Search found 18 matches
- Sat Sep 23, 2023 12:10 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings. You keep saying this. But they have said it’s based off ...
- Fri Sep 22, 2023 11:49 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8. It's the ot...
- Fri Sep 22, 2023 11:40 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings. Same here, this is wrong, you meant "nothing that y...
- Thu Sep 21, 2023 4:15 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
Le sigh, I'm not whining, I'm expressing an opinion, as are you. At no point have I said that the mechanic itself is worthless or somehow devoid of cleverness and game value, I'm saying it doesn't make sense logically. Why, in a completely automated factory, are the machines deviating from their pr...
- Thu Sep 21, 2023 4:00 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a car tha...
- Thu Sep 21, 2023 1:46 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
As near as I can discern, you don't even make high quality resources to build your high quality products, its just random. My approach has you produce high quality materials at the base level. The system they proposed (and is already working) has the concept of feeding higher quality intermediates ...
- Thu Sep 21, 2023 1:35 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a car tha...
- Sat Sep 16, 2023 1:30 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
The whole point of manufacturing is to produce an item of exacting, consistent, and reproducible specifications with as little waste as humanely possible. Real life quality mechanic: https://arstechnica.com/science/2022/01/all-hail-the-ariane-5-rocket-which-doubled-the-webb-telescopes-lifetime/ Not...
- Sat Sep 16, 2023 1:20 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? I don't know if it applies equally to all product types, but the whole quality mechanic makes me think about microchip manufacturing. It's fairly common for m...
- Sat Sep 16, 2023 1:14 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? There is no failure rate in quality/factorio. No DOA. so, it's 0% failure rate, not 90%. As for variance in quality, getting it exactly right is nearly imposs...
- Sat Sep 16, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? Try to see it the other way round. And a little differently. The ordinary factory produces proper items. They are all fine and can all be used. But 10% of the...
- Sat Sep 16, 2023 12:59 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
I like how your suggestion does not fix the main issue you have with the implementation :D How so? I'm suggesting that at the bottom rung, you go to extra effort to double, triple, quadruple, etcetera "refine " the base raw materials until you have the quality material you need. This is a...
- Fri Sep 15, 2023 11:24 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56161
Re: Friday Facts #376 - Research and Technology
I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? Suppose we could build end game rockets of quality, would it really make sense to build 10 rockets just to "ensure" we get one Uncommon Rocket to lau...
- Fri Sep 15, 2023 10:59 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 127990
Re: Friday Facts #375 - Quality
I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance. Hilariously, ...
- Wed Sep 13, 2023 12:04 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 127990
Re: Friday Facts #375 - Quality
I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance. I'd rather see...
- Tue May 04, 2021 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Enemy Variation would drive research/factory design goals
- Replies: 4
- Views: 1468
Re: Enemy Variation would drive research/factory design goals
Uffz, I don’t know what drives people to write so much about this subject. Can't speak for others, but for me, once you hit mid to late game, you're just building to build. Which is great up to a point. But once I've found a solution for building each product the game is essentially over. All your ...
- Wed Apr 21, 2021 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Enemy Variation would drive research/factory design goals
- Replies: 4
- Views: 1468
Enemy Variation would drive research/factory design goals
TL;DR We need more kinds of enemies that behave and do things differently to create new and varied problems to solve well into the late game. I'm aware there are plenty of posts about "New/More/Type XYZ enemies", but those seem mostly about "this would be neat" or "I want&q...
- Thu Nov 14, 2019 2:53 am
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 23031
Re: Dynamic train schedule
You know as much as I'd like to see conditional scheduling, I can't imagine how complex it would be to implement in a truly programmatic way. I'd settle for something simpler. The ability to group stations in the GUI and a Condition that waits for the next station or group to be enabled before movin...