Search found 144 matches
- Wed Mar 15, 2023 12:06 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1182
[MOD 1.1] Picklock's Set Inventory Filters
Type: Mod Name: Picklock's Set Inventory Filters Description: With this mod the filters of filterable inventars can be set or deleted. License: GNU GPLv3 Version: 1.1.2 Release: 07.12.2023 Tested with-Factorio-version: 1.1.100 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/P...
- Wed Mar 08, 2023 4:48 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklocks rocket silo stats
- Replies: 4
- Views: 2504
Re: [MOD 1.1] Picklocks rocket silo stats
Update V1.1.1 for Factorio V1.1:
- Fixed a bug that caused a non-recoverable error when players interacted with gui elements from other mods.
See start post for details.
- Fixed a bug that caused a non-recoverable error when players interacted with gui elements from other mods.
See start post for details.
- Mon Mar 06, 2023 9:13 am
- Forum: Mods
- Topic: [MOD 1.1] Picklocks rocket silo stats
- Replies: 4
- Views: 2504
Re: [MOD 1.1] Picklocks rocket silo stats
Update V1.1.0 for Factorio V1.1: Features: - Added an in-game gui to configure the rocket silo stats' settings - Added a setting to add thousands separators (,) for the values Bugfixes: - Fixed a bug that caused the toggle button and the rocket silo stats to be shown and hidden incorrectly as long a...
- Wed Mar 01, 2023 12:30 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1] Picklocks Inserter
- Replies: 19
- Views: 6462
Re: [MOD 1.1] Picklocks Inserter
Update V1.110.6 for Factorio V1.1:
- Fixed a bug causing a non-recoverable error with the event on_runtime_mod_setting_changed.
See start post for details.
- Fixed a bug causing a non-recoverable error with the event on_runtime_mod_setting_changed.
See start post for details.
- Wed Feb 15, 2023 4:01 pm
- Forum: Mods
- Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
- Replies: 4
- Views: 3426
Re: [MOD 1.0 – 1.1] Picklocks Basic Mod
Version: 1.1.2 for Factorio V1.1: Features: Added alternative recipe for solid fuel from lithium plates and coal. Added alternative recipe for steel plate using lithium plates among other things. Added alternative recipe for low density structure using lithium plates among other things. Locale: Upda...
- Tue Feb 07, 2023 2:34 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1] Picklocks Inserter
- Replies: 19
- Views: 6462
Re: [MOD 1.1] Picklocks Inserter
Update V1.110.5 for Factorio V1.1: - Added cargo-wagon as target for set back (applies only to inserter cleanup planner). Added cargo-wagon as additional target for set back. This works only with the inserter cleanup planner an not with the setting clean up inserters at train stops See start post fo...
- Fri Oct 01, 2021 5:04 am
- Forum: Gameplay Help
- Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
- Replies: 4
- Views: 1883
Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
A screenshot would be nice.
But i assume you need to extend your production of copper wire. You need three copper wire for one electronic circuit (green circuit).
But i assume you need to extend your production of copper wire. You need three copper wire for one electronic circuit (green circuit).
- Mon Mar 15, 2021 1:02 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Fusion Power
- Replies: 3
- Views: 1412
[MOD 1.1] Picklock's Fusion Power
Type: Mod Name: Picklock's Fusion Power Description: This mod adds fusion power. to the game. License: GNU GPLv3 Version: 1.0.2 Release: 29.02.2024 Tested with-Factorio-version: 1.1.104 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/PicksFusionPower Category: Power Productio...
- Mon Mar 15, 2021 12:59 pm
- Forum: Mods
- Topic: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator
- Replies: 3
- Views: 1772
Re: [MOD 1.1] Picklocks Lithium Polymer Accumulator
Update V1.1.1 for Factorio V1.1:
- Revised technology icons
- Added remnants for lithium polymer accumulator
- Mon Mar 15, 2021 12:54 pm
- Forum: Mods
- Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
- Replies: 4
- Views: 3426
Re: [MOD 1.1] Picklocks Basic Mod
Update V1.1.1 for Factorio V1.1:
Features:
Features:
- Added migrations to regenerate lithium ore when added mod to existing save.
- Reduced the number of lithium ore patches created by resource_autoplace.
- Updated and tweaked language files
- Fri Feb 05, 2021 8:39 am
- Forum: Not a bug
- Topic: [1.1.19] Missing Satellite Launched Counter
- Replies: 4
- Views: 1630
Re: [1.1.19] Missing Satellite Launched Counter
You can look at number of satellites consumed in the all tab of the production menu.
You can also use mods that bring back the gui. You can use for example:
https://mods.factorio.com/mod/PicksRocketStats
https://mods.factorio.com/mod/rocket-silo-stats
You can also use mods that bring back the gui. You can use for example:
https://mods.factorio.com/mod/PicksRocketStats
https://mods.factorio.com/mod/rocket-silo-stats
- Wed Feb 03, 2021 10:39 am
- Forum: Mods
- Topic: [MOD 0.17 - 1.1] Picklocks Inserter
- Replies: 19
- Views: 6462
Re: [MOD 1.1] Picklocks Inserter
Update V1.110.4 for Factorio V1.1: - Fixed a bug that prevented the cleaning of the inserters if the train was in the "destination_full" status after leaving the station. - Fixed a bug that prevented the cleaning of the inserters if the train was in the "wait_signal" status after...
- Fri Jan 29, 2021 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
- Replies: 41
- Views: 7138
Re: More significant figures in power production menu.
+1
I would also like to see more digits in the statistics for values greater than 1000. Maybe you can also display the exact value in a ToolTip.
I would also like to see more digits in the statistics for values greater than 1000. Maybe you can also display the exact value in a ToolTip.
- Wed Jan 27, 2021 8:37 am
- Forum: Duplicates
- Topic: [1.1.19] Power pole ghosts placed before upgrade from 1.0 but built afterward missing connections
- Replies: 1
- Views: 1235
- Mon Jan 25, 2021 12:28 pm
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 13214
Re: I think assembling machines need some balance changes
I'm also fine with the current speeds of the AMs
- Fri Jan 22, 2021 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.13] Crash drag placing 2rd cargo wagon in a row
- Replies: 4
- Views: 2767
Re: [1.1.13] Crash drag placing 2rd cargo wagon in a row
I can reproduce the issue, too.
Tried also more than once.
Tried also more than once.
- Sat Jan 16, 2021 2:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] All "cannot reach" errors really are missing
- Replies: 2
- Views: 2101
Re: [1.1.12] All "cannot reach" errors really are missing
I can condirm the behavior. No sound or error message when trying to build somehing out of reach.
- Sat Jan 16, 2021 12:23 pm
- Forum: Releases
- Topic: Version 1.1.12
- Replies: 7
- Views: 14034
Re: Version 1.1.12
Thank you for fixing the bugs so fast. You should be a role model for other developers.
- Thu Jan 14, 2021 8:04 pm
- Forum: Technical Help
- Topic: [1.1.11] cant build ghosts outside hand range
- Replies: 4
- Views: 1532
Re: [1.1.11] cant build ghosts outside hand range
I think it is the same as the following known issue that will be fixed with 1.1.12.
viewtopic.php?f=30&t=94394
viewtopic.php?f=30&t=94394
- Mon Jan 04, 2021 12:59 pm
- Forum: General discussion
- Topic: Use of active provider chests
- Replies: 27
- Views: 9311
Re: Use of active provider chests
I use them in my reactor setup to collect the used up uranium fuel cells. From there my robots take the used up uranium fuel cells to my nuclear fuel reprocessing setup. I also use them in my cargo waggon content detection logic at my train stations. In both use cases I want the content removed from...