Search found 24 matches

by Searge
Wed Feb 08, 2017 6:49 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16

Glad to hear that you enjoy the pack. And thank you very much for the feedback, you have mentioned some very valid points. If I find time to update the pack, I'll definitely take some of it into account. My main goal was to slow down the players progress a little bit compared to the vanilla experien...
by Searge
Fri Dec 16, 2016 5:54 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16

I've just released version 2.5.2 of the mod pack with some fixes for potential crashes and some multiplayer issues. Some recipes required items that were unobtainable and have been fixed now. In this update, no recipes that require liquids to be converted with converter pipes have been changed, I'm ...
by Searge
Sun Dec 11, 2016 3:29 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

Z-group also messes with some recipes, entities and adds/removes recipes. ZGroupChange does that by default, but I didn't like the changes, so I disabled them in the config file. The majority of changes to recipes in this pack are coming from the marathon mod and some of the balancing tweaks I crea...
by Searge
Fri Dec 02, 2016 3:30 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

It seems that the leaching plant recipes require the vanilla type of sulfuric acid instead of the modded liquid-sulfuric-acid type. You can use the converter valve from the petro chemical refining tab until I find time to unify the type in the recipes.
Image
by Searge
Fri Dec 02, 2016 1:41 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

I can reproduce Metabie's problem with the ore chunks in a leaching plant and will look into it and try to fix it. And Nexela is right, salt should not exists anymore, but apparently one of the mods re-adds it, so I'll remove the related recipes in the next update. I guess it's time to work towards ...
by Searge
Fri Dec 02, 2016 6:27 am
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

Been playing the modpack with some friends like crazy for nearly a week now. Loving it so far. Sadly we reached a game breaking problem with Leaching Plants, they don't seem to accept ore chunks at all. It simply says "cannot be smelted". They are getting sulfuric acid and everything, acc...
by Searge
Thu Dec 01, 2016 8:08 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

I'm mainly looking for salt to get Zinc: http://imgur.com/a/OPOH1 I couldn't find any Zinc ores nearby so I figured I'd use this iron ore + coal + salt recipe to get some Zinc. ::edit:: so there might be another bug, after scouting a bit I couldn't find any Zinc ores anywhere. I've got a MK2 radar ...
by Searge
Thu Dec 01, 2016 3:14 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

Seems there's a small bug regarding salt, I can't find any way to get salt. Normally it should be available via the chemical furnace (bobs mods) but somehow the recipe disappeared. I tried enabling all research, but to no avail. It also doesn't show up when I search for salt with ctrl-f. It's only ...
by Searge
Wed Nov 30, 2016 4:18 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

Speaking of trains, any reason why FARL ins't included in this pack? I just reached trains and noticed it wasn't there, so I'm adding it manually to my play through. Really enjoying the mod so far, thanks for keeping it up to date! Yes. I started with FARL on the list, but when I removed all the mo...
by Searge
Wed Nov 30, 2016 12:13 am
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.1) updated 2016-11-29

Maybe a silly question, but how do you make curved rails? The only rails I see are straight rails. In normal factorio you have just rails which will curve automatically but these don't do that. Am I missing something? That's a change that was made to the game recently, you use the rail planner to d...
by Searge
Sat Nov 26, 2016 7:10 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.0) updated 2016-11-26

Found a problem with research requirements. Some research, such as electronics, will unlock an item that has ingredients which are unlocked by another tech which was not a prerequisite. Example, Electronics only requires Automation and unlocks filter inserters. Filter inserters require fast inserte...
by Searge
Sat Nov 26, 2016 5:25 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.5.0) updated 2016-11-26

I've just released version 2.5.0 of the mod pack. Hopefully I fixed the bug with robots placing blueprints being incompatible with the personal spawn mod. Please let me know if you still have problems with the latest pack.
by Searge
Fri Nov 25, 2016 3:31 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.0.7) updated 2016-11-24

Hi I found a problem with mod "Personal Spawns", then you trying to build something with blueprint + robots game crushing with error: 1740.517 Error MainLoop.cpp:788: Exception at tick 67270: Error while running event on_robot_built_entity (ID 14) __Personal_Spawns__/control.lua:96: attem...
by Searge
Wed Nov 23, 2016 6:05 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.0.6) updated 2016-11-23

I've released v2.0.6 some minutes ago and it fixes some reported issues. I'd also like to get some more feedback on desync issues in multiplayer, I had some problems with it and I'm currently trying to figure out if removing the MoWeather mod fixes the issue. EDIT: Another potential problem seems to...
by Searge
Wed Nov 23, 2016 6:46 am
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.14.20+] Searge's Mod Pack (v2.0.5) updated 2016-11-23

Thanks for the feedback. There was indeed a problem with flow control and it will be fixed in the next version of the pack. I've also removed bobs tech save, it's obsolete and now apparently integrated in the game. I'll release the update later today. About the settings for rso and ne: I have to tes...
by Searge
Tue Nov 22, 2016 10:28 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.13.15+] Searge's Mod Pack (v1.2.0) updated 2016-08-21

Hi Searge, quick question from someone new to Factorio mods. I'm more into factories than fighting biters. I actually find them pretty annoying and I'm really happy that they'll remove the need for alien artifact for science packs. My question is: is this pack playable in peaceful mode? If not, can...
by Searge
Tue Nov 22, 2016 7:54 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.13.15+] Searge's Mod Pack (v1.2.0) updated 2016-08-21

Thanks, works like a charm :) it used my own nickname, and it has a nice little extra finishing touch you added ;-) And the recipes are fixed. Or not necessarily fixed, I see you just removed the recipes with burner things in them :twisted: I'm very curious to see what setups people come up with in...
by Searge
Tue Nov 22, 2016 7:02 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

[0.14.20+] Searge's Modpack (beta v2.0.4) updated 2016-11-22

OK, the latest beta version is now available at https://github.com/SeargeDP/factorio013 ... 14.20+.zip and it should be very close to a 'final' release version now. The included world has been updated and the balancing issues that were reported should now be fixed.
by Searge
Tue Nov 22, 2016 5:20 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.13.15+] Searge's Mod Pack (v1.2.0) updated 2016-08-21

Thanks for the feedback and good point on the world save. I'm still learning the Factorio way of getting a pre-defined map into a pack without messing up the save state, but I'll look into making it a scenario. EDIT: can you try the world in beta 2.0.3 that I just uploaded to https://github.com/Sear...
by Searge
Mon Nov 21, 2016 8:18 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 49446

Re: [0.13.15+] Searge's Mod Pack (v1.2.0) updated 2016-08-21

A preview (beta) version of this pack is now available for Factorio 0.14.20+ and can be downloaded from https://github.com/SeargeDP/factorio013modpack/archive/beta-2.0.2-0.14.20+.zip It's around 66MB and contains the mods, some custom configuration and a world save that I recommend for a well balanc...

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