Search found 237 matches
- Tue Jan 28, 2025 11:54 am
- Forum: Modding interface requests
- Topic: localised description for shortcuts
- Replies: 6
- Views: 129
Re: localised description for shortcuts
OK. Then I misunderstood you.
- Tue Jan 28, 2025 10:37 am
- Forum: Modding interface requests
- Topic: localised description for shortcuts
- Replies: 6
- Views: 129
Re: localised description for shortcuts
No, this is the text that is displayed as a tooltip when you hover over the shortcut icon in the shortcut bar. Do you mean something else?
- Tue Jan 28, 2025 6:17 am
- Forum: Questions, reviews and ratings
- Topic: Underground Energy Distribution
- Replies: 3
- Views: 97
Re: Underground Energy Distribution
Why don't you just use the original mod SLP - Underground pole? This has been updated for version 2.0.
- Tue Jan 28, 2025 6:06 am
- Forum: Modding interface requests
- Topic: localised description for shortcuts
- Replies: 6
- Views: 129
Re: localised description for shortcuts
You can give your shortcut a description by assigning the description to your shortcut via "localised_name".
- Sun Dec 29, 2024 6:48 am
- Forum: Modding interface requests
- Topic: Relative GUI for static GUI elements
- Replies: 5
- Views: 1337
Re: Relative GUI for static GUI elements
+1
I also want an possibillity to displaying these relative guis *above* the anchor gui.
I also want an possibillity to displaying these relative guis *above* the anchor gui.
- Wed Dec 04, 2024 7:39 pm
- Forum: Mod portal Discussion
- Topic: Help with updating mods to space age
- Replies: 1
- Views: 272
Re: Help with updating mods to space age
Well, you can use the 2.0 mod porting guide for a start.
- Sat Nov 30, 2024 4:09 pm
- Forum: Mods
- Topic: [MOD 2.0] Picklocks QuickBar Import/Export
- Replies: 1
- Views: 379
Re: [MOD 2.0] Picklocks QuickBar Import/Export
Update V1.1.0 for Factorio V2.0:
Date: 30.11.2024
Features:
- Added the quality of items to the export string.
Info:
- The comparator string cannot be imported because the modding API does not allow this.
Graphics:
- Updated shortcut icon and increased its size to 56px.
Locale:
- Updated and ...
Date: 30.11.2024
Features:
- Added the quality of items to the export string.
Info:
- The comparator string cannot be imported because the modding API does not allow this.
Graphics:
- Updated shortcut icon and increased its size to 56px.
Locale:
- Updated and ...
- Fri Nov 29, 2024 5:27 pm
- Forum: Mod portal Discussion
- Topic: info.json not found?! (Creating new mod for mod portal)
- Replies: 2
- Views: 273
Re: info.json not found?! (Creating new mod for mod portal)
Hi,
your info.jaon is in the subfolder waterfreezing but it has to be in the root-folder of your mod. The same applies to data.lua and thumbnail.png.
your info.jaon is in the subfolder waterfreezing but it has to be in the root-folder of your mod. The same applies to data.lua and thumbnail.png.
- Fri Nov 29, 2024 10:04 am
- Forum: Mods
- Topic: [MOD 1.1 - 2.0] Picklock's Set Inventory Filters
- Replies: 8
- Views: 1773
Re: [MOD 2.0] Picklock's Set Inventory Filters
Update V1.3.0 for Factorio V2.0:
Date: 29.11.2024
Features:
- Quality and comparator string added to the filters that are set.
Info:
- If a filter is used as a template, the comparator string of the filter is used.
- If an item is used as a template, the comparator string selected by the player ...
Date: 29.11.2024
Features:
- Quality and comparator string added to the filters that are set.
Info:
- If a filter is used as a template, the comparator string of the filter is used.
- If an item is used as a template, the comparator string selected by the player ...
- Thu Nov 28, 2024 10:16 pm
- Forum: Modding interface requests
- Topic: [2.0] Allow to add comparator string to quick bar filter with set_quick_bar_slot
- Replies: 0
- Views: 73
[2.0] Allow to add comparator string to quick bar filter with set_quick_bar_slot
With player.get_quick_bar_slot you get the quick bar filter with name, quality and comparator for the slot.
However, these values cannot be written back with player.set_quick_bar_slot. There is no option to set the string for the comparator.
With the inventories this is possible without any ...
However, these values cannot be written back with player.set_quick_bar_slot. There is no option to set the string for the comparator.
With the inventories this is possible without any ...
- Thu Nov 28, 2024 2:52 pm
- Forum: Not a bug
- Topic: [2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua
- Replies: 2
- Views: 188
Re: [2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua
Hi boskid!
Thank you for the explanation. Then I know how I can proceed to implement it. So from my point of view it's not a bug.
Thank you for the explanation. Then I know how I can proceed to implement it. So from my point of view it's not a bug.
- Thu Nov 28, 2024 1:52 pm
- Forum: Not a bug
- Topic: [2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua
- Replies: 2
- Views: 188
[2.0.22] Set filter comparator to 'any quality' (= nil) not possible per lua
If you want to set the comparator of a filter of an inventory slot to 'any quality', which as far as I understand is achieved with the value 'nil' for the comparator, this is not possible. The comparator value 'nil' is overwritten by Factorio with the comparator string '=' when the code is executed ...
- Thu Nov 28, 2024 8:37 am
- Forum: Ideas and Suggestions
- Topic: Please add Mod Portal Tag for Space Age
- Replies: 5
- Views: 401
- Wed Nov 27, 2024 7:48 pm
- Forum: Modding help
- Topic: [V2.0.22] How can you set the comparator with set_quick_bar_slot?
- Replies: 2
- Views: 188
Re: [V2.0.22] How can you set the comparator with set_quick_bar_slot?
Thank you for the confirmation. I did a similar test with the same result.
@Moderators: So if this is a modding interface request, please move it accordingly.
@Moderators: So if this is a modding interface request, please move it accordingly.
- Wed Nov 27, 2024 6:38 pm
- Forum: Modding help
- Topic: [V2.0.22] How can you set the comparator with set_quick_bar_slot?
- Replies: 2
- Views: 188
[V2.0.22] How can you set the comparator with set_quick_bar_slot?
With get_quick_bar_slot you get the name of the item, its quality and as table field comparator as ComparatorString the type of quality comparison of a quickbar slot.
With set_quick_bar_slot you can set the item and its quality for a quickbar slot, but not the type of quality comparison, i.e. the ...
With set_quick_bar_slot you can set the item and its quality for a quickbar slot, but not the type of quality comparison, i.e. the ...
- Wed Nov 27, 2024 6:08 pm
- Forum: Mods
- Topic: [MOD 0.17 - 2.0] Picklocks Inserter block detacher
- Replies: 22
- Views: 8001
Re: [MOD 2.0] Picklocks Inserter block detacher
Update V2.1.0 for Factorio V2.0:
Version: 2.1.0
Date: 27.11.2024
Features:
- Belt added as a destination for returning items.
Graphics:
- Updated shortcut icon and increased its size to 56px.
See start post for details.
Version: 2.1.0
Date: 27.11.2024
Features:
- Belt added as a destination for returning items.
Graphics:
- Updated shortcut icon and increased its size to 56px.
See start post for details.
- Tue Nov 26, 2024 1:39 pm
- Forum: Modding interface requests
- Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
- Replies: 8
- Views: 481
Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
There is no filter set for fluids.
This would seem to be your problem according to boskid.
Try using <offshore-pump>.fluid_box.filter
Thanks for the answer. I have already tested this and it works. However, logically only for the fluid set in the filter. However, since you can only filter ...
- Tue Nov 26, 2024 11:06 am
- Forum: Ideas and Suggestions
- Topic: Show logistic range for ghost robotports
- Replies: 14
- Views: 826
- Mon Nov 25, 2024 9:15 pm
- Forum: Modding interface requests
- Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
- Replies: 8
- Views: 481
Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
Hi boskid,
My problem is as follows. In V1.1 of Factorio, I used a modified offshore pump as a dummy in order to be able to place my sewage pump, which also consists of a customized furnace. That worked. It was also possible to place my pump on a pipe with a liquid other than water without any ...
My problem is as follows. In V1.1 of Factorio, I used a modified offshore pump as a dummy in order to be able to place my sewage pump, which also consists of a customized furnace. That worked. It was also possible to place my pump on a pipe with a liquid other than water without any ...
- Mon Nov 25, 2024 10:23 am
- Forum: Modding interface requests
- Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
- Replies: 8
- Views: 481
Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
Yes, TileBuildabilityRules offers a solution and works well so far. However, in the example mentioned or, for example, in one of my mods, it has the disadvantage that when building the entity used as a pump, if it is not an offshore pump, the possible building sites (green squares) on the coast are ...