Search found 27 matches

by draslin
Sat Jul 12, 2025 8:09 pm
Forum: Not a bug
Topic: [2.0.55] [img=ammo-category/land-mine] unrecognized.
Replies: 2
Views: 254

Re: [2.0.55] [img=ammo-category/land-mine] unrecognized.

Thanks. img=ammo-category/landmine does work. I didn't notice the class name and .png file name didn't match.
by draslin
Sat Jul 12, 2025 3:03 pm
Forum: Not a bug
Topic: [2.0.55] [img=ammo-category/land-mine] unrecognized.
Replies: 2
Views: 254

[2.0.55] [img=ammo-category/land-mine] unrecognized.

What did you do?
I attempted to use the following rich text markup in a constant combinator description.

img=ammo-category/land-mine

What happened?
It comes up as unrecognized red text

What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected to see the ...
by draslin
Thu May 22, 2025 2:19 pm
Forum: Gameplay Help
Topic: Move Blueprint Controls Not Working
Replies: 7
Views: 1015

Re: Move Blueprint Controls Not Working

Huh. So what was the trick? I'm having the same problem.

I've tried using CTRL or SHIFT + Arrow keys and they seem completely unresponsive.

I've tried toggling between absolute and relative. I've tried with existing blueprints, new blue prints, and re-selecting an existing blueprint.

I thought ...
by draslin
Sun May 04, 2025 2:22 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 508

Re: Decider Combinator converts one signal to another now?


When working on decider combinators, there were 2 possible solutions for this configuration when decider is in "each mode" when you have each signal on conditions side but specific signal on the outputs side: first solution was to get value of that signal S on the input side and multiply it by the ...
by draslin
Sun May 04, 2025 2:16 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 508

Re: Decider Combinator converts one signal to another now?


You have set the combinator to output the RED input COUNT as the output value for S. The red input count is 46, it is outputting S with a value of 46, exactly as it should. If you want the output count of the green wire, change the checkbox for the output from red to green.


I appreciate the ...
by draslin
Sun May 04, 2025 1:52 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 508

Decider Combinator converts one signal to another now?

Can someone explain this to me?
05-04-2025, 08-48-57.png

It was my understanding that only an arithmetic combinator could convert one signal into another signal. I've always observed it to be true until I started SE. And it seems like combinator behavior over all isn't consistent to me. This ...
by draslin
Thu May 01, 2025 8:44 pm
Forum: Ideas and Suggestions
Topic: Enhance Selector - Quality Filter with multiple n+1 logical operators like decider.
Replies: 0
Views: 159

Enhance Selector - Quality Filter with multiple n+1 logical operators like decider.

I'd like to see the Selector Combinator - Quality Filter behavior modified.

Specifically, I'd like to see a Decider Combinator style interface where I can add as many filters as I want in the same way I can add n+1 conditions in the Decider combinator including specifying the output wire. This ...
by draslin
Mon Apr 28, 2025 10:16 pm
Forum: Ideas and Suggestions
Topic: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
Replies: 8
Views: 652

Re: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.

Edited the post for additional clarity.

The sound thing doesn't really work for me. The intention is for me to be able to glance at the alert list and immediately know what my problems are. Instead of the stack icon I'd see iron ore, iron plates, etc. And seeing the iron ore is lacking, I would ...
by draslin
Wed Apr 23, 2025 2:36 pm
Forum: Ideas and Suggestions
Topic: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
Replies: 8
Views: 652

Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.

A display panel can use the [virtual-signal=signal-each] as defined in the image below, to display the active signal.
04-23-2025, 09-20-11.png

I'd like the same functionality in the Programmable speaker for Show alerts. This would make dynamic assignment of the alert signal possible.

Presently ...
by draslin
Sat Sep 23, 2023 12:10 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings.


You keep saying this. But they have said it’s ...
by draslin
Fri Sep 22, 2023 11:49 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



You design an exact chip, with a specific number of transistors, for a specific purpose. During production you do not magically get a more useful/powerful chip because additional transistors appeared in the final product. Nor do you set out to make a V6 engine and occasionally get a V8.


It's ...
by draslin
Fri Sep 22, 2023 11:40 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology




Moreover, nothing they've written has suggested that there are any guarantee's about the quality that comes out of an assembler on any given product. This is so jarring to me, logically, its like Optimus Prime showing up in Lord of the Rings.

Same here, this is wrong, you meant "nothing ...
by draslin
Thu Sep 21, 2023 4:15 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



Le sigh, I'm not whining, I'm expressing an opinion, as are you. At no point have I said that the mechanic itself is worthless or somehow devoid of cleverness and game value, I'm saying it doesn't make sense logically. Why, in a completely automated factory, are the machines deviating from their ...
by draslin
Thu Sep 21, 2023 4:00 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology





We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a ...
by draslin
Thu Sep 21, 2023 1:46 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



As near as I can discern, you don't even make high quality resources to build your high quality products, its just random. My approach has you produce high quality materials at the base level.


The system they proposed (and is already working) has the concept of feeding higher quality ...
by draslin
Thu Sep 21, 2023 1:35 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



We're not talking about thousands of an inch variances here, we're talking about significant advantages over lower quality items. If you want a car to run at 100 mph and it can only run at 90mph because of substandard manufacturing, that is a failure. Particularly if what you paid for was a car ...
by draslin
Sat Sep 16, 2023 1:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology




The whole point of manufacturing is to produce an item of exacting, consistent, and reproducible specifications with as little waste as humanely possible.



Real life quality mechanic: https://arstechnica.com/science/2022/01/all-hail-the-ariane-5-rocket-which-doubled-the-webb-telescopes ...
by draslin
Sat Sep 16, 2023 1:20 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product?

I don't know if it applies equally to all product types, but the whole quality mechanic makes me think about microchip manufacturing. It's fairly common ...
by draslin
Sat Sep 16, 2023 1:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product?


There is no failure rate in quality/factorio. No DOA. so, it's 0% failure rate, not 90%.

As for variance in quality, getting it exactly right is ...
by draslin
Sat Sep 16, 2023 1:10 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 120410

Re: Friday Facts #376 - Research and Technology



I'm still not sold on the implementation of quality. Primarily, in what world is a 90% failure rate acceptable when manufacturing a product?

Try to see it the other way round. And a little differently. The ordinary factory produces proper items. They are all fine and can all be used. But 10 ...

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