Search found 237 matches

by picklock
Tue Jan 28, 2025 11:54 am
Forum: Modding interface requests
Topic: localised description for shortcuts
Replies: 6
Views: 129

Re: localised description for shortcuts

OK. Then I misunderstood you.
by picklock
Tue Jan 28, 2025 10:37 am
Forum: Modding interface requests
Topic: localised description for shortcuts
Replies: 6
Views: 129

Re: localised description for shortcuts

No, this is the text that is displayed as a tooltip when you hover over the shortcut icon in the shortcut bar. Do you mean something else?
by picklock
Tue Jan 28, 2025 6:17 am
Forum: Questions, reviews and ratings
Topic: Underground Energy Distribution
Replies: 3
Views: 97

Re: Underground Energy Distribution

Why don't you just use the original mod SLP - Underground pole? This has been updated for version 2.0.
by picklock
Tue Jan 28, 2025 6:06 am
Forum: Modding interface requests
Topic: localised description for shortcuts
Replies: 6
Views: 129

Re: localised description for shortcuts

You can give your shortcut a description by assigning the description to your shortcut via "localised_name".
by picklock
Sun Dec 29, 2024 6:48 am
Forum: Modding interface requests
Topic: Relative GUI for static GUI elements
Replies: 5
Views: 1337

Re: Relative GUI for static GUI elements

+1

I also want an possibillity to displaying these relative guis *above* the anchor gui.
by picklock
Wed Dec 04, 2024 7:39 pm
Forum: Mod portal Discussion
Topic: Help with updating mods to space age
Replies: 1
Views: 272

Re: Help with updating mods to space age

Well, you can use the 2.0 mod porting guide for a start.
by picklock
Sat Nov 30, 2024 4:09 pm
Forum: Mods
Topic: [MOD 2.0] Picklocks QuickBar Import/Export
Replies: 1
Views: 379

Re: [MOD 2.0] Picklocks QuickBar Import/Export

Update V1.1.0 for Factorio V2.0:
Date: 30.11.2024
Features:
- Added the quality of items to the export string.
Info:
- The comparator string cannot be imported because the modding API does not allow this.
Graphics:
- Updated shortcut icon and increased its size to 56px.
Locale:
- Updated and ...
by picklock
Fri Nov 29, 2024 5:27 pm
Forum: Mod portal Discussion
Topic: info.json not found?! (Creating new mod for mod portal)
Replies: 2
Views: 273

Re: info.json not found?! (Creating new mod for mod portal)

Hi,

your info.jaon is in the subfolder waterfreezing but it has to be in the root-folder of your mod. The same applies to data.lua and thumbnail.png.
by picklock
Fri Nov 29, 2024 10:04 am
Forum: Mods
Topic: [MOD 1.1 - 2.0] Picklock's Set Inventory Filters
Replies: 8
Views: 1773

Re: [MOD 2.0] Picklock's Set Inventory Filters

Update V1.3.0 for Factorio V2.0:
Date: 29.11.2024
Features:
- Quality and comparator string added to the filters that are set.
Info:
- If a filter is used as a template, the comparator string of the filter is used.
- If an item is used as a template, the comparator string selected by the player ...
by picklock
Thu Nov 28, 2024 10:16 pm
Forum: Modding interface requests
Topic: [2.0] Allow to add comparator string to quick bar filter with set_quick_bar_slot
Replies: 0
Views: 73

[2.0] Allow to add comparator string to quick bar filter with set_quick_bar_slot

With player.get_quick_bar_slot you get the quick bar filter with name, quality and comparator for the slot.

However, these values cannot be written back with player.set_quick_bar_slot. There is no option to set the string for the comparator.

With the inventories this is possible without any ...
by picklock
Thu Nov 28, 2024 2:52 pm
Forum: Not a bug
Topic: [2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua
Replies: 2
Views: 188

Re: [2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua

Hi boskid!

Thank you for the explanation. Then I know how I can proceed to implement it. So from my point of view it's not a bug.
by picklock
Thu Nov 28, 2024 1:52 pm
Forum: Not a bug
Topic: [2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua
Replies: 2
Views: 188

[2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua

If you want to set the comparator of a filter of an inventory slot to 'any quality', which as far as I understand is achieved with the value 'nil' for the comparator, this is not possible. The comparator value 'nil' is overwritten by Factorio with the comparator string '=' when the code is executed ...
by picklock
Wed Nov 27, 2024 7:48 pm
Forum: Modding help
Topic: [V2.0.22] How can you set the comparator with set_quick_bar_slot?
Replies: 2
Views: 188

Re: [V2.0.22] How can you set the comparator with set_quick_bar_slot?

Thank you for the confirmation. I did a similar test with the same result.

@Moderators: So if this is a modding interface request, please move it accordingly.
by picklock
Wed Nov 27, 2024 6:38 pm
Forum: Modding help
Topic: [V2.0.22] How can you set the comparator with set_quick_bar_slot?
Replies: 2
Views: 188

[V2.0.22] How can you set the comparator with set_quick_bar_slot?

With get_quick_bar_slot you get the name of the item, its quality and as table field comparator as ComparatorString the type of quality comparison of a quickbar slot.

With set_quick_bar_slot you can set the item and its quality for a quickbar slot, but not the type of quality comparison, i.e. the ...
by picklock
Wed Nov 27, 2024 6:08 pm
Forum: Mods
Topic: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
Replies: 22
Views: 8001

Re: [MOD 2.0] Picklocks Inserter block detacher

Update V2.1.0 for Factorio V2.0:
Version: 2.1.0
Date: 27.11.2024
Features:
- Belt added as a destination for returning items.
Graphics:
- Updated shortcut icon and increased its size to 56px.

See start post for details.
by picklock
Tue Nov 26, 2024 1:39 pm
Forum: Modding interface requests
Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
Replies: 8
Views: 481

Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile


There is no filter set for fluids.

This would seem to be your problem according to boskid.

Try using <offshore-pump>.fluid_box.filter

Thanks for the answer. I have already tested this and it works. However, logically only for the fluid set in the filter. However, since you can only filter ...
by picklock
Mon Nov 25, 2024 9:15 pm
Forum: Modding interface requests
Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
Replies: 8
Views: 481

Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile

Hi boskid,

My problem is as follows. In V1.1 of Factorio, I used a modified offshore pump as a dummy in order to be able to place my sewage pump, which also consists of a customized furnace. That worked. It was also possible to place my pump on a pipe with a liquid other than water without any ...
by picklock
Mon Nov 25, 2024 10:23 am
Forum: Modding interface requests
Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
Replies: 8
Views: 481

Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile

Yes, TileBuildabilityRules offers a solution and works well so far. However, in the example mentioned or, for example, in one of my mods, it has the disadvantage that when building the entity used as a pump, if it is not an offshore pump, the possible building sites (green squares) on the coast are ...

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