Search found 344 matches
- Tue Jul 14, 2015 7:18 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67908
Re: Discussing the (missing?) 4th type of transport!
Orbital superiority basically means that the biters are doomed, but I wonder if there are enemies in space?
- Tue Jul 14, 2015 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Energy Loss Over Distance
- Replies: 28
- Views: 15343
Re: Energy Loss Over Distance
If only we can shrink chip features below 1 nm or something.ssilk wrote:Please look back into this thread: this will cost too much CPU and a realistic behavior will not be added per sure.
- Mon Jul 13, 2015 5:45 am
- Forum: Implemented mod requests
- Topic: Customizable Printing
- Replies: 3
- Views: 4193
Re: Customizable Printing
Didn't know that it could be applied to console output. Can it be applied to individual parts of the text as well?Koub wrote:You mean other thanCode: Select all
/c game.players[i].color = {r=1, g=1, b=1}
?
- Sun Jul 12, 2015 4:56 pm
- Forum: Implemented mod requests
- Topic: Customizable Printing
- Replies: 3
- Views: 4193
Customizable Printing
Would be nice if I can colorify the printed text coming from the command console.
- Sun Jul 12, 2015 4:54 pm
- Forum: Won't implement
- Topic: GUI Override
- Replies: 6
- Views: 7087
Re: GUI Override
Is there a way to figure out the name of the game GUI I am looking at so I can destroy it? If it's not a mod-added GUI you can't destroy it. If it is, you can access it through the normal methods to access mod GUIs: player.gui Ah, that's a shame. I had to devise my own contorting workaround to crea...
- Sat Jul 11, 2015 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Energy Loss Over Distance
- Replies: 28
- Views: 15343
Re: Realistic Power Distribution
Sounds like a mod, rather than something that would be implemented by developers.
- Fri Jul 10, 2015 11:10 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 71092
Re: Friday facts #94 - No 0.12 Release today
silver_26 wrote:seriusly
1 more week we have to wait wil 0.12 ??
comon iv been waiting for like 6 months
Ever written a single line of code or any project of moderate complexity?
It's delay, delay, and more delay.
- Fri Jul 10, 2015 8:55 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 71092
Re: Friday facts #94 - No 0.12 Release today
Do it right :). I am sad to not play 0.12 now, but your relesaeas are the ones that AAA's do not do. So take your time and put Betheda, EA, UBI and all others to shame (basically, bury their graves 10 miles deep), and give us a working alpha :) btw, gratulations to wedding preparations (I have feas...
- Fri Jul 10, 2015 8:04 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 21804
Re: 0.12 status
Do they test the features in single player mode first rather than testing it in multiplayer mode at the same time?
- Fri Jul 10, 2015 7:51 pm
- Forum: Modding help
- Topic: Problem with Moding Tutorial
- Replies: 4
- Views: 1814
Re: Problem with Moding Tutorial
You should always tell us the error you're having.
Like, what LOC is this occurring?
Like, what LOC is this occurring?
- Fri Jul 10, 2015 12:48 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 21804
Re: 0.12 status
When in doubt, it's next week.
- Thu Jul 09, 2015 8:48 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73818
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.
Isn't the patch pointless with the advent of the personal roboport?cpw wrote:Hey dude. Love your mod.
Here's a very small patch so you can use bob's improved bots with the pocket bots pocket roboport. Hope you don't mind.
Thanks!
- Thu Jul 09, 2015 3:12 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 45024
Re: Friday Facts #93 - Furious Finish
When in doubt, prepare for agony.
- Thu Jul 09, 2015 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Interface For Logistics Storage
- Replies: 4
- Views: 2742
Re: Interface For Logistics Storage
I think the last player logistic upgrade lets you see the contents of the whole system. Player logistic slots are a player upgrade that let you request stuff directly from the logistics system. Logistic bots will deliver the goods. Typically 16 slots, and you can't requests more items than that. Re...
- Thu Jul 09, 2015 6:22 am
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67908
Re: Discussing the (missing?) 4th type of transport!
Quadcopters don't scale. That's what a regular helicopter is for.Koub wrote:It's not that I don't like quadcopters, but the feel of them is too much like "logistic robots, but bigger"
- Thu Jul 09, 2015 6:21 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 104214
Re: Introduction, Downloads & Release history
I meant copyright license, not a purchase.
- Thu Jul 09, 2015 6:17 am
- Forum: Ideas and Suggestions
- Topic: Interface For Logistics Storage
- Replies: 4
- Views: 2742
Re: Interface For Logistics Storage
If you want an overview, it's possible to do with a mod.
If you're looking to get specific items, that's what requester chests are for.
If you're looking to get specific items, that's what requester chests are for.
- Thu Jul 09, 2015 6:14 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 104214
- Thu Jul 09, 2015 5:09 am
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 18782
Re: RepairChest Mod
#3 I got to the halfway point? That being said, development will always take longer than I think. The GUI groundwork has been laid and the repair chests know what has been placed in a 1 square radius. Next stage is to get storage and requester zombie chests up and running, and managing it just so th...
- Wed Jul 08, 2015 10:32 pm
- Forum: Mods
- Topic: [MOD 0.11.22] AeroTech Storage 1.0.0
- Replies: 2
- Views: 7065