Search found 1733 matches
- Sun Jun 21, 2026 3:00 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 31037
Re: Friday Facts #443 - More Planet Deliveries
A circuit connected wall sounds pretty silly, but consider repair bots for a moment. Bots get into trouble because they run into danger, often at the walls. These injured bots summon even more repair bots, with the only job of repairing the damaged bot. The "medic" bots get injured, summoning ...
- Fri Jun 19, 2026 7:06 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 31037
Re: Friday Facts #443 - More Planet Deliveries
Since everything is going in the circuit network, it's probably not too much to get everything and finish it off. Don't forget to add circuit network support for:
- Walls
- Floor Tiles
- Turrets
- Biter nests
- Players (add an indicator light for fun)
- Toolbar
- UPS meter
- menu buttons (oops ...
- Walls
- Floor Tiles
- Turrets
- Biter nests
- Players (add an indicator light for fun)
- Toolbar
- UPS meter
- menu buttons (oops ...
- Mon Jun 15, 2026 3:51 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
For me i mainly play modded anyways, with the expetion of first playthrough beeing a vanilla megabase, so i dont mind or feel bad modding it back in, but if you follow the path of remove smth because its to op, without presenting new alternatives or revamping the system, you must consequently ...
- Mon Jun 15, 2026 1:08 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
now common science is the solution every science pack, since the overhead of sourcing a reliable and constant income of quality is not worth it in both space and ups aspects I dunno, feedback is more effective when working with facts. The true UPS architects have found several places where uncommon ...
- Mon Jun 15, 2026 12:53 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
but it is also the only scaleable way in the game for quality science, and that only for some science packs, yeah but this hits a deeper issue. Infinite quality science provides an infinite supply of everything else. Legendary items are meant to be in short supply, difficult to acquire, but science ...
- Mon Jun 15, 2026 12:35 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
In regards to quality/legendary science production, there is a HUGE problem with it. Simply put, there is no possible way to have large scale quality science production, which does not also include large scale quality for every other thing.
Science comes from ordinary recipes. Quality science ...
Science comes from ordinary recipes. Quality science ...
- Mon Jun 15, 2026 3:25 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Sometimes people mention "20% loss in reprocessing" versus "75% loss in recycling", but that's just making an oversight, since that numbers are only part of the equation and accounting for the different quality%, getting two quality rolls per cycle, and productivity bonuses on craft steps swings ...
- Mon Jun 15, 2026 12:09 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Buffs are always good game design, and nerfs are always bad game design. It's the classic game dev conundrum.
Ultimately they'll have to do the math and decide if yes it's fine, no it needs tuning, or hell no shut it off entirely. I do think there are a few viable tuning levers that won't have ...
Ultimately they'll have to do the math and decide if yes it's fine, no it needs tuning, or hell no shut it off entirely. I do think there are a few viable tuning levers that won't have ...
- Sun Jun 14, 2026 9:55 pm
- Forum: Not a bug
- Topic: [2.0.76] Plasma throughput from reactor to generator has limit
- Replies: 3
- Views: 955
Re: [2.0.76] Plasma throughput from reactor to generator has limit
Bump for FFF442, which fixes several long standing dilemmas with high flow rate fluid systems.
Will fusion plasma see any changes to its flow rate limits?
Will fusion plasma see any changes to its flow rate limits?
- Sun Jun 14, 2026 9:26 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Does train quality improve their braking force? I notice that braking force is not actually a stat on the info sheet (aquillo thawing energy is also missing), but it's also a key stat for train performance. Side note, it'd be nice for tanks to benefit from braking force research, they slide around ...
- Sun Jun 14, 2026 6:04 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
“Allow quality asteroid reprocessing” could be a game setting just like “Peaceful mode”, disabling some achievements even. Nah, that's dumb. Only people with very specific niche knowledge will even know what the game setting is about. People who know what it's about can simply make the choice on ...
- Sun Jun 14, 2026 1:41 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I'm just gonna quickly signal boost this old bug report in the wake of the FFF.
2.0.76 Plasma throughput from reactor to generator has limit
High end flow rate issues are being fixed, but there was no mention of Fusion flow rates changing one way or the other. Is it safe to assume they're staying ...
2.0.76 Plasma throughput from reactor to generator has limit
High end flow rate issues are being fixed, but there was no mention of Fusion flow rates changing one way or the other. Is it safe to assume they're staying ...
- Sun Jun 14, 2026 2:54 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
the LDS shuffle, and blue circuit legendary loop as well? Those don't really skyrocket until insanely high research levels. If you have lvl 30 productivity research, who really cares what happens? Ultimate tech is ultimate, that's fine and players love worthy rewards for their efforts. Asteroid ...
- Sun Jun 14, 2026 1:58 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I agree it is less of an issue when the ship is moving. But when you first unlock platforms the spend a ton of time waiting around, building up ammunition, waiting for cargo, and many other reasons. At which point, you need the reprocessing to keep the ship running. You can't keep the ships flying ...
- Sun Jun 14, 2026 1:20 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Every single one of my platforms uses it to deal with being in regions of space with different density of asteroid types. Ships near the sun rarely have enough ice. Ships near Aquilo have too much ice. Before you ask - Yes, I do have circuit logic on my asteroid collectors. But I still got ships ...
- Sat Jun 13, 2026 8:34 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The "20% chunk back" thing in basic processing recipes are also affected by productivity. It's easily overlooked due to lack of documentation and difficulty to verify. At level 30 productivity, it gives you 80% chunks back just like reprocessing. It's better than reprocessing at around productivity ...
- Sat Jun 13, 2026 5:28 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Let's be honest here. Who actually uses the asteroid reroll recipe in a serious, non quality way? Every single corner of space has an abundance of all 3 rocks, and if you have too many of one type the reroll only has a 20% chance of getting the type you need. There is very little practical need for ...
- Sat Jun 13, 2026 2:10 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Probably the most useful metric would be to know the expected amount of resources required per 1 legendary output. For example pure upcycling with ore has a 75% recycling loss with ~25% chance to succeed (4 modules), or roughly 16 items devoured per 1 upgraded output. Scoring 4 upgrade rolls to get ...
- Sat Jun 13, 2026 1:02 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
For quality mass production, vulcanus is my guy. The main iron rig uses red underground belts, fed by ultra high speed gear production(a LOT of gears get shredded). The main output is quality gears that can go anywhere. Steel uses plain old steel chest upcycling. Copper uses upcycled coal into ...
- Fri Jun 12, 2026 9:08 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 50241
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
This is exciting stuff, particularly the lane placement and tinkering with quality.
I love the quality mod, but I wish you guys would take another look at quality fusion reactors. Naively dropping in quality reactors into a non-quality multi-reactor setup tanks your fuel efficiency. Designing the ...