Search found 4 matches

by NoxiousPluK
Fri Jan 17, 2020 5:31 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 42482

Re: Friday Facts #330 - Main menu and File Share Shenanigans

And that is why people shell out money for Synology NAS stations :) Also, ZFS on Linux has issues and Linus recently wrote a whole tirade on why it will probably never be properly supported on Linux, so you might want to rethink your FS choices. But if anything, unRAID might be a good choice for yo...
by NoxiousPluK
Tue Nov 26, 2019 5:01 am
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 4749

Re: Changing train stop names, the screen should filter the list when typing at the top

This gets a +1 from me; really good idea. I'm having the same troubles and I'm at a lot less stations than you.
by NoxiousPluK
Tue Nov 26, 2019 4:55 am
Forum: Pending
Topic: [0.17.74] (modded) Player character sometimes missing when moving really fast
Replies: 2
Views: 1663

Re: [0.17.74] (modded) Player character sometimes missing when moving really fast

How fast exactly are you running? I tried to reproduce it but couldn't You can use this command to print the exact value: /c game.print(game.player.character_running_speed) Not sure if I have to use it during running, but if I use it after running I get 1.725. Sorry for slow response, I've subscrib...
by NoxiousPluK
Mon Nov 04, 2019 9:07 pm
Forum: Pending
Topic: [0.17.74] (modded) Player character sometimes missing when moving really fast
Replies: 2
Views: 1663

[0.17.74] (modded) Player character sometimes missing when moving really fast

I have not tried recreating this on the latest experimental, however I searched the change logs and bug reports and found nothing relevant. Bug might be a big word for this, there is no real impact - just something that stood out to me when editing a clip. I've created some fast armor (modded) that ...

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