Search found 1319 matches

by bobucles
Fri Oct 12, 2018 12:04 am
Forum: Balancing
Topic: chain armor recepies
Replies: 2
Views: 119

Re: chain armor recepies

When the previous armor gets used in a recipe, all the installed armor modules get destroyed. That's a real bummer and the existing game mechanics don't give much of a better better alternative. So instead the old armors go into the magic box.
by bobucles
Mon Oct 08, 2018 9:28 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 5949

Re: Friday Facts #263 - Trains in blueprints

But will all vehicles be allowed in blueprints? Asking for a tank chest build.
by bobucles
Fri Oct 05, 2018 11:15 pm
Forum: General discussion
Topic: Fuels and their uses
Replies: 14
Views: 899

Re: Fuels and their uses

Did anyone ever do the math on nuclear fuel?
The only reason to use nuclear steam is for the lulz. Reactor fuel cells are better in every possible way, no matter how BAD you are with using them.
by bobucles
Fri Oct 05, 2018 10:24 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 5949

Re: Friday Facts #263 - Trains in blueprints

My question: if you have a mod that includes allowing equipment grids in a train, does the train's equipment gets added in the blueprint? I guess a more general question would be "what sort of modded elements can a blueprint handle"? If a modder can add completely new elements to a blueprint that w...
by bobucles
Fri Sep 28, 2018 10:37 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 8506

Re: Friday Facts #262 - Hello my name is: Compilatron

When will the new robot assistant get giant spider legs and a death ray? Asking for asethetics of course.
by bobucles
Thu Sep 27, 2018 11:26 pm
Forum: General discussion
Topic: 10x Challange
Replies: 4
Views: 538

Re: 10x Challange

The biggest difficulty hump with 10x science is staying ahead of the biter evolution curve. Fire will absolutely annihilate anything that isn't a behemoth(and is super effective against behemoths) while being pretty low tech. Rush fire and you'll be pretty secure for the rest of the game.
by bobucles
Sun Sep 02, 2018 4:06 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10219

Re: Friday Facts #257 - NPE/Campaign update

If we add shallow water to Freeplay (which is not as simple as it sounds), then some people might be sad that there is the occasional Biter nest where you cannot use turret creep...
Just like landfill it yo. It'd be far more punishing to have terrain that can't be landfilled, at least.
by bobucles
Sat Aug 25, 2018 1:33 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10219

Re: Friday Facts #257 - NPE/Campaign update

Rocket silo technology only unlocks the Rocket silo and the Rocket part item the silo crafts internally. Rocket fuel is unlocked by researching its own technology which has Rocketry and Engine as a prerequisite. This means you can get rocket fuel for your vehicles way before the rocket silo. Rocket...
by bobucles
Mon Aug 13, 2018 1:08 pm
Forum: Ideas and Suggestions
Topic: Personal robots prioritizing nearest first
Replies: 130
Views: 7668

Re: Personal robots prioritizing nearest first

Code: Select all

data.raw["roboport-equipment"]["personal-roboport-equipment"].construction_radius = 10 --down from 15
data.raw["roboport-equipment"]["personal-roboport-mk2-equipment"].construction_radius = 15 --down from 20	
It's a very simple QOL roboport buff.
by bobucles
Mon Aug 13, 2018 1:03 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 39
Views: 2976

Re: The Green Dilemma

Your math is incomplete. Steam power isn't green, and the energy savings of eff1 modules are highly competitive next to solar power.

Miners, then assemblers, power gap, then solar panels. Grab nuclear power the moment it is available because it is awesome.
by bobucles
Sun Aug 12, 2018 1:19 pm
Forum: General discussion
Topic: The Green Dilemma
Replies: 39
Views: 2976

Re: The Green Dilemma

There is currently no point to put efficiency modules in assemblers as the pulution generated from them is marginal.
False, but thanks for playing.
Miners, then assemblers, then solar panels absolutely last. Full nuclear is so green that it even glows!
by bobucles
Fri Aug 10, 2018 2:11 pm
Forum: Ideas and Suggestions
Topic: Personal robots prioritizing nearest first
Replies: 130
Views: 7668

Re: Personal robots prioritizing nearest first

Shrinking the construction zone size of personal roboports is a huge buff to their functionality for this very reason.
by bobucles
Fri Aug 10, 2018 2:10 pm
Forum: General discussion
Topic: Prod3 in mid/late-game science-pack production?
Replies: 4
Views: 299

Re: Prod3 in mid/late-game science-pack production?

You can launch a rocket for the price tag of placing Prod3's in all your labs. The cost is simply too high and the payoff is too far beyond the first rocket launch. Prod1's on the other hand pay off extremely fast. Prod2's also have a respectable time to pay off. If you see someone online try to pla...
by bobucles
Fri Aug 10, 2018 2:06 pm
Forum: Gameplay Help
Topic: Nuclear Power - Reactors cooling on their own
Replies: 6
Views: 348

Re: Nuclear Power - Reactors cooling on their own

Sounds like your ratios are off. Reactors produce 40MW per core and an additional 80MW per adjacency line. A 2x2 produces 480MW and every pair of reactors tacked on the end is another 320MW. That's the true limit of your nuclear design. Nuclear components work at full strength down to ~500C and a sm...
by bobucles
Wed Aug 08, 2018 11:43 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 206
Views: 14117

Re: Friday Facts #254 - No research queue for you

Can't say I really feel bad about losing the research queue. It never seemed like an essential feature and there are already automatic research mods to take care of the 800+ hour player. For the new player, picking and pondering their every research topic probably is the right solution since it lets...
by bobucles
Wed Aug 08, 2018 11:38 am
Forum: General discussion
Topic: Oil Processing balance before launching rockets
Replies: 9
Views: 833

Re: Oil Processing balance before launching rockets

I used to do that, but running out of lubricant over and over made me.reconsider.
It's still a good idea to beeline advanced oil. If you need more heavy oil, jump to coal cracking.
by bobucles
Thu Aug 02, 2018 5:44 pm
Forum: Gameplay Help
Topic: Inserter issues
Replies: 5
Views: 217

Re: Inserter issues

What you are attempting is called a "sushi belt" and they are not something for beginners. Every belt in factorio has two lanes. Assign a resource to each lane and it will make your life much easier. All inserters are automatically smart inserters when they point into an assembler. They will only gr...
by bobucles
Thu Aug 02, 2018 5:40 pm
Forum: General discussion
Topic: Nuclear power start before Kovarex math
Replies: 10
Views: 1773

Re: Nuclear power start before Kovarex math

Steam storage is pretty over rated. Nuclear components will store an impressive amount of energy on their own. Everything between 500C-1000C is potential energy storage and it's a very easy bank to use. Steam tanks are still necessary as a point for the circuit network to plug in. But it only takes ...
by bobucles
Wed Aug 01, 2018 2:31 pm
Forum: Balancing
Topic: Power Armor Batteries
Replies: 12
Views: 1160

Re: Power Armor Batteries

It's not allowed because it's not fun to make hot swap batteries a mandatory mechanic. You may argue that "it's not mandatory" but if it exists then it exists to be used. It's not a fun thing to use. The only thing that needs to get fixed are personal solar panels. They are simply awful and are lite...
by bobucles
Tue Jul 31, 2018 3:15 pm
Forum: Balancing
Topic: Power Armor Batteries
Replies: 12
Views: 1160

Re: Power Armor Batteries

Wiping the battery charge is a balancing mechanic for the very reason OP has tried to abuse. A backpack full of batteries represents unlimited power and armor modules simply aren't intended to work that way. Otherwise what's to stop you from doing the same with shields or roboports or any other item?

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