Update V2.1.4 for Factorio V2.0:
Date: 31.01.2026
Bugfixes:
- Potential fix that inserters in a modded environment are no longer cleaned up.
I hope that with this update, modded inserter where the pickup position and/or drop position differs from the vanilla position will also be reliably cleaned ...
Search found 250 matches
- Sat Jan 31, 2026 9:30 am
- Forum: Mods
- Topic: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
- Replies: 26
- Views: 11703
- Sat Jan 24, 2026 10:36 am
- Forum: Mods
- Topic: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
- Replies: 26
- Views: 11703
Re: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
Update V2.1.3 for Factorio V2.0:
Date: 24.01.2026
Bugfixes:
- Display of mod messages in the console disabled.
Apologies for the inconvenience.
Date: 24.01.2026
Bugfixes:
- Display of mod messages in the console disabled.
Apologies for the inconvenience.
- Fri Jan 23, 2026 12:20 pm
- Forum: Mods
- Topic: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
- Replies: 26
- Views: 11703
Re: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
Update V2.1.2 for Factorio V2.0:
Date: 23.01.2026
Bugfixes:
- Potential fix that inserters in a modded environment are no longer cleaned up after the change in detection of whether an inserter is blocked with version 2.1.1.
Date: 23.01.2026
Bugfixes:
- Potential fix that inserters in a modded environment are no longer cleaned up after the change in detection of whether an inserter is blocked with version 2.1.1.
- Mon Jan 19, 2026 6:36 am
- Forum: Modding help
- Topic: Detecting whether an inserter is stuck
- Replies: 5
- Views: 369
Re: Detecting whether an inserter is stuck
Thank you.
- Sun Jan 18, 2026 6:59 am
- Forum: Modding help
- Topic: Detecting whether an inserter is stuck
- Replies: 5
- Views: 369
Re: Detecting whether an inserter is stuck
I have now implemented it with defines.entity_status.waiting_for_space_in_destination.
This status completely passed me by. Does anyone know which version this was implemented in? I couldn't find anything about it.
@osmo: Thanks again for the quick help.
This status completely passed me by. Does anyone know which version this was implemented in? I couldn't find anything about it.
@osmo: Thanks again for the quick help.
- Sat Jan 17, 2026 3:16 pm
- Forum: Mods
- Topic: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
- Replies: 26
- Views: 11703
Re: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
Update V2.1.1 for Factorio V2.0:
Date: 17.01.2026
Bugfixes:
- Fixed that modded inserters where the drop position differs from the vanilla position are not cleaned up.
Date: 17.01.2026
Bugfixes:
- Fixed that modded inserters where the drop position differs from the vanilla position are not cleaned up.
- Fri Jan 16, 2026 12:34 pm
- Forum: Modding help
- Topic: Detecting whether an inserter is stuck
- Replies: 5
- Views: 369
Re: Detecting whether an inserter is stuck
Thanks for the quick reply. I'll try checking the entity_status.
- Fri Jan 16, 2026 10:56 am
- Forum: Modding help
- Topic: Detecting whether an inserter is stuck
- Replies: 5
- Views: 369
Detecting whether an inserter is stuck
Is there any other way to determine whether an inserter is blocked because it cannot drop the items it is holding at the target location than detecting if there are items in hand and comparing the held_stack_position with the prop_position? This works in vanilla, but these positions can be different ...
- Sat Jan 10, 2026 6:38 am
- Forum: Technical Help
- Topic: Strange connection issues [Steam]
- Replies: 3
- Views: 455
Re: Strange connection issues [Steam]
I don't have a solution either, but your problem may be related to issues with Steam networking.
See also a corresponding response from a developer to a similar problem report.
viewtopic.php?p=687404#p687404
See also a corresponding response from a developer to a similar problem report.
viewtopic.php?p=687404#p687404
- Fri Oct 24, 2025 3:01 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 69
- Views: 22707
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
It's great to hear from you again. I'm already excited to see what awaits us in 2.1.
- Sat Oct 11, 2025 5:30 am
- Forum: Won't implement
- Topic: Allow more than one filter on fluid_boxes
- Replies: 12
- Views: 2686
- Sun Feb 23, 2025 9:06 am
- Forum: Mods
- Topic: [MOD 2.0] Picklocks QuickBar Import/Export
- Replies: 2
- Views: 1935
Re: [MOD 2.0] Picklocks QuickBar Import/Export
Update V1.1.1 for Factorio V2.0:
Date: 23.02.2025
Bugfixes:
- A bug has been fixed that caused a non-recoverable error if you confirmed an import string by pressing the Enter key after inserting it.
See start post for details.
Date: 23.02.2025
Bugfixes:
- A bug has been fixed that caused a non-recoverable error if you confirmed an import string by pressing the Enter key after inserting it.
See start post for details.
- Wed Feb 05, 2025 6:09 am
- Forum: Modding interface requests
- Topic: Add tooltips to listbox items
- Replies: 5
- Views: 1161
- Tue Jan 28, 2025 11:54 am
- Forum: Modding interface requests
- Topic: localised description for shortcuts
- Replies: 7
- Views: 1190
Re: localised description for shortcuts
OK. Then I misunderstood you.
- Tue Jan 28, 2025 10:37 am
- Forum: Modding interface requests
- Topic: localised description for shortcuts
- Replies: 7
- Views: 1190
Re: localised description for shortcuts
No, this is the text that is displayed as a tooltip when you hover over the shortcut icon in the shortcut bar. Do you mean something else?
- Tue Jan 28, 2025 6:17 am
- Forum: Questions, reviews and ratings
- Topic: Underground Energy Distribution
- Replies: 3
- Views: 969
Re: Underground Energy Distribution
Why don't you just use the original mod SLP - Underground pole? This has been updated for version 2.0.
- Tue Jan 28, 2025 6:06 am
- Forum: Modding interface requests
- Topic: localised description for shortcuts
- Replies: 7
- Views: 1190
Re: localised description for shortcuts
You can give your shortcut a description by assigning the description to your shortcut via "localised_name".
- Sun Dec 29, 2024 6:48 am
- Forum: Modding interface requests
- Topic: Relative GUI for static GUI elements
- Replies: 9
- Views: 3232
Re: Relative GUI for static GUI elements
+1
I also want an possibillity to displaying these relative guis *above* the anchor gui.
I also want an possibillity to displaying these relative guis *above* the anchor gui.
- Wed Dec 04, 2024 7:39 pm
- Forum: Mod portal Discussion
- Topic: Help with updating mods to space age
- Replies: 1
- Views: 1530
Re: Help with updating mods to space age
Well, you can use the 2.0 mod porting guide for a start.
- Sat Nov 30, 2024 4:09 pm
- Forum: Mods
- Topic: [MOD 2.0] Picklocks QuickBar Import/Export
- Replies: 2
- Views: 1935
Re: [MOD 2.0] Picklocks QuickBar Import/Export
Update V1.1.0 for Factorio V2.0:
Date: 30.11.2024
Features:
- Added the quality of items to the export string.
Info:
- The comparator string cannot be imported because the modding API does not allow this.
Graphics:
- Updated shortcut icon and increased its size to 56px.
Locale:
- Updated and ...
Date: 30.11.2024
Features:
- Added the quality of items to the export string.
Info:
- The comparator string cannot be imported because the modding API does not allow this.
Graphics:
- Updated shortcut icon and increased its size to 56px.
Locale:
- Updated and ...