Search found 1708 matches
- Fri Nov 08, 2024 10:25 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 14123
Re: Friday Facts #436 - Lost in Translation
As a game dev, unless you're doing something that doesn't have a lot of gpu pressure like age of empires or civ or something, unicode is not your friend from a rendering perspective.
Factorio already uses UTF-8 for strings and their own glyph cache for rendering (at least as of https://forums ...
- Fri Oct 11, 2024 5:07 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45053
Re: Friday Facts #432 - Aquilo
1% solar power isn't going to stop people from doing full solar bases.
- Fri Oct 11, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45053
Re: Friday Facts #432 - Aquilo
I sure hope that stacked items don't freeze together. They'd be a pain to pull apart!
Logi bots are going to have trouble operating in such a hostile and caustic environment.
Logi bots are going to have trouble operating in such a hostile and caustic environment.
- Fri Oct 04, 2024 4:26 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39344
Re: Friday Facts #431 - Gleba & Captivity
I'm not quite sure why bacteria have to replace copper and iron recipes, do they really have to? The organic recipes would make sense for replacing oil recipes. Biology always has new strange chemistry to exploit, and living things can be used to produce fuel in an exploitable way. Terrestrial ...
- Fri Oct 04, 2024 12:56 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39344
Re: Friday Facts #431 - Gleba & Captivity
A very important question! Biter nests and pollution have a strong interaction. If the players are going to mess with the nests, how is that going to change pollution mechanics? Will players be able to build their own pollution absorbing farms?
- Fri Sep 27, 2024 4:26 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 52871
Re: Friday Facts #430 - Drowning in Fluids
250x250
chunk division is 256x256
I am in physical torment right now250 pipe + 2 pump = 252 length
- Mon Sep 23, 2024 12:32 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 39876
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Can't wait for mods to play around with these new monster types. It wouldn't be surprising to have a worm spawning mod that adds them to biter waves.
- Mon Sep 09, 2024 4:29 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 43838
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Maybe the PLD was never meant to be the "I win" option from blue science all the way to endgame in the first place. Maybe the devs wanted it to be a transition weapon, or just the defensive weapon that takes care of the defending biters while we destroy the nests and worms by other means.
I won't ...
- Sun Sep 08, 2024 10:39 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 43838
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
The PLD nerf probably won't be too bad. Yes 1/3 is a big loss, but at the same time players are getting far stronger low tech tools to play with. The shotgun buff is not trivial, and the combat drone buffs will definitely give stronger forces than before. But the main issue isn't the strength of PLD ...
- Sun Sep 08, 2024 4:44 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 43838
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Combat balance is always a tough one. If anything, nests should probably scale harder. The evolution curve is asymptotic, going from 0 to 0.5 is pretty simple compared to 0.80- 0.90, which is trivial compared to 0.95 to 0.99. If enemies are going to get meaner it's going to be on the very last bits ...
- Sun Aug 25, 2024 2:23 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 20065
Re: Friday Facts #425 - Behind the legs
The new spider movement is much more organic and triggers those primal creep instincts. The old one definitely had a synthetic and robotic feel to it. They are definitely different moods.Chrisdasdasd wrote: Sat Aug 24, 2024 11:51 am Ye, ngl. I dislike new spidertron movement. Rest is ok.
- Sat Aug 24, 2024 12:03 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 20065
Re: Friday Facts #425 - Behind the legs
How long will it take before the 5 foot walkers are modded into pink spongebob dude?
- Fri Aug 23, 2024 10:53 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 20065
Re: Friday Facts #425 - Behind the legs
Those chonky bois are so big! It's exciting that simple walls won't be effective, those sort of combat mechanics help to make each planet feel more unique.
You can really feel the engineer's "F this planet" vibe at the end of the video. Yeah, Gleba is definitely getting paved.
You can really feel the engineer's "F this planet" vibe at the end of the video. Yeah, Gleba is definitely getting paved.
- Thu Aug 22, 2024 3:24 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 43995
Re: Friday Facts #424 - Gleba Pentapod Enemies
that's probably in the textbook somewhere.I think also that all phobia by definition are irrationnals
But yes, the point of a phobia is the person can not reasonably react to it. That's what makes it an uncontrolled fear.
- Sun Aug 18, 2024 1:17 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 43995
Re: Friday Facts #424 - Gleba Pentapod Enemies
Personal laser defence looks still OP.
All kinds of lasers should get dmg reduced by range. Then dmg at max range is 10% of laser max dmg. Min range has 100% dmg of course.
I think rule of cool applies. Running around zapping everything like an R-type is kinda silly. Remote commanding an army of ...
- Sat Aug 17, 2024 3:08 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 43995
Re: Friday Facts #424 - Gleba Pentapod Enemies
New type of pollution mechanic? Nice! Not quite what was expected, but it'll work. I hope we get gigantic fans to focus and blow pollen directly where we want it.
5 legs? Gross! Very few regrets with fire based treatments.
Wait, if the atmosphere is all carbon dioxide and such, how will fire ...
5 legs? Gross! Very few regrets with fire based treatments.
Wait, if the atmosphere is all carbon dioxide and such, how will fire ...
- Wed Aug 07, 2024 4:29 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 27002
Re: Friday Facts #422 - Tesla Turret
All that's missing is a cartoon xray skeleton effect when enemies get zapped. Oh, but they're bugs and don't have internal skeletons, do they?
- Mon Jul 22, 2024 1:56 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 29239
Re: Friday Facts #420 - Fusion Reactor
There may be some merit in launching your science labs to space and making a roaming platform. That way it can fly around picking up packs from all the other planets as needed.
- Sun Jul 21, 2024 4:02 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 29239
Re: Friday Facts #420 - Fusion Reactor
Yeah, that's the one. Who knows if it'll actually work out, but it does take a very novel approach to the fusion problem. Building the sun is very hard, building a very tiny nuclear bomb is easy by comparison. So just do that.
One of the neat parts is you can justify using a far different range of ...
One of the neat parts is you can justify using a far different range of ...
- Sun Jul 21, 2024 1:06 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 29239
Re: Friday Facts #420 - Fusion Reactor
The tokamak is certainly a very recognizable and "sci fi" fusion design, but there was another one in the works that was pretty cool in a brutish way.
It worked by taking small fuel pellets, dropping them, and shooting them mid air with a cannon. Shockwave magic happens, it explodes, and the ...
It worked by taking small fuel pellets, dropping them, and shooting them mid air with a cannon. Shockwave magic happens, it explodes, and the ...