Search found 6 matches

by Mr_SeBo
Thu Jan 02, 2020 8:58 pm
Forum: Outdated/Not implemented
Topic: Energy is more logical
Replies: 3
Views: 1764

Energy is more logical

TL;DR When you ran out of power, everything just turns off, but that's not how it happens in the real world. What? So let's say you have a really long energy pole line to the iron deposit, with lights along the way. When your steam engine stops making electricity (For whatever reason) All electric ...
by Mr_SeBo
Sat Dec 07, 2019 11:24 pm
Forum: Ideas and Suggestions
Topic: Add a "Light theme" to the main web page.
Replies: 5
Views: 2037

Re: Add a "Light theme" to the main web page.

I agree, totally agree. But there should be a black theme still for the people who like that color, but you have a great point :D
by Mr_SeBo
Sat Dec 07, 2019 11:16 pm
Forum: Implemented in 2.0
Topic: Allow setting recipies on factories before research
Replies: 42
Views: 16867

Re: Allow setting recipies on factories before research

Great Idea! Would allow people to have a headstart. Very smart!
by Mr_SeBo
Sat Dec 07, 2019 11:08 pm
Forum: Ideas and Suggestions
Topic: Flickering Lamps
Replies: 1
Views: 958

Re: Flickering Lamps

This will add a lot of detail in the game. Just imagine, your walking close to your railroad, when a lamp nearby flashes a few times (every time losing brightness) and then turns off. This could be used to turn lights off when it's day time. Good idea!
by Mr_SeBo
Sat Nov 09, 2019 10:31 pm
Forum: Ideas and Suggestions
Topic: More NPCs
Replies: 0
Views: 995

More NPCs

I don't know if there are such suggestions, but I know for sure that this will add adventure to the game. You know how there are only several NPCs in the game, which are all monsters. It would be cool if there were new kinds of NPCs that are friendly or neutral. Maybe we could have a biome full of g...

Go to advanced search