Search found 144 matches

by picklock
Wed Mar 15, 2023 12:06 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1182

[MOD 1.1] Picklock's Set Inventory Filters

Type: Mod Name: Picklock's Set Inventory Filters Description: With this mod the filters of filterable inventars can be set or deleted. License: GNU GPLv3 Version: 1.1.2 Release: 07.12.2023 Tested with-Factorio-version: 1.1.100 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/P...
by picklock
Wed Mar 08, 2023 4:48 pm
Forum: Mods
Topic: [MOD 1.1] Picklocks rocket silo stats
Replies: 4
Views: 2504

Re: [MOD 1.1] Picklocks rocket silo stats

Update V1.1.1 for Factorio V1.1:
- Fixed a bug that caused a non-recoverable error when players interacted with gui elements from other mods.

See start post for details.
by picklock
Mon Mar 06, 2023 9:13 am
Forum: Mods
Topic: [MOD 1.1] Picklocks rocket silo stats
Replies: 4
Views: 2504

Re: [MOD 1.1] Picklocks rocket silo stats

Update V1.1.0 for Factorio V1.1: Features: - Added an in-game gui to configure the rocket silo stats' settings - Added a setting to add thousands separators (,) for the values Bugfixes: - Fixed a bug that caused the toggle button and the rocket silo stats to be shown and hidden incorrectly as long a...
by picklock
Wed Mar 01, 2023 12:30 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6462

Re: [MOD 1.1] Picklocks Inserter

Update V1.110.6 for Factorio V1.1:
- Fixed a bug causing a non-recoverable error with the event on_runtime_mod_setting_changed.

See start post for details.
by picklock
Wed Feb 15, 2023 4:01 pm
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 4
Views: 3426

Re: [MOD 1.0 – 1.1] Picklocks Basic Mod

Version: 1.1.2 for Factorio V1.1: Features: Added alternative recipe for solid fuel from lithium plates and coal. Added alternative recipe for steel plate using lithium plates among other things. Added alternative recipe for low density structure using lithium plates among other things. Locale: Upda...
by picklock
Tue Feb 07, 2023 2:34 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6462

Re: [MOD 1.1] Picklocks Inserter

Update V1.110.5 for Factorio V1.1: - Added cargo-wagon as target for set back (applies only to inserter cleanup planner). Added cargo-wagon as additional target for set back. This works only with the inserter cleanup planner an not with the setting clean up inserters at train stops See start post fo...
by picklock
Fri Oct 01, 2021 5:04 am
Forum: Gameplay Help
Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
Replies: 4
Views: 1883

Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?

A screenshot would be nice.

But i assume you need to extend your production of copper wire. You need three copper wire for one electronic circuit (green circuit).
by picklock
Mon Mar 15, 2021 1:02 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Fusion Power
Replies: 3
Views: 1412

[MOD 1.1] Picklock's Fusion Power

Type: Mod Name: Picklock's Fusion Power Description: This mod adds fusion power. to the game. License: GNU GPLv3 Version: 1.0.2 Release: 29.02.2024 Tested with-Factorio-version: 1.1.104 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/PicksFusionPower Category: Power Productio...
by picklock
Mon Mar 15, 2021 12:59 pm
Forum: Mods
Topic: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator
Replies: 3
Views: 1772

Re: [MOD 1.1] Picklocks Lithium Polymer Accumulator

Update V1.1.1 for Factorio V1.1:
  • Revised technology icons
  • Added remnants for lithium polymer accumulator
See start post for details.
by picklock
Mon Mar 15, 2021 12:54 pm
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 4
Views: 3426

Re: [MOD 1.1] Picklocks Basic Mod

Update V1.1.1 for Factorio V1.1:

Features:
  • Added migrations to regenerate lithium ore when added mod to existing save.
Balancing:
  • Reduced the number of lithium ore patches created by resource_autoplace.
Locale:
  • Updated and tweaked language files
See start post for details.
by picklock
Fri Feb 05, 2021 8:39 am
Forum: Not a bug
Topic: [1.1.19] Missing Satellite Launched Counter
Replies: 4
Views: 1630

Re: [1.1.19] Missing Satellite Launched Counter

You can look at number of satellites consumed in the all tab of the production menu.

You can also use mods that bring back the gui. You can use for example:
https://mods.factorio.com/mod/PicksRocketStats
https://mods.factorio.com/mod/rocket-silo-stats
by picklock
Wed Feb 03, 2021 10:39 am
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6462

Re: [MOD 1.1] Picklocks Inserter

Update V1.110.4 for Factorio V1.1: - Fixed a bug that prevented the cleaning of the inserters if the train was in the "destination_full" status after leaving the station. - Fixed a bug that prevented the cleaning of the inserters if the train was in the "wait_signal" status after...
by picklock
Fri Jan 29, 2021 7:33 pm
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 41
Views: 7138

Re: More significant figures in power production menu.

+1

I would also like to see more digits in the statistics for values greater than 1000. Maybe you can also display the exact value in a ToolTip.
by picklock
Mon Jan 25, 2021 12:28 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 13214

Re: I think assembling machines need some balance changes

I'm also fine with the current speeds of the AMs
by picklock
Fri Jan 22, 2021 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.13] Crash drag placing 2rd cargo wagon in a row
Replies: 4
Views: 2767

Re: [1.1.13] Crash drag placing 2rd cargo wagon in a row

I can reproduce the issue, too.

Tried also more than once.
by picklock
Sat Jan 16, 2021 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] All "cannot reach" errors really are missing
Replies: 2
Views: 2101

Re: [1.1.12] All "cannot reach" errors really are missing

I can condirm the behavior. No sound or error message when trying to build somehing out of reach.
by picklock
Sat Jan 16, 2021 12:23 pm
Forum: Releases
Topic: Version 1.1.12
Replies: 7
Views: 14034

Re: Version 1.1.12

Thank you for fixing the bugs so fast. You should be a role model for other developers.
by picklock
Thu Jan 14, 2021 8:04 pm
Forum: Technical Help
Topic: [1.1.11] cant build ghosts outside hand range
Replies: 4
Views: 1532

Re: [1.1.11] cant build ghosts outside hand range

I think it is the same as the following known issue that will be fixed with 1.1.12.

viewtopic.php?f=30&t=94394
by picklock
Mon Jan 04, 2021 12:59 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 9311

Re: Use of active provider chests

I use them in my reactor setup to collect the used up uranium fuel cells. From there my robots take the used up uranium fuel cells to my nuclear fuel reprocessing setup. I also use them in my cargo waggon content detection logic at my train stations. In both use cases I want the content removed from...

Go to advanced search