Search found 5284 matches
- Wed Oct 23, 2024 11:02 am
- Forum: Minor issues
- Topic: [2.0.8] "Space Age" title screen animation frozen
- Replies: 2
- Views: 313
Re: [2.0.8] "Space Age" title screen animation frozen
Thanks for the report. We are aware of this flaw, but unfortunatelly, for historical reasons, and due to it being complicated to use single OpenGL context from multiple threads (and possibly D3D9 was not thread safe too), the engine is designed to load graphics on the main rendering thread. So it's ...
- Wed Oct 23, 2024 7:42 am
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 350
Re: The game content page has not been updated?
Oh, sorry, I thought it was link to wiki. My mistake.
- Wed Oct 23, 2024 7:21 am
- Forum: Duplicates
- Topic: Factorio crashes when opening electricity usage charts
- Replies: 1
- Views: 64
Re: Factorio crashes when opening electricity usage charts
Thanks for the report.
This is fixed in version 2.0.9 (116084) already out as experimental update (you can opt-into "experimental" branch in Betas in Factorio properties in Steam Library)
This is fixed in version 2.0.9 (116084) already out as experimental update (you can opt-into "experimental" branch in Betas in Factorio properties in Steam Library)
- Tue Oct 22, 2024 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2414
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Thank you very much for making the guide Hornwitser! ❤
- Tue Oct 22, 2024 9:30 pm
- Forum: Technical Help
- Topic: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
- Replies: 21
- Views: 5050
Re: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
I finally looked into SDL_DXGIGetOutputInfo to see why it might be returning error, and realized that it failing doesn't prevent us from continuing initializing Direct3D on adapter 0, so as of 2.0.10 we'll try to do that instead of aborting. That should help resolve the issue. Thanks for the reports...
- Tue Oct 22, 2024 8:55 pm
- Forum: Duplicates
- Topic: [2.0.8] Error message when exiting/restarting factorio
- Replies: 3
- Views: 174
Re: [2.0.8] Error message when exiting/restarting factorio
Thanks for the report.
In 2.0.10 we will leak D3D core engine resources during the game shut down in attempt to avoid this crash in AMD driver. The leak should be fine as Windows should clean up after any terminated process running in user space.
In 2.0.10 we will leak D3D core engine resources during the game shut down in attempt to avoid this crash in AMD driver. The leak should be fine as Windows should clean up after any terminated process running in user space.
- Tue Oct 22, 2024 8:53 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 52
- Views: 11368
Re: [1.1.87] Crash in AMD graphics driver (MR)
Ref: https://forums.factorio.com/116676 Since this is still happening, we are gonna leak D3D swap chain, device and some other core engine graphics resources when closing the game in 2.0.10 as an attempt to avoid the crash during game shutdown. I don't know how to try to workaround the crash when ju...
- Tue Oct 22, 2024 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.7]Crash when loading a mod with invalid file paths
- Replies: 5
- Views: 628
Re: [posila][2.0.7]Crash when loading a mod with invalid file paths
Thanks for the report.
Fixed for 2.0.10
Fixed for 2.0.10
- Tue Oct 22, 2024 2:51 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 63
- Views: 5597
Re: [2.0.7] Frequent FPS slowdowns during gameplay
I will try this next time I play when the FPS is stuttering, however I would like to note now that I was playing on my 1080p monitor and experienced the same issues. Usually playing on the monitor alleviates issues because the resolution is so much lower than my built in display. Hmm, if you were a...
- Tue Oct 22, 2024 12:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2414
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
I will need a 1.1 version to export my bluerprint strings and import them into my current version? If you want to preserve also 2.0 library, exporting blueprint strings 1.1 is probably the easiest way to do it. If you don't mind wiping 2.0 library and reloading 1.1 version of the library, you can a...
- Tue Oct 22, 2024 10:49 am
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 63
- Views: 5597
Re: [2.0.7] Frequent FPS slowdowns during gameplay
Dropping bellow 60 FPS, or stuttering sucks 😟 For macOS players, I recommend to disable "Render in native resolution" in graphics settings, if you run into FPS issues. Space Age has lot more complicated rendering to compose all the sprites and shader effects in somewhat acceptable way. We ...
- Tue Oct 22, 2024 10:07 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2414
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
No backup available of my old library anymore :( There should be untouched blueprint-storage.dat and also blueprint-storage-1.1-backup.dat in Factorio write folder (parent folder of where saves and mods folders are) Also please note, rails were changed to have different diameter of turn, allowing m...
- Tue Oct 22, 2024 9:08 am
- Forum: Not a bug
- Topic: [2.0.8] "Pipe to grounds" aren't being obstacles for player anymore
- Replies: 1
- Views: 117
Re: [2.0.8] "Pipe to grounds" aren't being obstacles for player anymore
Thanks for the report.
Pipe to ground was intentionally changed to be not colliding with player character in 2.0
Pipe to ground was intentionally changed to be not colliding with player character in 2.0
- Mon Oct 21, 2024 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2414
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
It the blueprints got resaved, there is no way how to programmatically know which pieces are missing or what was supposed to be correct direction of the rails. In 2.0 we store blueprint library in different file (blueprint-storage-2.dat) than 1.1 did (blueprint-storage.dat) to prevent loss of the li...
- Mon Oct 21, 2024 7:10 pm
- Forum: Not a bug
- Topic: [2.0.7] After converting a save, the rocket silo disintegrate the satellite
- Replies: 1
- Views: 247
Re: [2.0.7] After converting a save, the rocket silo disintegrate the satellite
Thanks for the report however that is Not a bug. When you manually try inserting satellite into the rocket silo it will be taken out by the inserters that previously were taking space science packs. (Ref https://forums.factorio.com/116275) In 2.0 base you need to build cargo landing pad that will be...
- Mon Oct 21, 2024 6:17 pm
- Forum: Technical Help
- Topic: [2.0.7][macOS 14.5] Error when starting new game
- Replies: 1
- Views: 109
Re: [2.0.7][macOS 14.5] Error when starting new game
Hello, this is fixed in 2.0.8 which is already available as experimental update (will be live for everyone tomorrow). You can opt-into the "experimental" branch in Steam Library -> Factorio properties -> Betas -> Beta participation pick "experimental". Or if you play non-Steam ve...
- Mon Oct 21, 2024 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2414
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Thanks for the report.
Fixed migration for 2.0.9 (already migrated blueprint library will stay garbled, though)
Fixed migration for 2.0.9 (already migrated blueprint library will stay garbled, though)
- Mon Oct 21, 2024 3:26 pm
- Forum: Technical Help
- Topic: [2.0.7] Error loading Space Age expansion
- Replies: 4
- Views: 1208
Re: [2.0.7] Error loading Space Age expansion
Hello, how did you installe the expansion? The first error "Error loading mods: elevated-rails requires space age expansion" means that you are running vanilla 2.0 executable, not expansion executable. They are both factorio.exe, and when you install the expansion it should overwrite the e...
- Mon Oct 21, 2024 2:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Failed loading blueprint storage
- Replies: 7
- Views: 1407
Re: [posila] Failed loading blueprint storage
Ooooh, the blueprint storage is from version 0.18, I see. Thank you for sharing it. Loading anything pre-1.1 is not supported anymore, is that is correct that it doesn't load. Release with a fix for it blocking you from getting into the game will be out in couple of hours (you'll need to opt into ex...
- Mon Oct 21, 2024 12:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Failed loading blueprint storage
- Replies: 7
- Views: 1407
Re: [posila] Failed loading blueprint storage
Not being able to play is fix for 2.0.8.
If you provide the blueprint-storage.dat we'll also look into why it is failing to load in the first place.
If you provide the blueprint-storage.dat we'll also look into why it is failing to load in the first place.