Search found 8 matches
- Sun Feb 13, 2022 5:44 pm
- Forum: 1 / 0 magic
- Topic: [1.1.53] Crash "Trying to make chunk at unreasonable position"
- Replies: 3
- Views: 1769
Re: [1.1.53] Crash "Trying to make chunk at unreasonable position"
No, sorry. I was not in the mp game at the time and when I asked the other player what was he doing, he just said "building some rails on the left. "
- Sun Feb 13, 2022 4:18 pm
- Forum: 1 / 0 magic
- Topic: [1.1.53] Crash "Trying to make chunk at unreasonable position"
- Replies: 3
- Views: 1769
[1.1.53] Crash "Trying to make chunk at unreasonable position"
Hello, as suggested in the server log, i'm uploading this here.
Savefile : https://oc.xpear.net/index.php/s/APReDLQ3FiKjgqC
Unfortunately, I don't know what exactly was happening when it crashed.
factorio-current.log :
0.000 2022-02-08 14:51:52; Factorio 1.1.53 (build 59373, linux64 ...
Savefile : https://oc.xpear.net/index.php/s/APReDLQ3FiKjgqC
Unfortunately, I don't know what exactly was happening when it crashed.
factorio-current.log :
0.000 2022-02-08 14:51:52; Factorio 1.1.53 (build 59373, linux64 ...
- Wed Jul 29, 2020 5:38 pm
- Forum: Not a bug
- Topic: [0.18.37] - Inconsistent electric pole connections
- Replies: 5
- Views: 1739
- Wed Jul 29, 2020 5:32 pm
- Forum: Not a bug
- Topic: [0.18.37] - Inconsistent electric pole connections
- Replies: 5
- Views: 1739
Re: [0.18.37] - Inconsistent electric pole connections
eh... did I post this in not a bug by accident or was it moved by the moderator ?
- Wed Jul 29, 2020 5:23 pm
- Forum: Not a bug
- Topic: [0.18.37] - Inconsistent electric pole connections
- Replies: 5
- Views: 1739
[0.18.37] - Inconsistent electric pole connections
Hello,
it seems that the algorithm which connects poles to each other doesn't quite produce the same results in all cases.
I built the poles in the following junction manually. As you can see on the screenshot, one of the poles stays disconnected from the large central pole, despite them all ...
it seems that the algorithm which connects poles to each other doesn't quite produce the same results in all cases.
I built the poles in the following junction manually. As you can see on the screenshot, one of the poles stays disconnected from the large central pole, despite them all ...
- Thu Nov 07, 2019 8:04 am
- Forum: Technical Help
- Topic: Rapid save file size growth.
- Replies: 6
- Views: 2425
Re: Rapid save file size growth.
I wouldn't expect, that the pathfinding state is on the list of things to save, since it should be somewhat deterministic and restarting the calculation after load should eventually deliver the same result as before quitting the game. The question is, of course, how long does it take. With the ...
- Wed Nov 06, 2019 11:28 am
- Forum: Technical Help
- Topic: Rapid save file size growth.
- Replies: 6
- Views: 2425
Re: Rapid save file size growth.
Thanks for the reply.
Pathfinding state is recorded in the save and has ~ 300 megs uncompressed ?
Does it mean, that if i get rid of the biters within the pollution cloud, it will reduce?
Pathfinding state is recorded in the save and has ~ 300 megs uncompressed ?
Does it mean, that if i get rid of the biters within the pollution cloud, it will reduce?
- Wed Nov 06, 2019 10:52 am
- Forum: Technical Help
- Topic: Rapid save file size growth.
- Replies: 6
- Views: 2425
Rapid save file size growth.
Hello,
I played the game on a headless server, which i keep updated to latest experimental. On 15th Nov, my savegame had ~20 megs. This is a very reasonable file size. Then, some patches happened ( not sure if they are related, but anyway.. )
On 4th Nov, the file size was 70 megs. A lot, but ...
I played the game on a headless server, which i keep updated to latest experimental. On 15th Nov, my savegame had ~20 megs. This is a very reasonable file size. Then, some patches happened ( not sure if they are related, but anyway.. )
On 4th Nov, the file size was 70 megs. A lot, but ...