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by bobucles
Fri Nov 08, 2024 10:25 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 14123

Re: Friday Facts #436 - Lost in Translation


As a game dev, unless you're doing something that doesn't have a lot of gpu pressure like age of empires or civ or something, unicode is not your friend from a rendering perspective.


Factorio already uses UTF-8 for strings and their own glyph cache for rendering (at least as of https://forums ...
by bobucles
Fri Oct 11, 2024 5:07 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45053

Re: Friday Facts #432 - Aquilo

1% solar power isn't going to stop people from doing full solar bases. :lol:
by bobucles
Fri Oct 11, 2024 2:50 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45053

Re: Friday Facts #432 - Aquilo

I sure hope that stacked items don't freeze together. They'd be a pain to pull apart!
Logi bots are going to have trouble operating in such a hostile and caustic environment.
by bobucles
Fri Oct 04, 2024 4:26 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39344

Re: Friday Facts #431 - Gleba & Captivity

I'm not quite sure why bacteria have to replace copper and iron recipes, do they really have to? The organic recipes would make sense for replacing oil recipes. Biology always has new strange chemistry to exploit, and living things can be used to produce fuel in an exploitable way. Terrestrial ...
by bobucles
Fri Oct 04, 2024 12:56 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39344

Re: Friday Facts #431 - Gleba & Captivity

gGeorg wrote: Fri Oct 04, 2024 11:48 am Does the captured, the spawner consume pollution ?
A very important question! Biter nests and pollution have a strong interaction. If the players are going to mess with the nests, how is that going to change pollution mechanics? Will players be able to build their own pollution absorbing farms?
by bobucles
Fri Sep 27, 2024 4:26 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 52871

Re: Friday Facts #430 - Drowning in Fluids

250x250
chunk division is 256x256
250 pipe + 2 pump = 252 length
I am in physical torment right now
by bobucles
Mon Sep 23, 2024 12:32 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 39876

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Can't wait for mods to play around with these new monster types. It wouldn't be surprising to have a worm spawning mod that adds them to biter waves.
by bobucles
Mon Sep 09, 2024 4:29 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 43838

Re: Friday Facts #427 - Combat Balancing & Space Age LAN


Maybe the PLD was never meant to be the "I win" option from blue science all the way to endgame in the first place. Maybe the devs wanted it to be a transition weapon, or just the defensive weapon that takes care of the defending biters while we destroy the nests and worms by other means.
I won't ...
by bobucles
Sun Sep 08, 2024 10:39 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 43838

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

The PLD nerf probably won't be too bad. Yes 1/3 is a big loss, but at the same time players are getting far stronger low tech tools to play with. The shotgun buff is not trivial, and the combat drone buffs will definitely give stronger forces than before. But the main issue isn't the strength of PLD ...
by bobucles
Sun Sep 08, 2024 4:44 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 43838

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Combat balance is always a tough one. If anything, nests should probably scale harder. The evolution curve is asymptotic, going from 0 to 0.5 is pretty simple compared to 0.80- 0.90, which is trivial compared to 0.95 to 0.99. If enemies are going to get meaner it's going to be on the very last bits ...
by bobucles
Sun Aug 25, 2024 2:23 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 20065

Re: Friday Facts #425 - Behind the legs

Chrisdasdasd wrote: Sat Aug 24, 2024 11:51 am Ye, ngl. I dislike new spidertron movement. Rest is ok.
The new spider movement is much more organic and triggers those primal creep instincts. The old one definitely had a synthetic and robotic feel to it. They are definitely different moods.
by bobucles
Sat Aug 24, 2024 12:03 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 20065

Re: Friday Facts #425 - Behind the legs

How long will it take before the 5 foot walkers are modded into pink spongebob dude?
by bobucles
Fri Aug 23, 2024 10:53 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 20065

Re: Friday Facts #425 - Behind the legs

Those chonky bois are so big! It's exciting that simple walls won't be effective, those sort of combat mechanics help to make each planet feel more unique.

You can really feel the engineer's "F this planet" vibe at the end of the video. Yeah, Gleba is definitely getting paved.
by bobucles
Thu Aug 22, 2024 3:24 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 43995

Re: Friday Facts #424 - Gleba Pentapod Enemies

I think also that all phobia by definition are irrationnals
that's probably in the textbook somewhere.
But yes, the point of a phobia is the person can not reasonably react to it. That's what makes it an uncontrolled fear.
by bobucles
Sun Aug 18, 2024 1:17 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 43995

Re: Friday Facts #424 - Gleba Pentapod Enemies


Personal laser defence looks still OP.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
I think rule of cool applies. Running around zapping everything like an R-type is kinda silly. Remote commanding an army of ...
by bobucles
Sat Aug 17, 2024 3:08 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 43995

Re: Friday Facts #424 - Gleba Pentapod Enemies

New type of pollution mechanic? Nice! Not quite what was expected, but it'll work. I hope we get gigantic fans to focus and blow pollen directly where we want it.
5 legs? Gross! Very few regrets with fire based treatments.

Wait, if the atmosphere is all carbon dioxide and such, how will fire ...
by bobucles
Wed Aug 07, 2024 4:29 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 27002

Re: Friday Facts #422 - Tesla Turret

All that's missing is a cartoon xray skeleton effect when enemies get zapped. Oh, but they're bugs and don't have internal skeletons, do they?
by bobucles
Mon Jul 22, 2024 1:56 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 29239

Re: Friday Facts #420 - Fusion Reactor

There may be some merit in launching your science labs to space and making a roaming platform. That way it can fly around picking up packs from all the other planets as needed.
by bobucles
Sun Jul 21, 2024 4:02 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 29239

Re: Friday Facts #420 - Fusion Reactor

Yeah, that's the one. Who knows if it'll actually work out, but it does take a very novel approach to the fusion problem. Building the sun is very hard, building a very tiny nuclear bomb is easy by comparison. So just do that.

One of the neat parts is you can justify using a far different range of ...
by bobucles
Sun Jul 21, 2024 1:06 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 29239

Re: Friday Facts #420 - Fusion Reactor

The tokamak is certainly a very recognizable and "sci fi" fusion design, but there was another one in the works that was pretty cool in a brutish way.
It worked by taking small fuel pellets, dropping them, and shooting them mid air with a cannon. Shockwave magic happens, it explodes, and the ...

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