Search found 6 matches

by fighting.dreamer
Fri Nov 27, 2020 8:28 pm
Forum: Duplicates
Topic: [1.1.1][Sync mods with save] Confirm button not working
Replies: 1
Views: 126

[1.1.1][Sync mods with save] Confirm button not working

Trying to sync mods with old save, "Confirm" button not working (hovering mouse over this button has not effect altogether, like its not receiving mouse events or hit-test failing).

I also found that If I move any windows to bottom of the screen, that window cannot be moved back.
by fighting.dreamer
Wed Jun 10, 2020 12:29 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 16758

Re: Version 0.18.31

Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents. This is getting awesome, please add circuit network contents to "hover" tooltip for all constructions as well; some are still not showing it (train stations...
by fighting.dreamer
Tue May 26, 2020 11:19 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 17358

Re: Version 0.18.27

Blueprint and BlueBook icon content are very hard to read on 14" notebook screen (before update they were perfectly crisp and easy). Overall many icons become blurry and hard for eyes. 100% (lo-dpi) https://i.imgur.com/FKfJaN5.png 200% (hi-dpi) https://i.imgur.com/z7ttEc1.png From the good side...
by fighting.dreamer
Sun May 03, 2020 12:49 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 9443

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

The new shell particle effect looks very good (I agree with others that with small delay it will be perfect). I also played more lately and sounds starting to feel good again (belts, inserters, trains), assembly is still a bit off (like its working without lubrication). Here you can watch short vide...
by fighting.dreamer
Wed Jan 29, 2020 7:15 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16627

Re: Version 0.18.2

I'm very sad because I not longer hear these cute robots :( . Inserters and belts feels weird, like they will break apart in any moment. In my opinion 0.17 aesthetics was close to final, don't push changes too much because you can overdo it :) Maybe you feeling like it's not good enough, but I can a...
by fighting.dreamer
Wed Nov 06, 2019 9:32 pm
Forum: Duplicates
Topic: [0.17.75] Blueprint ignore copper wire connections
Replies: 1
Views: 368

[0.17.75] Blueprint ignore copper wire connections

Steps to reproduce:
1. Build 3 electric poles
4.jpg
4.jpg (46.33 KiB) Viewed 368 times
2. Create blueprint
3.jpg
3.jpg (45.28 KiB) Viewed 368 times
3. Build from blueprint
2.jpg
2.jpg (40.72 KiB) Viewed 368 times
4. Copper wire connections are random
1.jpg
1.jpg (48.67 KiB) Viewed 368 times
Expected behaviour:
Copper wire connections from point 4 should match connections from point 1.

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