Search found 34 matches

by picklock
Wed Nov 25, 2020 6:39 am
Forum: Gameplay Help
Topic: Where/how do I close the "New tips" window
Replies: 6
Views: 437

Re: Where/how do I close the "New tips" window

I was serching for an option, too, but didn't fond ome also.

But if you mark all the tips as read then the new tips window will close.
by picklock
Tue Nov 24, 2020 7:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Language change from main page does not work
Replies: 2
Views: 205

[1.1.0] Language change from main page does not work

What did I do? I changed the language settings of factorio in the new listbox on the right bottom of the main menu page and restarted factorio as suggested. What happened? Nothing! The language was not changed. What did you expect to happen instead? I expected that after changing the language settin...
by picklock
Tue Nov 24, 2020 6:10 pm
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 0
Views: 60

[MOD 1.0 – 1.1] Picklocks Basic Mod

Type: Mod Name: Picklocks Basic Mod Description: This mod contains common things for Picklocks Mods. License: GNU GPLv3 Version: 1.0.0 for Factorio V1.0 stable (1.1.0 for Factorio V1.1 experimental) Release: 24.11.2020 Tested with-Factorio-version: 1.0.0 (1.1.0) Download: mods.factorio.com Download-...
by picklock
Tue Nov 24, 2020 6:07 pm
Forum: Mods
Topic: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator
Replies: 1
Views: 85

Re: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator

Updated mod for game version 1.1 and made some internal changes and Bugfixes with V1.1.0.

Bugfixes are also included in V1.0.1 for Factorio V1.0

See start post for details.
by picklock
Mon Nov 23, 2020 10:22 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 12
Views: 1079

Re: [MOD 0.17 - 1.0] Picklocks Inserter

Updated mod for game version 1.1 and made some minor internal changes with V1.110.0.

See start post for details.
by picklock
Wed Nov 18, 2020 10:15 am
Forum: Mods
Topic: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator
Replies: 1
Views: 85

[MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator

Überschrift: [MOD 1.0] Picklocks Lithium Polymer Accumulator Text: Type: Mod Name: Picklocks Lithium Polymer Accumulator Description: This mod integrates a new type of accumulator to the game. License: GNU GPLv3 Version: 1.0.1 for Factorio V1.0 stable (1.1.0 for Factorio V1.1 experimental) Release: ...
by picklock
Thu Nov 05, 2020 11:54 am
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 12
Views: 1079

Re: [MOD 0.17 - 1.0] Picklocks Inserter

First of all, I want to thank PyroFire for the reply and the guess. In the last days I did a lot of testing. The desync occurs only with the map from Yuri. I tested also with two more maps, also with several hundreds of hours played and one of them also heavy modded and with these maps there was no ...
by picklock
Thu Nov 05, 2020 6:59 am
Forum: Implemented Suggestions
Topic: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints
Replies: 7
Views: 272

Re: Prevent Clearing Power Cables from Poles While Shift-Placing Blueprints

I noticed this behavior, too. It would be grat when the suggestion could be fulfilled.
by picklock
Tue Oct 27, 2020 6:55 am
Forum: Pending
Topic: Desync mit Mods
Replies: 3
Views: 181

Re: Desync mit Mods

As the poats bevore me mentioned there is no attachment in your post. Have a loock at the log.txt within the desync report. There is a good possibility to identify the Mod causing the desync. Wie die Poster vor mir schon anmerkten hast Du nichts an Deinen Post angehängt. Schau mal in die log.txt im ...
by picklock
Thu Oct 22, 2020 5:57 am
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 12
Views: 1079

Re: [MOD 0.17 - 1.0] Picklocks Inserter

Hello Yuri,

Thank you for the report.
I will have a look at it. If I need any further information I will contact you.

Edit:
I was not able to reproduce the issue with my testing enviroment. I sent Yuri a PM.

Edit 2:
Investigating of the issue ongoing.
by picklock
Sun Oct 11, 2020 6:29 am
Forum: Implemented Suggestions
Topic: Add # of trains to the new Train Station GUI
Replies: 4
Views: 256

Re: Add # of trains to the new Train Station GUI

I think this is a good idea, too. Please devs add it to the GUI.
by picklock
Wed Aug 26, 2020 8:14 am
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 12
Views: 1079

Re: [MOD 0.17 - 1.0] Picklocks Inserter

Updated mod for game version 1.0 with V1.18.2.
by picklock
Fri Aug 14, 2020 6:08 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 127
Views: 58724

Re: Version 1.0.0

Congratulations
by picklock
Tue Mar 31, 2020 5:43 am
Forum: Modding discussion
Topic: problem with LuaTechnology.level
Replies: 5
Views: 331

Re: problem with LuaTechnology.level

There was a similar discussion for this topic. Perhaps it is helpful for ypu:

LuaTechnology.level is not consistent
by picklock
Sun Mar 22, 2020 10:27 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 8498

Re: Version 0.18.14

I like Zanostra also miss the button to import blueprint strings in the blueprint GUI. For me it is natural to look there for it at first. And please unlook it again from the beginning of the game and not after the research of logistic.
by picklock
Sun Mar 22, 2020 7:34 am
Forum: Outdated/Not implemented
Topic: Change the name of "steel plate" to "iron beam"
Replies: 20
Views: 1199

Re: Change the name of "steel plate" to "iron beam"

In my opinion steel should be kept in the name of the steel_plates to have a better differ to the iron plates. So I would prefer "steel beam" as the name instead of "steel plate". And if only the en locale and not the name of the item itself would be changed then mods referring to the name of the it...
by picklock
Fri Mar 20, 2020 11:30 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 38
Views: 1455

Re: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.

I have issuse with the idea, as crafting items is in my opionion one of the main features of factorio. If I can use different items without crafting them this feels worong for me. And where will you stop? Do the same with power poles, belts, assembling machines or inserters? No, I don't want this.
by picklock
Fri Mar 20, 2020 9:31 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 38
Views: 1455

Re: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.

I also don't like this idea. I have no problem handling with concrete and hazard concrete. And evan if I replace the hazard concrete and there ist no fürther use for it at the moment, so what? I don't care. I store it and use it again if I need it. And most of the time I let use it by constraction r...
by picklock
Wed Mar 18, 2020 8:37 pm
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 8498

Re: Version 0.18.14

brunzenstein wrote:
Wed Mar 18, 2020 8:03 pm
I cannot import BP files anymore as the dedicated tabs / buttons are missing
You can import BP strings using "Import string" from the shortcut bar. But I would prefer the Imput string button back in the BP GUI.

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