Search found 156 matches
- Fri Dec 08, 2023 12:25 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 33245
Re: Friday Facts #388 - Smaller things for 2.0
This are nice quality of life features.
- Thu Dec 07, 2023 2:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1391
Re: [MOD 1.1] Picklock's Set Inventory Filters
During my current playthrough I often had the need to sort my inventory while another inventory was open. Since I found it inconvenient to close the open inventory and open my inventory to sort it, I added the function that my inventory is sortable even if another inventory is open to my mod. Update...
- Fri Dec 01, 2023 1:42 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 51161
Re: Friday Facts #387 - Swimming in lava
Another FFF with lots of interesting news.
The new mining drill looks awesom and if it is not too expensive to produce it will replace my standard mining drills.
The foundry also looks awesom. I can't wait to see what you can do with it.
The new mining drill looks awesom and if it is not too expensive to produce it will replace my standard mining drills.
The foundry also looks awesom. I can't wait to see what you can do with it.
- Sun Nov 26, 2023 10:43 am
- Forum: Fixed for 2.0
- Topic: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing
- Replies: 3
- Views: 787
Re: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing
The fact that red and green wires are not put back into the inventory when they are deconstructed will be solved with V2.0, as from then on wires can be set free of material costs. You can read about this in https://factorio.com/blog/post/fff-379 . ... In the end we took the path that made a lot of ...
- Fri Nov 24, 2023 1:06 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 32844
Re: Friday Facts #386 - Vulcanus
Another very interesting FFF. The new planet looks very good. The new resources also make you curious to mine, process and use them. Will the maps of the new planets be as individually customizable by the player (resource deposits, resource diversity, terrain (cliffs, liquids, flora)) as those of Na...
- Fri Nov 17, 2023 3:28 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 16978
Re: Friday Facts #385 - Asteroid Collector
Another interesting FFF.
I find it exciting and interesting to see how the Asteroid collector has developed from the idea to the realization and what thoughts are behind it.
Of the concepts shown, I also like the current realization the best.
I find it exciting and interesting to see how the Asteroid collector has developed from the idea to the realization and what thoughts are behind it.
Of the concepts shown, I also like the current realization the best.
- Fri Nov 17, 2023 11:51 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 51
- Views: 21973
- Sun Nov 12, 2023 9:46 am
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1391
Re: [MOD 1.1] Picklock's Set Inventory Filters
Update V1.1.1 for Factorio V1.1: Features: - Added manual sorting function for the Spidertron's trash slots. Optimisations: - Optimized the position of the GUI for Spidertron at a resolution less than or equal to 1920x1080. Locale: - Updated and tweaked language files See start post for details.
- Fri Nov 10, 2023 2:46 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1391
Re: [MOD 1.1] Picklock's Set Inventory Filters
Update V1.1.0 for Factorio V1.1: Features: - Manual sorting function for sortable inventories added. Optimisations: - Optimized position of the GUI Locale: - Updated and tweaked language files If the "Always keep player's main inventory sorted" setting is activated in the Factorio interfac...
- Fri Nov 10, 2023 1:25 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63916
Re: Friday Facts #384 - Combinators 2.0
Again another great FFF. The new combinators open up many new possibilities and simplify the many previously complex setups. I will probably rebuild and simplify quite a few of my circuits. I can hardly wait to get started. As others have already posted, I would like to be able to output any value o...
- Tue Nov 07, 2023 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
- Replies: 17
- Views: 3164
Re: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
I have tested it and the update could now be carried out without any problems.
Thank you for the quick solution to the problem.
Thank you for the quick solution to the problem.
- Tue Nov 07, 2023 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
- Replies: 17
- Views: 3164
Re: i have issues updateing to .95
I have the same error. A total of 5 files were missing. The updater reported the following files: - Data-Lifecycle.html - Global.html - Instrument.html - Libraries.html - Migrations.html These files were missing in my current installations. After I had copied these files from the ZIP download of ver...
- Fri Nov 03, 2023 12:30 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 39195
Re: Friday Facts #383 - Super force building
Another great FFF.
Will the Super force building be implemented in the base game, too?
Can't wait to try it out. Especially the mining of laandfill. More than once i did a wrong click and had a tile of landfill where I didn't wanted it to be. Now I can simply mine it. Great.
Will the Super force building be implemented in the base game, too?
Can't wait to try it out. Especially the mining of laandfill. More than once i did a wrong click and had a tile of landfill where I didn't wanted it to be. Now I can simply mine it. Great.
- Mon Oct 30, 2023 10:21 am
- Forum: Mods
- Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
- Replies: 4
- Views: 3764
Re: [MOD 1.1] Picklocks Basic Mod
Version: 1.1.3 for Factorio V1.1: Ease of use: Matched the sorting order of Lithium pellets so that they are not sorted between electronic circuits and advanced circuits. Alternative recipes for lithium plates hidden from the Intermediates tab when handcrafting. Graphics for ore patches and the map ...
- Fri Oct 27, 2023 6:59 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 566065
Re: Simple Questions and Short Answers
Yes, there is a setting. in Settings -> Interface -> Interaction there you can find the checkbox Pick ghost item if no items are available. Ich activated then ghost will be placed if the entity is not in your inventory.
- Fri Oct 27, 2023 3:39 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 47353
Re: Friday Facts #382 - Logistic groups
Another great FFF with interesting news.
- Fri Oct 27, 2023 7:06 am
- Forum: Implemented in 2.0
- Topic: [1.1.91] Allow unselecting category in the ingame mod browser
- Replies: 2
- Views: 625
- Thu Oct 26, 2023 10:52 am
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 2765
Re: DLC Early Access / Beta / any other means for being among first enjoyers?
To take part in a (closed) beta test would be nice. I would like to try out the new things and help Wube to find bugs and balance the expansion.
- Fri Oct 20, 2023 12:59 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53653
Re: Friday Facts #381 - Space Platforms
And again a very interesting FFF with lots of news. Since the space platforms are supposed to transport the player to other planets, but the player cannot move on the space platform, the question arises as to what the player can do during the flight and how long a flight from planet to planet will t...
- Fri Oct 13, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 40147
Re: Friday Facts #380 - Remote view
Another nice improvement to the game.