Search found 57 matches

by picklock
Mon Mar 15, 2021 1:02 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Fusion Power
Replies: 0
Views: 245

[MOD 1.1] Picklock's Fusion Power

Type: Mod Name: Picklock's Fusion Power Description: This mod adds fusion power. to the game. License: GNU GPLv3 Version: 1.0.0 Release: 15.03.2021 Tested with-Factorio-version: 1.1.27 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/PicksFusionPower Category: Power Production...
by picklock
Mon Mar 15, 2021 12:59 pm
Forum: Mods
Topic: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator
Replies: 2
Views: 389

Re: [MOD 1.1] Picklocks Lithium Polymer Accumulator

Update V1.1.1 for Factorio V1.1:
  • Revised technology icons
  • Added remnants for lithium polymer accumulator
See start post for details.
by picklock
Mon Mar 15, 2021 12:54 pm
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 1
Views: 299

Re: [MOD 1.1] Picklocks Basic Mod

Update V1.1.1 for Factorio V1.1:

Features:
  • Added migrations to regenerate lithium ore when added mod to existing save.
Balancing:
  • Reduced the number of lithium ore patches created by resource_autoplace.
Locale:
  • Updated and tweaked language files
See start post for details.
by picklock
Fri Feb 05, 2021 8:39 am
Forum: Not a bug
Topic: [1.1.19] Missing Satellite Launched Counter
Replies: 4
Views: 364

Re: [1.1.19] Missing Satellite Launched Counter

You can look at number of satellites consumed in the all tab of the production menu.

You can also use mods that bring back the gui. You can use for example:
https://mods.factorio.com/mod/PicksRocketStats
https://mods.factorio.com/mod/rocket-silo-stats
by picklock
Wed Feb 03, 2021 10:39 am
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 16
Views: 2041

Re: [MOD 1.1] Picklocks Inserter

Update V1.110.4 for Factorio V1.1: - Fixed a bug that prevented the cleaning of the inserters if the train was in the "destination_full" status after leaving the station. - Fixed a bug that prevented the cleaning of the inserters if the train was in the "wait_signal" status after...
by picklock
Fri Jan 29, 2021 7:33 pm
Forum: Ideas and Suggestions
Topic: More significant figures in power production menu.
Replies: 3
Views: 266

Re: More significant figures in power production menu.

+1

I would also like to see more digits in the statistics for values greater than 1000. Maybe you can also display the exact value in a ToolTip.
by picklock
Mon Jan 25, 2021 12:28 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 25
Views: 1920

Re: I think assembling machines need some balance changes

I'm also fine with the current speeds of the AMs
by picklock
Fri Jan 22, 2021 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.13] Crash drag placing 2rd cargo wagon in a row
Replies: 4
Views: 842

Re: [1.1.13] Crash drag placing 2rd cargo wagon in a row

I can reproduce the issue, too.

Tried also more than once.
by picklock
Sat Jan 16, 2021 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] All "cannot reach" errors really are missing
Replies: 2
Views: 787

Re: [1.1.12] All "cannot reach" errors really are missing

I can condirm the behavior. No sound or error message when trying to build somehing out of reach.
by picklock
Sat Jan 16, 2021 12:23 pm
Forum: Releases
Topic: Version 1.1.12
Replies: 7
Views: 10671

Re: Version 1.1.12

Thank you for fixing the bugs so fast. You should be a role model for other developers.
by picklock
Thu Jan 14, 2021 8:04 pm
Forum: Technical Help
Topic: [1.1.11] cant build ghosts outside hand range
Replies: 4
Views: 427

Re: [1.1.11] cant build ghosts outside hand range

I think it is the same as the following known issue that will be fixed with 1.1.12.

viewtopic.php?f=30&t=94394
by picklock
Mon Jan 04, 2021 12:59 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 2635

Re: Use of active provider chests

I use them in my reactor setup to collect the used up uranium fuel cells. From there my robots take the used up uranium fuel cells to my nuclear fuel reprocessing setup. I also use them in my cargo waggon content detection logic at my train stations. In both use cases I want the content removed from...
by picklock
Fri Jan 01, 2021 7:26 am
Forum: Gameplay Help
Topic: Cannot connect compatible liqids
Replies: 3
Views: 493

Re: Cannot connect compatible liqids

The version you are playing is shown in the top right of the menu screen or after klickoing the abaout button in the main menu.
by picklock
Tue Dec 15, 2020 11:33 am
Forum: Modding interface requests
Topic: Add "copy to clipboard" to mod error dialogue.
Replies: 8
Views: 807

Re: Add "copy to clipboard" to mod error dialogue.

+1 for this suggestion.

It would be nice to have this.
by picklock
Sun Dec 13, 2020 10:02 am
Forum: Mods
Topic: [MOD 1.1] Picklock's rocket silo stats
Replies: 0
Views: 231

[MOD 1.1] Picklock's rocket silo stats

Type: Mod Name: Picklock's rocket silo stats Description: This mod shows a gui with statistics on rocket launches and as in the vanilla Factorio up to version 1.0 statistics about the payload and more. License: GNU GPLv3 Version: 1.0.0 Release: 13.12.2020 Tested with-Factorio-version: 1.1.5 Download...
by picklock
Fri Dec 11, 2020 6:07 am
Forum: Gameplay Help
Topic: I really hate to ask this, but I searched without results. What happened to polluted water?
Replies: 3
Views: 836

Re: I really hate to ask this, but I searched without results. What happened to polluted water?

It is still there.

Did you deactivate "Show animated water" in the grafic settings? When deactivated the green polluted water will not be shown.
by picklock
Tue Dec 08, 2020 12:44 pm
Forum: Gameplay Help
Topic: Simple Nixie Tubes help needed
Replies: 3
Views: 436

Re: Simple Nixie Tubes help needed

You don't need a blueprint. Place the nixie tubes side by side and connect the chest to the rightmost digit. They display the value configured in the condition of the rightmost digit. The condition itself is ignored.
Factorio_nixie_tubes.png
Factorio_nixie_tubes.png (1.73 MiB) Viewed 425 times
by picklock
Sun Dec 06, 2020 3:16 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 16
Views: 2041

Re: [MOD 0.17 - 1.1] Picklocks Inserter

Fixed a non-recoverable error occouring in some circumstates when starting a new game or loading a savegame. See startpost for details. Please be aware that there are different versions for Factorio V1.0 and Factorio V1.1. For Factorio V 1.0 use mod version 1.100.3 For Factorio V 1.1 use mod version...
by picklock
Sat Dec 05, 2020 8:21 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 16
Views: 2041

[MOD 1.0 - 1.1] Picklocks Inserter

Fixed a bug that after loading a game, a mark was not deleted if the associated inserter was destroyed. See startpost for details. Please be aware that there are different versions for Factorio V1.0 and Factorio V1.1. For Factorio V 1.0 use mod version 1.100.2 For Factorio V 1.1 use mod version 1.11...

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