Search found 344 matches
- Mon Jun 29, 2015 3:29 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67906
Re: Discussing the (missing?) 4th type of transport!
And when you think about it: The bots are like planes. They just fly from A to B and a plane would work more or less similar. So why not just having bots, that can fly longer distances and a bit faster? And then you see suddenly, that such "long range bots" are still working like bots, wh...
- Sun Jun 28, 2015 3:26 am
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
So...anybody minds if I post a devlog on what I am doing so far? Here's the first entry: #1 Toward the end of my development session, I spent an inordinate time trying to figure out why getting the array size through table.getn(t) doesn't work. Turns out that the method was removed. The joy of learn...
- Sat Jun 27, 2015 10:41 pm
- Forum: Ideas and Suggestions
- Topic: Observation panel
- Replies: 6
- Views: 2204
Re: Observation panel
Would be interesting if you have to build security cameras and communication equipments.
- Fri Jun 26, 2015 10:04 pm
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
i don't know ... i forsee hovering bots over the chest transfering between the Zombies. Could be wrong but basiclly thats wat i said transfer from an requester to a provider and the bots take it right back to the requester ... Hmm if the requester would become a provider only if he's satisfied howe...
- Fri Jun 26, 2015 9:39 pm
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
I took a precursory look at the tree farm mod, but it didn't give me clues on how to modify the logistic logic. Meanwhile, I played around with setting the logistic_mode to nil, and it broke. I also tried to add an original group to logistic_modeby setting it to "repair" but it fails there...
- Fri Jun 26, 2015 7:19 am
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67906
Re: Discussing the (missing?) 4th type of transport!
Well could also shoot that stuff with a cannon. Same thing. Rockets are projectiles, projectiles impact somwhere and if something impacts, there is not much left. Especialy if it's that fast. And i could be wrong, but that physical prinziple exists in the game. Drive your car with round about 100km...
- Thu Jun 25, 2015 11:54 am
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
I think what the OP wants to do is a requester chest that can make an inventory of all entities built within a given range (20, or 50 tiles maybe), and request a few of each entity preventively. Like that, if an entity is damaged, the construction bots can rebuild faster (they don't have to fly waa...
- Thu Jun 25, 2015 3:29 am
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
I am just guessing here, but I am not sure there's such area you are talking of unless you implement it. If my understanding is correct (and that is a big if), the list should be computed by checking each requester chest in the logistic network. Not quite it. The idea is that the repair chest takes...
- Thu Jun 25, 2015 2:12 am
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
I am not sure what you are exactly looking for, but if I correctly remember TreeFarm's fieldmk2 (or its overlay can't remember) is extending from logistic chest. You can give it a try I guess. I want to know: 1) How the robotic network gets a list of items to supply a given area. 2) How to make the...
- Thu Jun 25, 2015 1:23 am
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
I am trying to find the code for various logistic modes, but I can't find it anywhere.
I don't know where to look even. I think I'll have to look at different mods and see how they do stuff.
I don't know where to look even. I think I'll have to look at different mods and see how they do stuff.
- Wed Jun 24, 2015 10:14 pm
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
Re: RepairChest Mod
Got to the point of having a working "repair chest" but it's still basically a copy of the requester chest.
From now on, I'll have to write new code and make it do something different. Currently, I should be focused on identifying all objects within a limited area. Say, 5x5.
From now on, I'll have to write new code and make it do something different. Currently, I should be focused on identifying all objects within a limited area. Say, 5x5.
- Sat Jun 20, 2015 3:16 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 275865
Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management
It crash factorio when a train still connected to the manage got destroyed. Is this a known bug?
- Sat Jun 20, 2015 1:59 am
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7472
Re: Construction Bot and Chests
I just assume that there will be smarter enemies to contend with.Takezu wrote:Where do you have that informatin from?
I haven't read anything about an new enemie that will kill my Electrical Network (which was my greatest fear as i startet the game, and let me hide behind ridicolous Gun Turretwalls).
- Sat Jun 20, 2015 1:43 am
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 51425
Re: Friday Facts #91 - Being the evil guy
I am going to say this straight forward. Don't half-ass the release. Add the sensors. Don't make us wait until 6 months later to use the Full functionality of it. Add something, PLEASE. I know its a lot, but knowing how you operate, I am willing to wait the extra two or three weeks for this release...
- Fri Jun 19, 2015 11:59 pm
- Forum: Mods
- Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
- Replies: 67
- Views: 68524
Re: [0.11.22] Automated Red Alert harvesters 0.0.7
brakes = great?ThaPear wrote:I do not understand, could you rephrase that?Airat9000 wrote:in this version starts to produce the machine, the game starts to hang, but it works brakesThaPear wrote:Updated to 0.0.8
It should be fixed now. Let me know if the issue persists.
- Fri Jun 19, 2015 9:05 pm
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7472
Re: Construction Bot and Chests
Eh, future enemies will.Lishget wrote:This should be no problem. I have never seen, that biters attack energy poles.
An attack on the electric poles and other logistical infrastructure is much worse than attacking laser turrets and walls.
- Fri Jun 19, 2015 8:48 pm
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18781
RepairChest Mod
Would be nice if I could have a chest which request all the necessary materials to repair a given area. Then, the construction bots can use it as a source.
Heck, I am working on learning how to mod right now so I can do that sort of thing.
Heck, I am working on learning how to mod right now so I can do that sort of thing.
- Fri Jun 19, 2015 7:43 pm
- Forum: Ideas and Requests For Mods
- Topic: Logs to "char"coal
- Replies: 3
- Views: 5650
- Fri Jun 19, 2015 7:34 pm
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7472
Re: Construction Bot and Chests
Changed my mind. It would totally work, but I need to leave the first few powerlines out from my base, exposed?
- Fri Jun 19, 2015 7:23 pm
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7472
Re: Construction Bot and Chests
separate network and use smart inserters to pull in from a non logistic source (belt or train) until the supply is met it also helps with bot travel time in general as they wont dissappear What I have in mind is a mini-fort for each big electric poles between distant bases. Using your idea would ef...