Search found 344 matches

by kiba
Wed Feb 03, 2016 5:52 am
Forum: Mods
Topic: [Mod 0.12.22][Bobs]Solarpower0.0.1
Replies: 6
Views: 7786

Re: [Mod 0.12.22][Bobs]Solarpower0.0.1

What the heck does it do?
by kiba
Wed Feb 03, 2016 5:38 am
Forum: Modding help
Topic: Changing Speed Based Conditionally
Replies: 8
Views: 19794

Re: Changing Speed Based Conditionally

Because it modify ALL movement bonus of every hoverboard? yes As long as players can do all the things in a car, I won't care too much. Actions are limited in a car, this is why i suggested the exoskeleton approach. Thanks! Your lateral thinking saved my bacon! I got my hoverboard to only work on c...
by kiba
Tue Feb 02, 2016 10:14 pm
Forum: Modding help
Topic: Changing Speed Based Conditionally
Replies: 8
Views: 19794

Re: Changing Speed Based Conditionally

There is a few things you could try (I didnt try any): - Modify data.raw.entity["overboard"].movement_bonus on the fly (is not an option if you want to support multiplayer) Because it modify ALL movement bonus of every hoverboard? - Modify game.player.character.friction_modifier or speed ...
by kiba
Tue Feb 02, 2016 7:37 pm
Forum: Modding help
Topic: Changing Speed Based Conditionally
Replies: 8
Views: 19794

Re: Changing Speed Based Conditionally

There is a few things you could try (I didnt try any): - Modify data.raw.entity["overboard"].movement_bonus on the fly (is not an option if you want to support multiplayer) - Insert a dummy equipment in armor, I dont if it work when armor is full, maybe if you can set size to 0 (probably ...
by kiba
Tue Feb 02, 2016 7:54 am
Forum: Modding help
Topic: Changing Speed Based Conditionally
Replies: 8
Views: 19794

Changing Speed Based Conditionally

Hi, I am working on a mod called MagneticFloor.

What I am trying to do is give the player bonus if he has a hoverboard in his inventory and that the tile he's working on is copper-floor.

Alas, there appears to be no way to modify the player's movement speed conditionally.
by kiba
Tue Feb 02, 2016 2:33 am
Forum: Mods
Topic: [MOD 0.13.x]MagneticFloor 0.1.6
Replies: 65
Views: 42113

Re: [0.12.x]MagneticFloor-0.0.1

Right now, there's really nothing special.

I only copied and pasted over some stuff, rip factorio's art stuff and made the copper floor slightly faster....

Next version will have the hoverboard, which will allow faster travel over magnetic surfaces.
by kiba
Tue Feb 02, 2016 2:30 am
Forum: Mods
Topic: [MOD 0.13.x]MagneticFloor 0.1.6
Replies: 65
Views: 42113

[MOD 0.13.x]MagneticFloor 0.1.6

Type: Mod Name: MagneticFloor Description: Go faster, with magnetic floors. License: https://opensource.org/licenses/MIT Version: 0.1.6 Release: 2016-09-08 Tested-With-Factorio-Version: 0.14.4 Category: (SimpleExtension) Tags: tile Download-Url: https://mods.factorio.com/mods/hackerkiba/MagneticFloo...
by kiba
Sun Jan 31, 2016 9:23 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 133451

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Without any kind of automation, I cheated by reducing the weight and increasing rotation speed. It's a huge pain in the ass to sit there and wait for the machine to move itself. That's contrary to the spirit of factorio! I might try my hand at writing code to make it 'automated', though I don't know...
by kiba
Sun Jan 31, 2016 4:59 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 19483

Re: RepairChest Mod

I just posted a mod that I think do what you are looking for. It add possibility to configure requests to storage chests. https://forums.factorio.com/forum/viewtopic.php?f=97&t=19438 Really awesome work you did here. Not exactly what I wanted, but close. The RepairChest is officially declared d...
by kiba
Fri Jan 29, 2016 9:52 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 48489

Re: [MOD 0.12.11+] AmmoBox 0.2.1 - Fun with Turrets & Logistics

So the devs went with Objects instead of interfaces for different types of entites? Sigh... With interfaces you could have entities have the functionality of many different types of things. So like, class LogicTurret : ILogisticContainer, ITurret In LUA you could add a hook for item types and expan...
by kiba
Fri Jan 29, 2016 9:48 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 133451

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

How to cheat with mining bore:

Place a belt directly in front of it, and you'll get a slight speed boost!
by kiba
Fri Jan 29, 2016 1:42 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 133451

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Love the digging machine, but it isn't automatic enough or fast enough. Need a way to dump dirt. I suggest filling the machine with an active provider so you can drop dirt into. The machine can also pick up active provider as it dig its way through. Automatic digging could be done by automatically d...
by kiba
Sun Jan 24, 2016 5:00 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 133451

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

I can't laid concrete underground. Also, I can cheat putting solar panels there too.
by kiba
Wed Jan 20, 2016 5:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 104491

Re: [MOD 0.12.x] Aircraft

If you disappear forever, people won't be allowed to make modifications and updates to your mod.

I wonder why you made that choice?
by kiba
Tue Jan 19, 2016 4:56 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 48489

Re: [MOD 0.12.11+] AmmoBox 0.2.1 - Fun with Turrets & Logistics

Don't think it's a design choice, but rather that the developers hadn't gotten around to it yet.
by kiba
Mon Jan 18, 2016 6:26 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 223019

Re: [MOD 0.12.16] Upgrade planner - v1.1.7

12.21.

Same error as what R3vo got.
by kiba
Sat Jan 16, 2016 2:22 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 133451

Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base

You need terrifying underground borers.....and GIANT TUNNEL BORING MACHINES!
by kiba
Sat Jan 16, 2016 3:00 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 133451

Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base

No dirt to contend with?
by kiba
Sun Dec 27, 2015 7:21 pm
Forum: Mods
Topic: [.13-1.1.109] Aircraft (1.8.9)
Replies: 188
Views: 134729

Re: [0.12.20+] Aircraft (1.0.1) NEW PLANES!

License said you're not allowed to modify the mod and distribute it. :shock: I had messaged the original author to ask for permission, but in the months that followed he hadn't gotten back to me, and the mod didn't get updated. I waited for a while, but I just wanted to get this out there :D . Hey ...

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