Search found 18 matches

by draslin
Sat Sep 23, 2023 12:10 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings. You keep saying this. But they have said it’s based off ...
by draslin
Fri Sep 22, 2023 11:49 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8. It's the ot...
by draslin
Fri Sep 22, 2023 11:40 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings. Same here, this is wrong, you meant "nothing that y...
by draslin
Thu Sep 21, 2023 4:15 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

Le sigh, I'm not whining, I'm expressing an opinion, as are you. At no point have I said that the mechanic itself is worthless or somehow devoid of cleverness and game value, I'm saying it doesn't make sense logically. Why, in a completely automated factory, are the machines deviating from their pr...
by draslin
Thu Sep 21, 2023 4:00 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a car tha...
by draslin
Thu Sep 21, 2023 1:46 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

As near as I can discern, you don't even make high quality resources to build your high quality products, its just random. My approach has you produce high quality materials at the base level. The system they proposed (and is already working) has the concept of feeding higher quality intermediates ...
by draslin
Thu Sep 21, 2023 1:35 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a car tha...
by draslin
Sat Sep 16, 2023 1:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

The whole point of manufacturing is to produce an item of exacting, consistent, and reproducible specifications with as little waste as humanely possible. Real life quality mechanic: https://arstechnica.com/science/2022/01/all-hail-the-ariane-5-rocket-which-doubled-the-webb-telescopes-lifetime/ Not...
by draslin
Sat Sep 16, 2023 1:20 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? I don't know if it applies equally to all product types, but the whole quality mechanic makes me think about microchip manufacturing. It's fairly common for m...
by draslin
Sat Sep 16, 2023 1:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? There is no failure rate in quality/factorio. No DOA. so, it's 0% failure rate, not 90%. As for variance in quality, getting it exactly right is nearly imposs...
by draslin
Sat Sep 16, 2023 1:10 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? Try to see it the other way round. And a little differently. The ordinary factory produces proper items. They are all fine and can all be used. But 10% of the...
by draslin
Sat Sep 16, 2023 12:59 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

I like how your suggestion does not fix the main issue you have with the implementation :D How so? I'm suggesting that at the bottom rung, you go to extra effort to double, triple, quadruple, etcetera "refine " the base raw materials until you have the quality material you need. This is a...
by draslin
Fri Sep 15, 2023 11:24 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56161

Re: Friday Facts #376 - Research and Technology

I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product? Suppose we could build end game rockets of quality, would it really make sense to build 10 rockets just to "ensure" we get one Uncommon Rocket to lau...
by draslin
Fri Sep 15, 2023 10:59 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127990

Re: Friday Facts #375 - Quality

I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance. Hilariously, ...
by draslin
Wed Sep 13, 2023 12:04 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127990

Re: Friday Facts #375 - Quality

I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance. I'd rather see...
by draslin
Tue May 04, 2021 1:02 pm
Forum: Ideas and Suggestions
Topic: Enemy Variation would drive research/factory design goals
Replies: 4
Views: 1468

Re: Enemy Variation would drive research/factory design goals

Uffz, I don’t know what drives people to write so much about this subject. Can't speak for others, but for me, once you hit mid to late game, you're just building to build. Which is great up to a point. But once I've found a solution for building each product the game is essentially over. All your ...
by draslin
Wed Apr 21, 2021 4:30 pm
Forum: Ideas and Suggestions
Topic: Enemy Variation would drive research/factory design goals
Replies: 4
Views: 1468

Enemy Variation would drive research/factory design goals

TL;DR We need more kinds of enemies that behave and do things differently to create new and varied problems to solve well into the late game. I'm aware there are plenty of posts about "New/More/Type XYZ enemies", but those seem mostly about "this would be neat" or "I want&q...
by draslin
Thu Nov 14, 2019 2:53 am
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 23031

Re: Dynamic train schedule

You know as much as I'd like to see conditional scheduling, I can't imagine how complex it would be to implement in a truly programmatic way. I'd settle for something simpler. The ability to group stations in the GUI and a Condition that waits for the next station or group to be enabled before movin...

Go to advanced search