Search found 1701 matches
- Mon Sep 09, 2024 4:29 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 163
- Views: 16806
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Maybe the PLD was never meant to be the "I win" option from blue science all the way to endgame in the first place. Maybe the devs wanted it to be a transition weapon, or just the defensive weapon that takes care of the defending biters while we destroy the nests and worms by other means....
- Sun Sep 08, 2024 10:39 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 163
- Views: 16806
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
The PLD nerf probably won't be too bad. Yes 1/3 is a big loss, but at the same time players are getting far stronger low tech tools to play with. The shotgun buff is not trivial, and the combat drone buffs will definitely give stronger forces than before. But the main issue isn't the strength of PLD...
- Sun Sep 08, 2024 4:44 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 163
- Views: 16806
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Combat balance is always a tough one. If anything, nests should probably scale harder. The evolution curve is asymptotic, going from 0 to 0.5 is pretty simple compared to 0.80- 0.90, which is trivial compared to 0.95 to 0.99. If enemies are going to get meaner it's going to be on the very last bits ...
- Sun Aug 25, 2024 2:23 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12860
Re: Friday Facts #425 - Behind the legs
The new spider movement is much more organic and triggers those primal creep instincts. The old one definitely had a synthetic and robotic feel to it. They are definitely different moods.Chrisdasdasd wrote: ↑Sat Aug 24, 2024 11:51 amYe, ngl. I dislike new spidertron movement. Rest is ok.
- Sat Aug 24, 2024 12:03 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12860
Re: Friday Facts #425 - Behind the legs
How long will it take before the 5 foot walkers are modded into pink spongebob dude?
- Fri Aug 23, 2024 10:53 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12860
Re: Friday Facts #425 - Behind the legs
Those chonky bois are so big! It's exciting that simple walls won't be effective, those sort of combat mechanics help to make each planet feel more unique.
You can really feel the engineer's "F this planet" vibe at the end of the video. Yeah, Gleba is definitely getting paved.
You can really feel the engineer's "F this planet" vibe at the end of the video. Yeah, Gleba is definitely getting paved.
- Thu Aug 22, 2024 3:24 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27432
Re: Friday Facts #424 - Gleba Pentapod Enemies
that's probably in the textbook somewhere.I think also that all phobia by definition are irrationnals
But yes, the point of a phobia is the person can not reasonably react to it. That's what makes it an uncontrolled fear.
- Sun Aug 18, 2024 1:17 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27432
Re: Friday Facts #424 - Gleba Pentapod Enemies
Personal laser defence looks still OP. All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course. I think rule of cool applies. Running around zapping everything like an R-type is kinda silly. Remote commanding an army of sp...
- Sat Aug 17, 2024 3:08 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27432
Re: Friday Facts #424 - Gleba Pentapod Enemies
New type of pollution mechanic? Nice! Not quite what was expected, but it'll work. I hope we get gigantic fans to focus and blow pollen directly where we want it. 5 legs? Gross! Very few regrets with fire based treatments. Wait, if the atmosphere is all carbon dioxide and such, how will fire turrets...
- Wed Aug 07, 2024 4:29 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 16613
Re: Friday Facts #422 - Tesla Turret
All that's missing is a cartoon xray skeleton effect when enemies get zapped. Oh, but they're bugs and don't have internal skeletons, do they?
- Mon Jul 22, 2024 1:56 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21050
Re: Friday Facts #420 - Fusion Reactor
There may be some merit in launching your science labs to space and making a roaming platform. That way it can fly around picking up packs from all the other planets as needed.
- Sun Jul 21, 2024 4:02 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21050
Re: Friday Facts #420 - Fusion Reactor
Yeah, that's the one. Who knows if it'll actually work out, but it does take a very novel approach to the fusion problem. Building the sun is very hard, building a very tiny nuclear bomb is easy by comparison. So just do that. One of the neat parts is you can justify using a far different range of i...
- Sun Jul 21, 2024 1:06 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21050
Re: Friday Facts #420 - Fusion Reactor
The tokamak is certainly a very recognizable and "sci fi" fusion design, but there was another one in the works that was pretty cool in a brutish way. It worked by taking small fuel pellets, dropping them, and shooting them mid air with a cannon. Shockwave magic happens, it explodes, and t...
- Sat Jul 06, 2024 3:39 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60865
Re: Friday Facts #416 - Fluids 2.0
That is the fun part of doing it proportionally. Nah, not a fan of doing proportional flow. Fractions and division are hard calculations and need to be done every time. Pipes don't need to get better with size, if anything they should be getting worse. The simplest system (probably) is to throttle ...
- Fri Jul 05, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60865
Re: Friday Facts #416 - Fluids 2.0
Wait, all pipes are just one gigantic magic storage tank? A single string of spaghetti solves everything, everywhere? I get that the devs place high priority on CPU cycles, but that's going too far! There may be a good way to simulate pipe flow limits. Take a single long line of pipe. A certain amou...
- Wed Jul 03, 2024 11:59 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 17096
Re: Friday Facts #415 - Fix, Improve, Optimize
I don't understand, why not make the updates per game tick dynamic? Ever played an unrealengine game with physics? The game skips a frame, and everything starts flying? Dynamic FPS is like that. It's also useless in this scenario, because everyone has to run the same calculations to avoid desync. D...
- Mon Jul 01, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 57451
Re: Friday Facts #399 - Trash to Treasure
Using lightning itself as a recipe ingredient? Sure, sounds pretty cool. You can't control when it happens, so the factory needs to be actively ready to use as much as it can get. How might a player scale it up? Pollution might affect planet weather by causing more lightning blasts (the lightning co...
- Wed Jun 26, 2024 11:02 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 390
- Views: 48878
Re: Friday Facts #414 - Spoils of Agriculture
[...] it consumes additional 300kW/s. Speed of train regardless. Consumption 300kW is per wagon, which means a train :1 loco plus 3 fridge wagons standing on red lights is consuming 900kW per second. I don't want to sound too pedantic (a little pedantic is OK though), but the watt is already a &quo...
- Tue Jun 25, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60865
Re: Friday Facts #416 - Fluids 2.0
I'm surprised there's no mention of trying to run two pipes next to each other. Several mods have pipe variants simply for the purpose of splitting pipes apart, it's very handy for managing the huge spaghetti of dozens of fluids. Factorio may not need such a thing, thanks to the R key. Select a pipe...
- Sat Jun 22, 2024 5:25 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60865
Re: Friday Facts #416 - Fluids 2.0
Floats can represent all integers, no problem. Floats arithmetic is about as fast (if not equally so) as integer arithmetic, since there are specific float CPU instructions. What the programmer needs to remember, is to round their floats when are done calculating. Working with two decimals in float...