPS drain the trees are? My base is still pretty young, one yel...
by 7spoons
Thu Nov 14, 2019 8:31 pm
Forum: Gameplay Help
Topic: Circuit network enable/disable signal?
Replies: 3
Views: 2059

Re: Circuit network enable/disable signal?

And yes, you're spot on on the setup and the issue!
by 7spoons
Thu Nov 14, 2019 8:30 pm
Forum: Gameplay Help
Topic: Circuit network enable/disable signal?
Replies: 3
Views: 2059

Re: Circuit network enable/disable signal?

Power pole! I knew there must be a way :)

Yes I know of the small light though there's no text on train station tooltip (unlike inserters which do have it).

Thanks!
by 7spoons
Thu Nov 14, 2019 7:57 pm
Forum: Gameplay Help
Topic: Circuit network enable/disable signal?
Replies: 3
Views: 2059

Circuit network enable/disable signal?

So, I have unloading train station enabled/disabled by its boxes content counts. Is there a way to see how many items are currently in the boxes? In other words, is there a way to see the state of the enable/disable signal (could be a count or anything else...)? If not, would it be possible to add t...

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