Search found 8 matches
- Sat Feb 16, 2013 2:43 pm
- Forum: Outdated/Not implemented
- Topic: [Idea] On/Off Inserter Switch
- Replies: 6
- Views: 7121
Re: [Idea] On/Off Inserter Switch
As you were talking about the Inserter-GUI: What do you think about adding a switch to change where the inserter will place items on a transport belt? At the moment i always need a lot of space just to curve some belts so that different items comming from the same side of the factory (via inserters ...
- Sat Feb 16, 2013 12:38 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 59365
Re: super compact blue factory
Duuuuuuuude!
That is probably the most compacted factory i have ever seen (plus it's for science pack 3!). How much time did this took you (or better: How many prototypes did you have to build?)?
Awesome factory!
That is probably the most compacted factory i have ever seen (plus it's for science pack 3!). How much time did this took you (or better: How many prototypes did you have to build?)?
Awesome factory!
- Thu Feb 14, 2013 6:01 pm
- Forum: General discussion
- Topic: New hope, level 1
- Replies: 6
- Views: 8671
Re: New hope, level 1
You can beat the level without steel. I just used rockets for the buildings and placed 5-8 turrets near me to get rid of attacking creeper waves. Then, when the buildings in reach are gone, place some new turrets in the direction of the next buildings, while still in reach of the existing turrets ...
- Thu Feb 14, 2013 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.7] inserter selection gui closes upon craftin
- Replies: 4
- Views: 4049
[Resolved 0.2.7] inserter selection gui closes upon craftin
When my player crafts something and i'm in the filter inserter GUI which gives me the list of existing items the GUI closes whenever an item is finished.
http://imageshack.us/a/img547/7643/factorioguiopen.png
http://imageshack.us/a/img844/1541/factorioguiclosed.png
P.S.: I tried to use to ...
http://imageshack.us/a/img547/7643/factorioguiopen.png
http://imageshack.us/a/img844/1541/factorioguiclosed.png
P.S.: I tried to use to ...
- Wed Feb 13, 2013 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Gamespeed setting
- Replies: 10
- Views: 6110
Gamespeed setting
Hello,
in game feedback (general discussion) bill asked for a pause key to make planning your actions easier. I think what also would be very nice is a way to change the gamespeed. Sometimes you want things to go slow so you can have a better look what happens where and why, and sometimes you just ...
in game feedback (general discussion) bill asked for a pause key to make planning your actions easier. I think what also would be very nice is a way to change the gamespeed. Sometimes you want things to go slow so you can have a better look what happens where and why, and sometimes you just ...
- Mon Feb 11, 2013 4:55 pm
- Forum: Show your Creations
- Topic: Welcome
- Replies: 15
- Views: 32704
Re: Welcome
Wow, thank you (and the rest of the team) for the freedom we get with our videos!
And thank you for the quick answer!
And thank you for the quick answer!
- Mon Feb 11, 2013 4:36 pm
- Forum: Show your Creations
- Topic: Welcome
- Replies: 15
- Views: 32704
Re: Welcome
I'd love to make a video (or more) about this game. But i have two questions first:
1. Are we allowed to make videos to show in public (like e.g. on youtube) without posting them here (this may sound dumb, but i've seen a lot of weird rules for videos by other companys)?
2. Are we allowed to ...
1. Are we allowed to make videos to show in public (like e.g. on youtube) without posting them here (this may sound dumb, but i've seen a lot of weird rules for videos by other companys)?
2. Are we allowed to ...
- Mon Feb 11, 2013 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Inserter to Boiler issues
- Replies: 5
- Views: 17613
Re: [Resolved] Inserter to Boiler issues
I ran into that issue, too. I understand the reasoning, but yes:
We should probably document it better. :D
You could just add one or to sentences to the wiki whenever you're implementing something new (from now on)? That way you don't have to worry that somethings not documented when releasing ...
We should probably document it better. :D
You could just add one or to sentences to the wiki whenever you're implementing something new (from now on)? That way you don't have to worry that somethings not documented when releasing ...