that suggestion is pretty good, I'll give that a shot, thanks.
it still is not a "dynamic" schedule but I'm being a tad picky now.
Search found 3 matches
- Tue Nov 12, 2019 11:12 pm
- Forum: Gameplay Help
- Topic: railway scheduling confusion
- Replies: 9
- Views: 3113
- Tue Nov 12, 2019 3:06 am
- Forum: Gameplay Help
- Topic: railway scheduling confusion
- Replies: 9
- Views: 3113
Re: railway scheduling confusion
thanks for the info.
seems to work well enough.
i had hoped to be able to input logic such that it could keep visiting outposts till it ran out of any one thing.
though this is the next best thing.
seems to work well enough.
i had hoped to be able to input logic such that it could keep visiting outposts till it ran out of any one thing.
though this is the next best thing.
- Mon Nov 11, 2019 2:10 am
- Forum: Gameplay Help
- Topic: railway scheduling confusion
- Replies: 9
- Views: 3113
railway scheduling confusion
in my game, i have multiple little outposts that house defenses and artillery. i run a train that runs supplies such as walls, repair kits, and shells. when an outpost has all that it needs (like 10 walls, 10 turrets, and etc) combinators will trigger the train stop to shutdown till it needs more re...