Search found 24 matches
- Sun May 04, 2025 2:22 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 196
Re: Decider Combinator converts one signal to another now?
When working on decider combinators, there were 2 possible solutions for this configuration when decider is in "each mode" when you have each signal on conditions side but specific signal on the outputs side: first solution was to get value of that signal S on the input side and multiply it by the ...
- Sun May 04, 2025 2:16 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 196
Re: Decider Combinator converts one signal to another now?
You have set the combinator to output the RED input COUNT as the output value for S. The red input count is 46, it is outputting S with a value of 46, exactly as it should. If you want the output count of the green wire, change the checkbox for the output from red to green.
I appreciate the ...
- Sun May 04, 2025 1:52 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 196
Decider Combinator converts one signal to another now?
Can someone explain this to me?
05-04-2025, 08-48-57.png
It was my understanding that only an arithmetic combinator could convert one signal into another signal. I've always observed it to be true until I started SE. And it seems like combinator behavior over all isn't consistent to me. This ...
05-04-2025, 08-48-57.png
It was my understanding that only an arithmetic combinator could convert one signal into another signal. I've always observed it to be true until I started SE. And it seems like combinator behavior over all isn't consistent to me. This ...
- Thu May 01, 2025 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Enhance Selector - Quality Filter with multiple n+1 logical operators like decider.
- Replies: 0
- Views: 96
Enhance Selector - Quality Filter with multiple n+1 logical operators like decider.
I'd like to see the Selector Combinator - Quality Filter behavior modified.
Specifically, I'd like to see a Decider Combinator style interface where I can add as many filters as I want in the same way I can add n+1 conditions in the Decider combinator including specifying the output wire. This ...
Specifically, I'd like to see a Decider Combinator style interface where I can add as many filters as I want in the same way I can add n+1 conditions in the Decider combinator including specifying the output wire. This ...
- Mon Apr 28, 2025 10:16 pm
- Forum: Ideas and Suggestions
- Topic: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
- Replies: 8
- Views: 369
Re: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
Edited the post for additional clarity.
The sound thing doesn't really work for me. The intention is for me to be able to glance at the alert list and immediately know what my problems are. Instead of the stack icon I'd see iron ore, iron plates, etc. And seeing the iron ore is lacking, I would ...
The sound thing doesn't really work for me. The intention is for me to be able to glance at the alert list and immediately know what my problems are. Instead of the stack icon I'd see iron ore, iron plates, etc. And seeing the iron ore is lacking, I would ...
- Wed Apr 23, 2025 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
- Replies: 8
- Views: 369
Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
A display panel can use the [virtual-signal=signal-each] as defined in the image below, to display the active signal.
04-23-2025, 09-20-11.png
I'd like the same functionality in the Programmable speaker for Show alerts. This would make dynamic assignment of the alert signal possible.
Presently ...
04-23-2025, 09-20-11.png
I'd like the same functionality in the Programmable speaker for Show alerts. This would make dynamic assignment of the alert signal possible.
Presently ...
- Sat Sep 23, 2023 12:10 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings.
You keep saying this. But they have said itβs ...
- Fri Sep 22, 2023 11:49 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8.
It's ...
- Fri Sep 22, 2023 11:40 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings.
Same here, this is wrong, you meant "nothing ...
- Thu Sep 21, 2023 4:15 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
Le sigh, I'm not whining, I'm expressing an opinion, as are you. At no point have I said that the mechanic itself is worthless or somehow devoid of cleverness and game value, I'm saying it doesn't make sense logically. Why, in a completely automated factory, are the machines deviating from their ...
- Thu Sep 21, 2023 4:00 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a ...
- Thu Sep 21, 2023 1:46 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
As near as I can discern, you don't even make high quality resources to build your high quality products, its just random. My approach has you produce high quality materials at the base level.
The system they proposed (and is already working) has the concept of feeding higher quality ...
- Thu Sep 21, 2023 1:35 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a car ...
- Sat Sep 16, 2023 1:30 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
The whole point of manufacturing is to produce an item of exacting, consistent, and reproducible specifications with as little waste as humanely possible.
Real life quality mechanic: https://arstechnica.com/science/2022/01/all-hail-the-ariane-5-rocket-which-doubled-the-webb-telescopes ...
- Sat Sep 16, 2023 1:20 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product?
I don't know if it applies equally to all product types, but the whole quality mechanic makes me think about microchip manufacturing. It's fairly common ...
- Sat Sep 16, 2023 1:14 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product?
There is no failure rate in quality/factorio. No DOA. so, it's 0% failure rate, not 90%.
As for variance in quality, getting it exactly right is ...
- Sat Sep 16, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product?
Try to see it the other way round. And a little differently. The ordinary factory produces proper items. They are all fine and can all be used. But 10 ...
- Sat Sep 16, 2023 12:59 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
I like how your suggestion does not fix the main issue you have with the implementation :D
How so? I'm suggesting that at the bottom rung, you go to extra effort to double, triple, quadruple, etcetera "refine " the base raw materials until you have the quality material you need. This is ...
- Fri Sep 15, 2023 11:24 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 109437
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? Suppose we could build end game rockets of quality, would it really make sense to build 10 rockets just to "ensure" we get one Uncommon Rocket to launch into ...
- Fri Sep 15, 2023 10:59 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 266944
Re: Friday Facts #375 - Quality
I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance ...