Search found 4 matches
- Sat Jan 16, 2021 5:36 pm
- Forum: General discussion
- Topic: Steam banner photo unknown objects
- Replies: 2
- Views: 2057
Steam banner photo unknown objects
Looking closely at the banner photo of Factorio in the Steam library, there appear to be two yellow objects near a blue and yellow assembler. What are they? They're not part of the assembler sprites. They almost seem like vehicles, with one oriented east-to-west and the other rotated 45 degrees. Are ...
- Sun Sep 13, 2020 6:27 pm
- Forum: Not a bug
- Topic: [1.0.0] Ghost item rotation is counter-clockwise
- Replies: 2
- Views: 934
Re: [1.0.0] Ghost item rotation is counter-clockwise
I see, thank you for clarifying. This thread can be closed.
- Sun Sep 13, 2020 5:34 pm
- Forum: Not a bug
- Topic: [1.0.0] Ghost item rotation is counter-clockwise
- Replies: 2
- Views: 934
[1.0.0] Ghost item rotation is counter-clockwise
Steps to reproduce:
Click on a belt item from inventory to equip onto cursor.
Hold shift to active ghost placement mode.
Press R to rotate ghost belt.
Notice the direction rotates counter-clockwise.
Release shift to return to normal placement mode.
Press R to rotate normal belt.
Notice the direction ...
Click on a belt item from inventory to equip onto cursor.
Hold shift to active ghost placement mode.
Press R to rotate ghost belt.
Notice the direction rotates counter-clockwise.
Release shift to return to normal placement mode.
Press R to rotate normal belt.
Notice the direction ...
- Wed Nov 13, 2019 4:19 am
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 31118
Re: Dynamic train schedule
I started to build my first attempt at a rail cell based megabase, and I've come to the conclusion that adding this kind of skip condition per-station in the train schedule would make automating trains a whole lot easier.
The case I have is shown below, where I have a cell for dropping off iron ore ...
The case I have is shown below, where I have a cell for dropping off iron ore ...