Search found 156 matches

by picklock
Fri Dec 08, 2023 12:25 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 33245

Re: Friday Facts #388 - Smaller things for 2.0

This are nice quality of life features.
by picklock
Thu Dec 07, 2023 2:22 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1391

Re: [MOD 1.1] Picklock's Set Inventory Filters

During my current playthrough I often had the need to sort my inventory while another inventory was open. Since I found it inconvenient to close the open inventory and open my inventory to sort it, I added the function that my inventory is sortable even if another inventory is open to my mod. Update...
by picklock
Fri Dec 01, 2023 1:42 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51161

Re: Friday Facts #387 - Swimming in lava

Another FFF with lots of interesting news.

The new mining drill looks awesom and if it is not too expensive to produce it will replace my standard mining drills.

The foundry also looks awesom. I can't wait to see what you can do with it.
by picklock
Sun Nov 26, 2023 10:43 am
Forum: Fixed for 2.0
Topic: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing
Replies: 3
Views: 787

Re: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

The fact that red and green wires are not put back into the inventory when they are deconstructed will be solved with V2.0, as from then on wires can be set free of material costs. You can read about this in https://factorio.com/blog/post/fff-379 . ... In the end we took the path that made a lot of ...
by picklock
Fri Nov 24, 2023 1:06 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 32844

Re: Friday Facts #386 - Vulcanus

Another very interesting FFF. The new planet looks very good. The new resources also make you curious to mine, process and use them. Will the maps of the new planets be as individually customizable by the player (resource deposits, resource diversity, terrain (cliffs, liquids, flora)) as those of Na...
by picklock
Fri Nov 17, 2023 3:28 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 16978

Re: Friday Facts #385 - Asteroid Collector

Another interesting FFF.

I find it exciting and interesting to see how the Asteroid collector has developed from the idea to the realization and what thoughts are behind it.

Of the concepts shown, I also like the current realization the best.
by picklock
Sun Nov 12, 2023 9:46 am
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1391

Re: [MOD 1.1] Picklock's Set Inventory Filters

Update V1.1.1 for Factorio V1.1: Features: - Added manual sorting function for the Spidertron's trash slots. Optimisations: - Optimized the position of the GUI for Spidertron at a resolution less than or equal to 1920x1080. Locale: - Updated and tweaked language files See start post for details.
by picklock
Fri Nov 10, 2023 2:46 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1391

Re: [MOD 1.1] Picklock's Set Inventory Filters

Update V1.1.0 for Factorio V1.1: Features: - Manual sorting function for sortable inventories added. Optimisations: - Optimized position of the GUI Locale: - Updated and tweaked language files If the "Always keep player's main inventory sorted" setting is activated in the Factorio interfac...
by picklock
Fri Nov 10, 2023 1:25 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 331
Views: 63916

Re: Friday Facts #384 - Combinators 2.0

Again another great FFF. The new combinators open up many new possibilities and simplify the many previously complex setups. I will probably rebuild and simplify quite a few of my circuits. I can hardly wait to get started. As others have already posted, I would like to be able to output any value o...
by picklock
Tue Nov 07, 2023 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
Replies: 17
Views: 3164

Re: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"

I have tested it and the update could now be carried out without any problems.

Thank you for the quick solution to the problem.
by picklock
Tue Nov 07, 2023 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
Replies: 17
Views: 3164

Re: i have issues updateing to .95

I have the same error. A total of 5 files were missing. The updater reported the following files: - Data-Lifecycle.html - Global.html - Instrument.html - Libraries.html - Migrations.html These files were missing in my current installations. After I had copied these files from the ZIP download of ver...
by picklock
Fri Nov 03, 2023 12:30 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 39195

Re: Friday Facts #383 - Super force building

Another great FFF.

Will the Super force building be implemented in the base game, too?

Can't wait to try it out. Especially the mining of laandfill. More than once i did a wrong click and had a tile of landfill where I didn't wanted it to be. Now I can simply mine it. Great.
by picklock
Mon Oct 30, 2023 10:21 am
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 4
Views: 3764

Re: [MOD 1.1] Picklocks Basic Mod

Version: 1.1.3 for Factorio V1.1: Ease of use: Matched the sorting order of Lithium pellets so that they are not sorted between electronic circuits and advanced circuits. Alternative recipes for lithium plates hidden from the Intermediates tab when handcrafting. Graphics for ore patches and the map ...
by picklock
Fri Oct 27, 2023 6:59 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 566065

Re: Simple Questions and Short Answers

Yes, there is a setting. in Settings -> Interface -> Interaction there you can find the checkbox Pick ghost item if no items are available. Ich activated then ghost will be placed if the entity is not in your inventory.
by picklock
Fri Oct 27, 2023 3:39 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 47353

Re: Friday Facts #382 - Logistic groups

Another great FFF with interesting news.
by picklock
Thu Oct 26, 2023 10:52 am
Forum: General discussion
Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
Replies: 10
Views: 2765

Re: DLC Early Access / Beta / any other means for being among first enjoyers?

To take part in a (closed) beta test would be nice. I would like to try out the new things and help Wube to find bugs and balance the expansion.
by picklock
Fri Oct 20, 2023 12:59 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 53653

Re: Friday Facts #381 - Space Platforms

And again a very interesting FFF with lots of news. Since the space platforms are supposed to transport the player to other planets, but the player cannot move on the space platform, the question arises as to what the player can do during the flight and how long a flight from planet to planet will t...
by picklock
Fri Oct 13, 2023 5:31 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 40147

Re: Friday Facts #380 - Remote view

Another nice improvement to the game.

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