Search found 7 matches
- Thu Jun 11, 2015 8:47 am
- Forum: Balancing
- Topic: [0.8] Campaign too difficult
- Replies: 35
- Views: 27176
Re: [0.8] Campaign too difficult
you forgot to quote the part were i say you have to think.
- Thu Jun 11, 2015 12:13 am
- Forum: Balancing
- Topic: Spitters Damage Balancing.
- Replies: 8
- Views: 22195
Re: Spitters Damage Balancing.
I dont know how this helps the topic. also were did i say i was having any problems with them? this is more geared for early/mid game were you will not have bots to fix everything in time.Marconos wrote:With construction bots close they have no problem keeping them repaired. Not sure how you are having issues?
- Wed Jun 10, 2015 10:11 pm
- Forum: Balancing
- Topic: Spitters Damage Balancing.
- Replies: 8
- Views: 22195
Spitters Damage Balancing.
as is, i thing the damage a spitter can do is good but how the damage is applied needs to be changed. right now spitters can take out towers with no hope of the player fixing it. may idea to fix this is to make the spitters attacks more like a corrosive acid. were on hit damage is cut to 20% and the...
- Wed Jun 10, 2015 8:42 pm
- Forum: Balancing
- Topic: Belts = Magic?
- Replies: 13
- Views: 19089
Re: Belts = Magic?
thanks, but one can still hopeKoub wrote:You might also want to give a look to this post from the devs :
https://forums.factorio.com/forum/vie ... 951#p29268
In short : No
- Wed Jun 10, 2015 8:07 am
- Forum: Balancing
- Topic: Belts = Magic?
- Replies: 13
- Views: 19089
Belts = Magic?
The idea is simple, Belts dont run on magic! you need to give them power to run. to make this belts work early game (before power) is to make a coal powered belt crank. put it next to any lingth of belt to get the holl chain moving. after you get power all you'll need to do is make at least on belt ...
- Wed Jun 10, 2015 7:36 am
- Forum: General discussion
- Topic: Multiplayer for monsters
- Replies: 5
- Views: 6405
Re: Multiplayer for monsters
I can't get your point. Could you explain? What kind of monsters ? I would assume he means comparable buildings/units from the biter faction, sort of like the Zerg from Starcraft. Would love to see this ingame. Smart Monster "Thats a very nice rail way you got there, it be a shaim if one track...
- Wed Jun 10, 2015 7:08 am
- Forum: Balancing
- Topic: [0.8] Campaign too difficult
- Replies: 35
- Views: 27176
Re: [0.8] Campaign too difficult
I dont think level 3 is to hard, the only reason its hard is becose you make it hard yourself. what this level teaches you is you can fight small nests head on with no problems. but when it comes to biger nests you cannot do so anymore. you have to think about were to attack them from, were are the ...