Search found 344 matches

by kiba
Tue Jul 14, 2015 7:18 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 67908

Re: Discussing the (missing?) 4th type of transport!

Orbital superiority basically means that the biters are doomed, but I wonder if there are enemies in space?
by kiba
Tue Jul 14, 2015 3:22 pm
Forum: Ideas and Suggestions
Topic: Energy Loss Over Distance
Replies: 28
Views: 15343

Re: Energy Loss Over Distance

ssilk wrote:Please look back into this thread: this will cost too much CPU and a realistic behavior will not be added per sure.
If only we can shrink chip features below 1 nm or something.
by kiba
Mon Jul 13, 2015 5:45 am
Forum: Implemented mod requests
Topic: Customizable Printing
Replies: 3
Views: 4193

Re: Customizable Printing

Koub wrote:You mean other than

Code: Select all

/c game.players[i].color = {r=1, g=1, b=1}

?
Didn't know that it could be applied to console output. Can it be applied to individual parts of the text as well?
by kiba
Sun Jul 12, 2015 4:56 pm
Forum: Implemented mod requests
Topic: Customizable Printing
Replies: 3
Views: 4193

Customizable Printing

Would be nice if I can colorify the printed text coming from the command console.
by kiba
Sun Jul 12, 2015 4:54 pm
Forum: Won't implement
Topic: GUI Override
Replies: 6
Views: 7087

Re: GUI Override

Is there a way to figure out the name of the game GUI I am looking at so I can destroy it? If it's not a mod-added GUI you can't destroy it. If it is, you can access it through the normal methods to access mod GUIs: player.gui Ah, that's a shame. I had to devise my own contorting workaround to crea...
by kiba
Sat Jul 11, 2015 5:59 pm
Forum: Ideas and Suggestions
Topic: Energy Loss Over Distance
Replies: 28
Views: 15343

Re: Realistic Power Distribution

Sounds like a mod, rather than something that would be implemented by developers.
by kiba
Fri Jul 10, 2015 11:10 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 71092

Re: Friday facts #94 - No 0.12 Release today

silver_26 wrote:seriusly
1 more week we have to wait wil 0.12 ??
comon iv been waiting for like 6 months

Ever written a single line of code or any project of moderate complexity?

It's delay, delay, and more delay.
by kiba
Fri Jul 10, 2015 8:55 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 71092

Re: Friday facts #94 - No 0.12 Release today

Do it right :). I am sad to not play 0.12 now, but your relesaeas are the ones that AAA's do not do. So take your time and put Betheda, EA, UBI and all others to shame (basically, bury their graves 10 miles deep), and give us a working alpha :) btw, gratulations to wedding preparations (I have feas...
by kiba
Fri Jul 10, 2015 8:04 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21804

Re: 0.12 status

Do they test the features in single player mode first rather than testing it in multiplayer mode at the same time?
by kiba
Fri Jul 10, 2015 7:51 pm
Forum: Modding help
Topic: Problem with Moding Tutorial
Replies: 4
Views: 1814

Re: Problem with Moding Tutorial

You should always tell us the error you're having.

Like, what LOC is this occurring?
by kiba
Fri Jul 10, 2015 12:48 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21804

Re: 0.12 status

When in doubt, it's next week.
by kiba
Thu Jul 09, 2015 8:48 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73818

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

cpw wrote:Hey dude. Love your mod.

Here's a very small patch so you can use bob's improved bots with the pocket bots pocket roboport. Hope you don't mind.

Thanks!
Isn't the patch pointless with the advent of the personal roboport?
by kiba
Thu Jul 09, 2015 3:12 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 45024

Re: Friday Facts #93 - Furious Finish

When in doubt, prepare for agony.
by kiba
Thu Jul 09, 2015 12:32 pm
Forum: Ideas and Suggestions
Topic: Interface For Logistics Storage
Replies: 4
Views: 2742

Re: Interface For Logistics Storage

I think the last player logistic upgrade lets you see the contents of the whole system. Player logistic slots are a player upgrade that let you request stuff directly from the logistics system. Logistic bots will deliver the goods. Typically 16 slots, and you can't requests more items than that. Re...
by kiba
Thu Jul 09, 2015 6:22 am
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 67908

Re: Discussing the (missing?) 4th type of transport!

Koub wrote:It's not that I don't like quadcopters, but the feel of them is too much like "logistic robots, but bigger"
Quadcopters don't scale. That's what a regular helicopter is for.
by kiba
Thu Jul 09, 2015 6:21 am
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 104214

Re: Introduction, Downloads & Release history

ps666 wrote:You can buy a licence here:
http://www.factorio.com/order
:roll:
I meant copyright license, not a purchase.
by kiba
Thu Jul 09, 2015 6:17 am
Forum: Ideas and Suggestions
Topic: Interface For Logistics Storage
Replies: 4
Views: 2742

Re: Interface For Logistics Storage

If you want an overview, it's possible to do with a mod.

If you're looking to get specific items, that's what requester chests are for.
by kiba
Thu Jul 09, 2015 6:14 am
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 104214

Re: Introduction, Downloads & Release history

License?
by kiba
Thu Jul 09, 2015 5:09 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18782

Re: RepairChest Mod

#3 I got to the halfway point? That being said, development will always take longer than I think. The GUI groundwork has been laid and the repair chests know what has been placed in a 1 square radius. Next stage is to get storage and requester zombie chests up and running, and managing it just so th...
by kiba
Wed Jul 08, 2015 10:32 pm
Forum: Mods
Topic: [MOD 0.11.22] AeroTech Storage 1.0.0
Replies: 2
Views: 7065

Re: [MOD 0.11.22] AeroTech Storage 1.0.0

License?

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