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by posila
Wed Oct 23, 2024 11:02 am
Forum: Minor issues
Topic: [2.0.8] "Space Age" title screen animation frozen
Replies: 2
Views: 313

Re: [2.0.8] "Space Age" title screen animation frozen

Thanks for the report. We are aware of this flaw, but unfortunatelly, for historical reasons, and due to it being complicated to use single OpenGL context from multiple threads (and possibly D3D9 was not thread safe too), the engine is designed to load graphics on the main rendering thread. So it's ...
by posila
Wed Oct 23, 2024 7:42 am
Forum: Spread the Word
Topic: The game content page has not been updated?
Replies: 3
Views: 350

Re: The game content page has not been updated?

Oh, sorry, I thought it was link to wiki. My mistake.
by posila
Wed Oct 23, 2024 7:21 am
Forum: Duplicates
Topic: Factorio crashes when opening electricity usage charts
Replies: 1
Views: 64

Re: Factorio crashes when opening electricity usage charts

Thanks for the report.
This is fixed in version 2.0.9 (116084) already out as experimental update (you can opt-into "experimental" branch in Betas in Factorio properties in Steam Library)
by posila
Tue Oct 22, 2024 9:30 pm
Forum: Technical Help
Topic: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
Replies: 21
Views: 5050

Re: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)

I finally looked into SDL_DXGIGetOutputInfo to see why it might be returning error, and realized that it failing doesn't prevent us from continuing initializing Direct3D on adapter 0, so as of 2.0.10 we'll try to do that instead of aborting. That should help resolve the issue. Thanks for the reports...
by posila
Tue Oct 22, 2024 8:55 pm
Forum: Duplicates
Topic: [2.0.8] Error message when exiting/restarting factorio
Replies: 3
Views: 174

Re: [2.0.8] Error message when exiting/restarting factorio

Thanks for the report.
In 2.0.10 we will leak D3D core engine resources during the game shut down in attempt to avoid this crash in AMD driver. The leak should be fine as Windows should clean up after any terminated process running in user space.
by posila
Tue Oct 22, 2024 8:53 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 52
Views: 11368

Re: [1.1.87] Crash in AMD graphics driver (MR)

Ref: https://forums.factorio.com/116676 Since this is still happening, we are gonna leak D3D swap chain, device and some other core engine graphics resources when closing the game in 2.0.10 as an attempt to avoid the crash during game shutdown. I don't know how to try to workaround the crash when ju...
by posila
Tue Oct 22, 2024 2:51 pm
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 63
Views: 5597

Re: [2.0.7] Frequent FPS slowdowns during gameplay

I will try this next time I play when the FPS is stuttering, however I would like to note now that I was playing on my 1080p monitor and experienced the same issues. Usually playing on the monitor alleviates issues because the resolution is so much lower than my built in display. Hmm, if you were a...
by posila
Tue Oct 22, 2024 12:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Replies: 15
Views: 2414

Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1

I will need a 1.1 version to export my bluerprint strings and import them into my current version? If you want to preserve also 2.0 library, exporting blueprint strings 1.1 is probably the easiest way to do it. If you don't mind wiping 2.0 library and reloading 1.1 version of the library, you can a...
by posila
Tue Oct 22, 2024 10:49 am
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 63
Views: 5597

Re: [2.0.7] Frequent FPS slowdowns during gameplay

Dropping bellow 60 FPS, or stuttering sucks 😟 For macOS players, I recommend to disable "Render in native resolution" in graphics settings, if you run into FPS issues. Space Age has lot more complicated rendering to compose all the sprites and shader effects in somewhat acceptable way. We ...
by posila
Tue Oct 22, 2024 10:07 am
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Replies: 15
Views: 2414

Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1

No backup available of my old library anymore :( There should be untouched blueprint-storage.dat and also blueprint-storage-1.1-backup.dat in Factorio write folder (parent folder of where saves and mods folders are) Also please note, rails were changed to have different diameter of turn, allowing m...
by posila
Tue Oct 22, 2024 9:08 am
Forum: Not a bug
Topic: [2.0.8] "Pipe to grounds" aren't being obstacles for player anymore
Replies: 1
Views: 117

Re: [2.0.8] "Pipe to grounds" aren't being obstacles for player anymore

Thanks for the report.
Pipe to ground was intentionally changed to be not colliding with player character in 2.0
by posila
Mon Oct 21, 2024 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Replies: 15
Views: 2414

Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1

It the blueprints got resaved, there is no way how to programmatically know which pieces are missing or what was supposed to be correct direction of the rails. In 2.0 we store blueprint library in different file (blueprint-storage-2.dat) than 1.1 did (blueprint-storage.dat) to prevent loss of the li...
by posila
Mon Oct 21, 2024 7:10 pm
Forum: Not a bug
Topic: [2.0.7] After converting a save, the rocket silo disintegrate the satellite
Replies: 1
Views: 247

Re: [2.0.7] After converting a save, the rocket silo disintegrate the satellite

Thanks for the report however that is Not a bug. When you manually try inserting satellite into the rocket silo it will be taken out by the inserters that previously were taking space science packs. (Ref https://forums.factorio.com/116275) In 2.0 base you need to build cargo landing pad that will be...
by posila
Mon Oct 21, 2024 6:17 pm
Forum: Technical Help
Topic: [2.0.7][macOS 14.5] Error when starting new game
Replies: 1
Views: 109

Re: [2.0.7][macOS 14.5] Error when starting new game

Hello, this is fixed in 2.0.8 which is already available as experimental update (will be live for everyone tomorrow). You can opt-into the "experimental" branch in Steam Library -> Factorio properties -> Betas -> Beta participation pick "experimental". Or if you play non-Steam ve...
by posila
Mon Oct 21, 2024 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Replies: 15
Views: 2414

Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1

Thanks for the report.
Fixed migration for 2.0.9 (already migrated blueprint library will stay garbled, though)
by posila
Mon Oct 21, 2024 3:26 pm
Forum: Technical Help
Topic: [2.0.7] Error loading Space Age expansion
Replies: 4
Views: 1208

Re: [2.0.7] Error loading Space Age expansion

Hello, how did you installe the expansion? The first error "Error loading mods: elevated-rails requires space age expansion" means that you are running vanilla 2.0 executable, not expansion executable. They are both factorio.exe, and when you install the expansion it should overwrite the e...
by posila
Mon Oct 21, 2024 2:18 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Failed loading blueprint storage
Replies: 7
Views: 1407

Re: [posila] Failed loading blueprint storage

Ooooh, the blueprint storage is from version 0.18, I see. Thank you for sharing it. Loading anything pre-1.1 is not supported anymore, is that is correct that it doesn't load. Release with a fix for it blocking you from getting into the game will be out in couple of hours (you'll need to opt into ex...
by posila
Mon Oct 21, 2024 12:46 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Failed loading blueprint storage
Replies: 7
Views: 1407

Re: [posila] Failed loading blueprint storage

Not being able to play is fix for 2.0.8.

If you provide the blueprint-storage.dat we'll also look into why it is failing to load in the first place.

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