Trying to sync mods with old save, "Confirm" button not working (hovering mouse over this button has not effect altogether, like its not receiving mouse events or hit-test failing).
I also found that If I move any windows to bottom of the screen, that window cannot be moved back.
Search found 6 matches
- Fri Nov 27, 2020 8:28 pm
- Forum: Duplicates
- Topic: [1.1.1][Sync mods with save] Confirm button not working
- Replies: 1
- Views: 528
- Wed Jun 10, 2020 12:29 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 28028
Re: Version 0.18.31
Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents. This is getting awesome, please add circuit network contents to "hover" tooltip for all constructions as well; some are still not showing it (train stations...
- Tue May 26, 2020 11:19 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31758
Re: Version 0.18.27
Blueprint and BlueBook icon content are very hard to read on 14" notebook screen (before update they were perfectly crisp and easy). Overall many icons become blurry and hard for eyes. 100% (lo-dpi) https://i.imgur.com/FKfJaN5.png 200% (hi-dpi) https://i.imgur.com/z7ttEc1.png From the good side...
- Sun May 03, 2020 12:49 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 21171
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
The new shell particle effect looks very good (I agree with others that with small delay it will be perfect). I also played more lately and sounds starting to feel good again (belts, inserters, trains), assembly is still a bit off (like its working without lubrication). Here you can watch short vide...
- Wed Jan 29, 2020 7:15 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 28726
Re: Version 0.18.2
I'm very sad because I not longer hear these cute robots :( . Inserters and belts feels weird, like they will break apart in any moment. In my opinion 0.17 aesthetics was close to final, don't push changes too much because you can overdo it :) Maybe you feeling like it's not good enough, but I can a...
- Wed Nov 06, 2019 9:32 pm
- Forum: Duplicates
- Topic: [0.17.75] Blueprint ignore copper wire connections
- Replies: 1
- Views: 852
[0.17.75] Blueprint ignore copper wire connections
Steps to reproduce:
1. Build 3 electric poles 2. Create blueprint 3. Build from blueprint 4. Copper wire connections are random Expected behaviour:
Copper wire connections from point 4 should match connections from point 1.
1. Build 3 electric poles 2. Create blueprint 3. Build from blueprint 4. Copper wire connections are random Expected behaviour:
Copper wire connections from point 4 should match connections from point 1.